{lang: 'en-US'}

1 Week to Level 200 to End of MapleSEA



Lim Shang Jin shares how he train a new character to level 200 without any good equipments, instead with clean equipments, and multiple EXP multiplier such as premium coupon, EXP box from cash shop, holy symbol, 10% EXP pot, mercedes link skill at level 120 gives 15% extra EXP, Enjoyable winter (x2) experience and reached level 200.

As long as you train at the correct training grounds, you can reach level 120 easily in 2 days. You can reach level 70 in 1 day, tested and tried for numerous of times. At low level, go to Golem temple 3 to level 30. Then at level 30 go to Eillnia a map with a lot of curse eyes to level 40.

Level 40 go to 1st map beside sleepywood to level 60. Then level 60 go to MP3 (Singapore map) to level 100. At level 100 go to the 1st map on the left of leafre to train to level 120. Level 120 onwards just follow the video you can reach level 200 in no time.

1 week to level 200. Then on level 200, use $ to buy all the equips = End of MapleStory unless you want to go for level 250 which is not recommended and wise. 

Simply put, you can become the strongest character in MapleSEA in just 1 week if you know where to train your characters, with all the EXP multipliers. Then on level 200, just use $ to buy all the equips = done. The game is completed. 

MapleSEA Possible Potential Stats on (Rare to Legendary tier)

The potential system is a bonus to item stats previously set. If you pick up an item, there might be a notice in your chat window saying, "You have found an item with hidden potential." If the item has a red outline, it means it has hidden potential. If the item has a blue outline, it's a rare item. If the item has a purple outline, it's an epic item. And if the item has a yellow outline, it's a unique item. If the item has a green outline, it's a legendary item.
There are 3 tiers of potential items:
  • Level 1-30 gear items can get: 1% stat bonus on rare, 2% on epic, 3% on unique, 6% on legendary
  • Level 31-70 gear items can get: 2% on rare, 4% on epic, 6% on unique, 9% on legendary
  • Level 71-200 gear items can get: 3% on rare, 6% on epic, 9% on unique, 12% on legendary
  • GlobalMS only: Level 151-200 gear items can 4% on rare, 7% on epic, 10% on unique, 13% on legendary

You will need to reveal the equipment by clicking the magnifying glass icon in your inventory to reveal the potential, which costs a certain amount of mesos based on the level of the equipment. It will be free if your Insight traits allow. Level 30+ for level <30, Level 60+ Insight for equipments level <70 and level 90+ Insight for equipments level <120.
Items with potential will have either 2 or 3 lines of stat additions. This can be changed through the use of Silver Awakening Stamps (50% pass) or Gold Awakening Stamps (which have an 80% paas rate.) Red Cubes and Black Cubes are NX items that are used to make a rare, epic, unique or legendary item return to the hidden potential item status. It also resets the stats and the potential class of the item, making it able to remain the same status or reach a higher one. Once an item reaches epic status then it will never go down to rare, and once its unique, it will never go down from that status, unless a suspicious cube is used (only usable on rare/epic and never raise rank to Unique). The difference is that Black cube remembers your potential stats before you reset it so you can choose which set of potential stats you would want to apply (before reset or after reset). Both Red and Black cubes are usable till Legendary rank. An alternative would be the Master Craftsman Cube and the Meister cube, which you can obtain by crafting or from elite monsters and elite boss bonus stages. It costs no NX at all so these cubes are technically free but you need to work for them. However, the Master Craftsman cube can be used up till Unique and the rank never surpasses Unique. The Meister cube is just like the Red cube.
Any of the following stats can be improved through potentials: INT, LUK, STR, DEX, HP, MP, Accuracy, Avoid, Defense, Magic Defense, Speed, Jump as well as special stats and effects.
Other possible benefits include: new skills, increase in damage, all skills get extra levels, ignore certain amount of damage by a certain % of chance.
Skills you can get:
  • Glove: Decent Sharp Eyes, Decent Speed Infusion (self only)
  • Shoes: Decent Haste, Decent Combat Orders (self only)
  • Overall/Bottom: Decent Hyper Body (self only)
  • Helmet: Decent Advanced Bless, Decent Mystic Door (self use only), requires 2 Magic Rocks
Weapons are the only item that can get Attack, Magic Attack, and other bonuses like:
  • Ignore monsters DEF/M.DEF by a certain %
  • Deal extra damage to bosses by a certain %
  • Damage up by a certain %
  • Seal, stun, slow, freeze, poison enemies by a certain %
  • Critical rate up by a certain %
  • Chance to recover some HP or MP when attacking
Potential Scrolls and Advanced Potential Scrolls can be used to add a potential to an item. They have a 70% and 90% chance of succeeding, respectively. However, they will destroy your item if they fail. There are also varying percentages of Epic Potential Scrolls, which, depending on the scroll, pass at a 50% to 80% rate and MAY destroys at a 20% rate when failed, depending on the scroll. There are also Unique Potential Scrolls, which, as expected, bring the item to Unique.

Potential stats[edit]

These are possible stats. Note: There are duplicates of the same stats as they are in separate pools. Example: You can get strength +5 and strength +10 on the same equipment rare rank.

Rare[edit]

StatsLevel requirementStat boost value respectively with level requirement
Strength or Dexterity or Intelligence or Luck0-20/21-40/41-50/51-70/71-90/91++1/2/3/4/5/6
Strength or Dexterity or Intelligence or Luck0-20/21-40/41-50/51-70/71-90/91++2/4/6/8/10/12
MaxHP or MaxMP0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111++5/10/15/20/25/30/35/40/45/50/55/60
MaxHP or MaxMP0-10/11-20/21-30/31-40/41-50/51-60/61-70/71--80/81-90/91-100/101-110/111++10/20/30/40/50/60/70/80/90/100/110/120
Accuracy or Avoidability0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111++2/4/6/8/10/12/14/16/18/20/22/24
Accuracy or Avoidability0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111++4/8/12/16/20/24/28/32/36/40/44/48
Speed or Jump(Shoes)0-30/31-70/71-110/111++1/2/3/4
Speed or Jump(Shoes)0-30/31-70/71-110/111++2/4/6/8
Weapon or Magic ATT(Weapon)0-20/21-40/41-60/61-80/81-90/91++1/2/3/4/5/6
Weapon or Magic ATT(Weapon)0-20/21-40/41-60/61-80/81-90/91++2/4/6/8/10/12
Weapon or Magic DEF(Armor & Accesaories)0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111++5/10/15/20/25/30/35/40/45/50/55/60
Weapon or Magic DEF (Armor & Accessory)0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111++10/20/30/40/50/60/70/80/90/100/110/120
10% chance to show (expression) for 10 seconds after being attacked. (Hat)0+Angry/Cheer/Love/Blaze/Glitter
Strength or Dexterity or Intelligence or Luck or Accuracy or Avoidability0-30/31-70/71++1%/2%/3%
MaxHP or MaxMP or Weapon DEF or Magic DEF (Armor & Accessory)0-30/31-70/71++1%/2% /3%
Weapon ATT or Magic ATT or Total damage (Weapon)0-30/31-70/71++1%/2%/3%
Critical rate (Weapon)0++4%
All Stats0-20/21-40/41-60/61-80/81++1/2/3/4/5
Recover (value) HP or MP every 4 seconds. (Accessory)0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-100/111+2/4/6/8/10/12/14/16/18/20/22/24
Recover (value) HP or MP after attacking at 3% chance. (Weapon)0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+10/12/14/16/18/20/22/24/26/28/30/32
At 10% chance, inflict darkness level (value) when attacking. (Weapon)10-50/51-100/101+1/2/3
At 10% chance inflict slow level (value) when attacking. (Weapon)10-70/71+1/2
At 10% chance inflict poison level (value) when attacking. (Weapon)10-20/21-40/41-60/61-80/81-100/101+1/2/3/4/5/6
At 5% chance inflict stun or mute or freeze level (value) when attacking. (Weapon)10-70/71+1/2
Ignore DEF (Weapon)30+15%

Epic[edit]

StatsLevel requirementStat value increment respective with level
Strength or Dexterity or Intelligence or Luck0-20/21-40/41-50/51-70/71-90/91++2/4/6/8/10/12
MaxHP or MaxMP0-10/11-20/21-30/31-40/41-50/51-60/61-70/71--80/81-90/91-100/101-110/111++10/20/30/40/50/60/70/80/90/100/110/120
Accuracy or Avoidability0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111++4/8/12/16/20/24/28/32/36/40/44/48
Speed or Jump(Shoes)0-30/31-70/71-110/111++2/4/6/8
Weapon or Magic ATT(Weapon)0-20/21-40/41-60/61-80/81-90/91++2/4/6/8/10/12
Weapon or Magic DEF (Armor & Accessory)0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111++10/20/30/40/50/60/70/80/90/100/110/120
Strength or Dexterity or Intelligence or Luck or Accuracy or Avoidability0-30/31-70/71++1%/2%/3%
MaxHP or MaxMP or Weapon DEF or Magic DEF (Armor & Accessory)0-30/31-70/71++1%/2% /3%
Weapon ATT or Magic ATT or Total damage (Weapon)0-30/31-70/71++1%/2%/3%
Critical rate (Weapon)0++4%
All Stats0-20/21-40/41-60/61-80/81++1/2/3/4/5
Recover (value) HP or MP every 4 seconds. (Accessory)0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-100/111+2/4/6/8/10/12/14/16/18/20/22/24
Recover (value) HP or MP after attacking at 3% chance. (Weapon)0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+10/12/14/16/18/20/22/24/26/28/30/32
At 10% chance, inflict darkness level (value) when attacking. (Weapon)10-50/51-100/101+1/2/3
At 10% chance inflict slow level (value) when attacking. (Weapon)10-70/71+1/2
At 10% chance inflict poison level (value) when attacking. (Weapon)10-20/21-40/41-60/61-80/81-100/101+1/2/3/4/5/6
At 5% chance inflict stun or mute or freeze level (value) when attacking. (Weapon)10-70/71+1/2
Ignore DEF(Weapon)30+15%
Strength or Dexterity or Intelligence or Luck or MaxHP or MaxMP or Accuracy or Avoidability0-30/31-70/71++2%/4%/6%
Weapon or Magic ATT or Total Damage (Weapon)0-30/31-70/71++2%/4%/6%
Weapon or Magic DEF (Armor & Accessory)0-30/31-70/71++2%/4% /6%
Critical rate (Weapon)0++8%
All Stats0-30/31-70/71++1%/2%/3%
After attacking recover (value) HP or MP at 3% chance.(Weapon)0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+20/23/26/29/32/35/38/41/44/47/50/53
Ignore DEF (Weapon)50+15%
Ignore (value) damage of enemy's damage at 20% chabce.(Armor & Katara)0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+3/5/7/9/11/13/15/17/19/21/23/25
Ignore (value) damage of enemy's damage at 20% chanxce. (Armor & Katara)0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+5/8/11/14/17/20/23/26/29/32/35/38
Ignore (value) damage of enemy's damage at 30% chance. (Armor & Katara)0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+7/11/15/19/23/27/31/35/39/43/47/51
Invincibility (Tops & Overalls)0++1sec
Abnormal status (Tops & Overalls)50+-2sec
Recover HP or MP after monster death at 15% chance. (Glove)0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+40/45/50/55/60/65/70/75/80/85/90/95

Unique[edit]

StatsLevelStat value increment
Strength or Dexterity or Intelligence or Luck or MaxHP or MaxMP or Accuracy or Avoidability0-30/31-70/71++2%/4%/6%
Weapon or Magic ATT or Total Damage (Weapon)0-30/31-70/71++2%/4%/6%
Weapon or Magic DEF (Armor & Accessory)0-30/31-70/71++2%/4% /6%
Critical rate (Weapon)0++8%
All Stats0-30/31-70/71++1%/2%/3%
After attacking recover (value) HP or MP at 3% chance.(Weapon)0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+20/23/26/29/32/35/38/41/44/47/50/53
Ignore DEF (Weapon)50+15%
Ignore (value) damage of enemy's damage at 20% chance.(Armor & Katara)0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+3/5/7/9/11/13/15/17/19/21/23/25
Ignore (value) damage of enemy's damage at 20% chance. (Armor & Katara)0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+5/8/11/14/17/20/23/26/29/32/35/38
Ignore (value) damage of enemy's damage at 30% chance. (Armor & Katara)0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+7/11/15/19/23/27/31/35/39/43/47/51
Invincibility (Tops & Overalls)0++1sec
Abnormal status (Tops & Overalls)50+-2sec
Recover HP or MP after monster death at 15% chance. (Glove)0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+40/45/50/55/60/65/70/75/80/85/90/95
STR or DEX or INT or LUK or Accuracy or Avoidability0-30/31-70/71++3%/6%/9%
MaxHP or MaxMP or Weapon DEF or Magic DEF (Armor & Accessory)0-30/31-70/71++3%/6%/9%
Weapon ATT or Magic ATT or Critical rate or Total Damage (Weapon)0-30/31-70/71++3%/6%/9%
All Stats0-30/31-70/71++2%/4%/6%
Skill level(Hat)30+/70++1/2
Ignore DEF (Weapon)50+30%
Ignore (value) enemy damage at 5% chance. (Armor & katara)20+/40+20%/40%
Invincibility (Tops & overall)0++2sec
At a 2% chance, after getting attacked, be invincible for (value) seconds. (Tops and overall)0-40/41-80/81+5/6/7
HP recovery effect (armor and accessory)0-30/31-70/71++10%/20%/30%
Boss damage (Weapon)50+/100++20%/30%
Auto steal (Glove)20+/40+1%/2%
Decent Haste (Shoes)70+Level 1
Decent Mystic Door (hat)70+Level 1
Decent Sharp Eyes (glove)120+Level 1
Decent Hyper Body (bottom)70+Level 1

Legendary[edit]

StatLevelStat increment value
STR or DEX or INT or LUK or Accuracy or Avoidability0-30/31-70/71++3%/6%/9%
MaxHP or MaxMP or Weapon DEF or Magic DEF (Armor & Accessory)0-30/31-70/71++3%/6%/9%
Weapon ATT or Magic ATT or Critical rate or Total Damage (Weapon)0-30/31-70/71++3%/6%/9%
All Stats0-30/31-70/71++2%/4%/6%
Skill level(Hat)30+/70++1/2
Ignore DEF (Weapon)50+30%
Ignore (value) enemy damage at 5% chance. (Armor & katara)20+/40+20%/40%
Invincibility (Tops & overall)0++2sec
At a 2% chance, after getting attacked, be invincible for (value) seconds. (Tops and overall)0-40/41-80/81+5/6/7
HP recovery effect (armor and accessory)0-30/31-70/71++10%/20%/30%
Boss damage (Weapon)50+/100++20%/30%
Auto steal (Glove)20+/40+1%/2%
Decent Haste (Shoes)70+Level 1
Decent Mystic Door (hat)70+Level 1
Decent Sharp Eyes (glove)120+Level 1
Decent Hyper Body (bottom)70+Level 1
STR or DEX or INT or LUK or Accuracy or Avoidability0-30/31-70/71++6%/9%/12%
MaxHP or MaxMP or Weapon DEF or Magic DEF (armor and accessory)0-30/31-70/71++6%/9%/12%
Weapon ATT or Magic ATT or Total Damage or Critical chance(weapon)0-30/31-70/71++6%/9%/12%
Minimum or Maximum Critical Damage (glove)50-60/61-80/81++9%/12%/15%
All Stats0-30/31-70/71++3%/6%/9%
Skill level (hat)30+/70++2/3
Elemental resistance (top and overall)70/71++5%/10%
Abnormal status resistance (bottom)70/71++5%/10%
Ignore DEF (weapon)50+/100+35%/40%
Ignore (value) of enemy's damage at a 10% chance. (Armor and katara)20+/40+20%/40%
Invincibility (top and overall)0++3sec
Invincibility after being attacked at 4% chance. (Tops and overall)0-40/41-80/81+5/6/7 second
Reflect damage back at a chance. (Bottom)0-30/31-50/51-70/71-100/101+20%, 10% chance/35%, 10% chance/35%, 20% chance/50%, 20% chance/50%, 30% chance.
Reflect damage back at a chance. (Bottom)0-30/31-50/51-70/71-100/101+30%, 10% chance/50%, 10% chance/50%, 20% chance/70%, 20% chance/70%, 30% chance.
MP usage (accessory)0-50/51-100/101+-5%/10%/15%
MP usage (accessory)0-50/51-100/101+-10%/20%/30%
HP recovery effect (armor and accessory)0-30/31-70/71++20%/30%/40%
Skill Cooldown (hat)70+/120+-1/2 second
Boss damage (weapon)50+/100+/100++30%/35%/40%
Meso or Item drop rate (accessory)0-30/31-70/71++10%/15%/20%
Auto steal (glove)20+/40+/60+3%/5%/7%
Decent Combat Order (shoe)70+Level 1
Decent Advanced Bless (hat)120+Level 1
Decent Speed Infusion (glove)120+Level 1

Additional Potential Stats[edit]

You can get extra potential on equipments now! However, the stats boost are far worse than normal potentials. It is very hard to raise its rank and only weapons can reach a stats boost with the exact same amount as normal potentials. They can only be resetted by Master Additional Potential Cube, which is only put up on sale in the cash shop during promotion periods.
These are possible stats. However, stat bonuses are worse than regular potentials and you can get most stats without equipment type limit unlike normal potentials. (You can get ATT +10 on any eq for instance.)
For weapon Equipments only
  • If the bonus potential line is actually an available regular potential line, the bonus potential boost will be balanced to be equal to the regular potential boost. Example: A weapon can have 12% ATT as bonus potential (matches with regular potential) while also getting 7% MaxHP as it too (only exclusive to bonus potential) For easy reference if a stat listed below has a square bracket it belongs to the weapon bonus potential list.
  • Possible Bonus Potential list have been made in a way such that weapons with at least an Epic rank can only get % based stats (including Boss damage, Ignore DEF), stat increase every 10 Character levels, lines exclusive to weapons only as well as lines that can be obtained in both Rare and Epic rank (only for Epic rank); all other lines are not obtainable, which means that there will be lesser useless lines when you reset Bonus Potential on Weapons.

Rare[edit]

StatLevelStat value increment
STR or DEX or INT or LUK or Speed or Jump or Weapon ATT or Magic ATT0-50/51-100/101+ [0-20/21-40/41-60/61-80/81-90/91+]+1/2/3 [+1/2/3/4/5/6]
MaxHP or MaxMP or Weapon DEF or Magic DEF0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111++5/10/15/20/25/30/35/40/45/50/55/60
Accuracy or Avoidability0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111++2/4/6/8/10/12/14/16/18/20/22/24
Facial expression for 5 seconds after a successful dodge at a 10% chance (hat)0+Happy/Rage/Love/Annoyed/Serious
STR or DEX or INT or LUK0-20/21-50/51-90/91+ [0-20/21-40/41-60/61-80/81-90/91+]+2/4/6/8 [+2/4/6/8/10/12]
MaxHP or MaxMP or Weapon DEF or Magic DEF0-20/21-50/51-90/91++10/15/50/100
Accuracy or Avoidability0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111++2/4/8/12/16/20/24/28/32/36/40/44/48
Speed or Jump0-20/21-50/51-90/91++2/3/4/5
ATT or Magic ATT0-20/21-40/41-60/61-80/81-90/91++1/2/4/6/8/10 [+2/4/6/8/10/12]
STR or DEX or INT or LUK or Weapon DEF or Magic DEF or MaxHP or MaxMP100+ [0-30/31-70/71+]+2% [+1%/2%/3% excluding Weapon DEF, Magic DEF, MaxHP & MaxMP]
ATT or Magic ATT or Total Damage or Critical rate (weapon)0-30/31-70/71++1%/2%/3%
All Stats0-50/51-90/91+ [0-20/21-40/41-60/61-80/81+]+1/2/3 [+1/2/3/4/5]
Max damage cap(weapon)0-50/51-90/91++3000/5000/10000
Recover HP or MP when attacking at 3% chance (weapon)0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+10/12/14/16/18/20/22/24/26/28/30/32
Inflict Darkness status on monsters at 10% chance (weapon)10-50/51-100/101+Level 1/2/3
Inflict slow status on monsters at 10% chance (weapon)10-70/71+Level 1/2
Inflict poison status on monsters at 10% chance (weapon)10-20/21-40/41-60/61-80/81-100/101+Level 1/2/3/4/5/6
Inflict mute or stun or freeze status at 5% chance (weapon)10-70/71+Level 1/2

Epic[edit]

StatLevelStat increment
STR or DEX or INT or LUK0-20/21-50/51-90/91+ [0-20/21-40/41-60/61-80/81-90/91+]+2/4/6/8 [+2/4/6/8/10/12]
MaxHP or MaxMP or Weapon DEF or Magic DEF0-20/21-50/51-90/91++10/15/50/100
Accuracy or Avoidability0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111++2/4/8/12/16/20/24/28/32/36/40/44/48
Speed or Jump0-20/21-50/51-90/91++2/3/4/5
ATT or Magic ATT0-20/21-40/41-60/61-80/81-90/91++1/2/4/6/8/10 [+2/4/6/8/10/12]
STR or DEX or INT or LUK or Weapon DEF or Magic DEF or MaxHP or MaxMP100+ [0-30/31-70/71+]+2% [+1%/2%/3% excluding Weapon DEF, Magic DEF, MaxHP & MaxMP]
ATT or Magic ATT or Total damage or Critical Rate(weapon)0-30/31-70/71++1%/2%/3%
All Stats0-50/51-90/91+ [0-20/21-40/41-60/61-80/81+]+1/2/3 [+1/2/3/4/5]
Max damage cap(weapon)0-50/51-90/91++3000/5000/10000
Inflict Darkness status on monsters at 10% chance (weapon)10-50/51-100/101+Level 1/2/3
Inflict Slow status on monsters at 10% chance (weapon)10-70/71+Level 1/2
Inflict poison status on monsters at 10% chance (weapon)10-20/21-40/41-60/61-80/81-100/101+Level 1/2/3/4/5/6
Inflict Mute or Stun or Freeze status on monsters at 5% chance (weapon)10-70/71+Level 1/2
STR or DEX or INT or LUK or Weapon ATT or Magic ATT0-20/21-50/51-90/91++4/6/8/11
MaxHP or MaxMP or Weapon DEF or Magic DEF0-20/21-50/51-90/91++15/20/60/120
Accuracy or Avoidability0-20/21-50/51-90/91++4/8/16/32
Speed or Jump0-20/21-50/51-90/91++3/4/5/6
STR or DEX or INT or LUK0-20/21-50/51-90/91+ [0-30/31-70/71+]+1%/2%/3%/4% [+2%/4%/6%]
MaxHP or MaxMP or Accuracy or Avoidability0-20/21-50/51-90/91++1%/2%/3%/5%
ATT or Magic ATT or Total Damage or Critical Rate(weapon)0-30/31-70/71++2%/4%/6%
Weapon DEF or Magic DEF0-30/31-70/71++1%/2%/4%
Critical rate (armor and accessory)100++2%
All Stats100+ [0-30/31-70/71+]+2% [+1%/2%/3%]
Recover HP or MP when attacking at 3% chance. (Weapon)0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+20/23/26/29/32/35/38/41/44/47/50/53
Ignore DEF (weapon)100+3%
Max damage cap (weapon)0-50/51-90/91++5000/10000/15000
Max damage cap (armor and accessory)0-90/91++1000/2000

Unique[edit]

StatLevelIncrement
STR or DEX or INT or LUK or Weapon ATT or Magic ATT0-20/21-50/51-90/91++4/6/8/11
MaxHP or MaxMP or Weapon DEF or Magic DEF0-20/21-50/51-90/91++15/20/60/120
Accuracy or Avoidability0-20/21-50/51-90/91++4/8/16/32
Speed or Jump0-20/21-50/51-90/91++3/4/5/6
STR or DEX or INT or LUK0-20/21-50/51-90/91+ [0-30/31-70/71+]+1%/2%/3%/4% [+2%/4%/6%]
MaxHP or MaxMP or Accuracy or Avoidability0-20/21-50/51-90/91++1%/2%/3%/5%
ATT or Magic ATT or Total Damage or Critical Rate(weapon)0-30/31-70/71++2%/4%/6%
Weapon DEF or Magic DEF0-30/31-70/71++1%/2%/4%
Critical rate (armor and accessory)100++2%
All Stats100+ [0-30/31-70/71+]+2% [+1%/2%/3%]
Recover HP or MP when attacking at 3% chance. (Weapon)0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+20/23/26/29/32/35/38/41/44/47/50/53
Ignore DEF (weapon)100+3%
Max damage cap (weapon)0-50/51-90/91++5000/10000/15000
Max damage cap (armor and accessory)0-90/91++1000/2000
STR or DEX or INT or LUK or Weapon ATT or Magic ATT0-20/21-50/51-90/91++6/8/10/12
Weapon DEF or Magic DEF or MaxHP or MaxMP0-20/21-50/51-90/91++15/30/80/150
Accuracy or Avoidability0-20/21-50/51-90/91++6/12/24/48
Speed or Jump0-20/21-50/51-90/91++4/5/6/7
STR or DEX or INT or LUK0-20/21-50/51-90/91+ [0-30/31-70/71+]+2%/3%/4%/5% [+3%/6%/9%]
MaxHP or MaxMP or Weapon DEF or Magic DEF or Accuracy or Avoidability0-20/21-50/51-90/91++2%/3%/5%/7%
ATT or Magic ATT or Total Damage or Critical rate (weapon)0-30/31-70/71++3%/6%/9%
ATT or Magic ATT or Total Damage or Critical rate (armor and accessory)100++1%
All Stats0-20/21-50/51-90/91+ [0-30/31-70/71+]+1%/2%/3%/4% [+2%/4%/6%]
Elemental resistance (armor and accessory)60/61-90/91++2%/3%/4%
Abnormal status resistance (weapon)100++4%
Ignore DEF (weapon)100+4%
Boss damage (weapon)100++12%
Max damage cap (weapon)0-50/51-90/91++15000/20000/25000
Max damage cap (armor and accessory)0-50/51-90/91++3000/4000/5000
EXP rate (hat)0-20/21-50/51-90/91++1%/2%/3%/4%
Every 10 character level, STR or DEX or INT or LUK increased30++1
HP recovery items and skills (armor and accessory)0-20/21-50/51-90/91++5%/10%/15%/20%
15% chance to recover HP or MP after killing a monster. (Weapon)0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+40/45/50/55/60/65/70/75/80/85/90/95

Legendary[edit]

StatLevelStat increment
STR or DEX or INT or LUK or Weapon ATT or Magic ATT0-20/21-50/51-90/91++6/8/10/12
Weapon DEF or Magic DEF or MaxHP or MaxMP0-20/21-50/51-90/91++15/30/80/150
Accuracy or Avoidability0-20/21-50/51-90/91++6/12/24/48
Speed or Jump0-20/21-50/51-90/91++4/5/6/7
STR or DEX or INT or LUK0-20/21-50/51-90/91+ [0-30/31-70/71+]+2%/3%/4%/5% [+3%/6%/9%]
MaxHP or MaxMP or Weapon DEF or Magic DEF or Accuracy or Avoidability0-20/21-50/51-90/91++2%/3%/5%/7%
ATT or Magic ATT or Total Damage or Critical rate (weapon)0-30/31-70/71++3%/6%/9%
ATT or Magic ATT or Total Damage or Critical rate (armor and accessory)100++1%
All Stats0-20/21-50/51-90/91+ [0-30/31-70/71+]+1%/2%/3%/4% [+2%/4%/6%]
Elemental resistance (armor and accessory)60/61-90/91++2%/3%/4%
Abnormal status resistance (weapon)100++4%
Ignore DEF (weapon)100+4%
Boss damage (weapon)100++12%
Max damage cap (weapon)0-50/51-90/91++15000/20000/25000
Max damage cap (armor and accessory)0-50/51-90/91++3000/4000/5000
EXP rate (hat)0-20/21-50/51-90/91++1%/2%/3%/4%
Every 10 character level, STR or DEX or INT or LUK increased30++1
HP recovery items and skills (armor and accessory)0-20/21-50/51-90/91++5%/10%/15%/20%
15% chance to recover HP or MP after killing a monster. (Weapon)0-10/11-20/21-30/31-40/41-50/51-60/61-70/71-80/81-90/91-100/101-110/111+40/45/50/55/60/65/70/75/80/85/90/95
STR or DEX or INT or LUK or ATT or Magic ATT0-20/21-50/51-90/91++8/10/12/14
MaxHP or MaxMP or Weapon DEF or Magic DEF0-20/21-50/51-90/91++20/50/100/200
Accuracy or Avoidability0-20/21-50/51-90/91++8/16/32/64
Speed or Jump0-20/21-50/51-90/91++5/6/7/8
STR or DEX or INT or LUK0-20/21-50/51-90/91+ [0-30/31-70/71+]+3%/4%/5%/7% [+6%/9%/12%]
MaxHP or MaxMP or Accuracy or Avoidability or Weapon DEF or Magic DEF0-20/21-50/51-90/91++3%/5%/7%/10%
ATT or Magic ATT or Total Damage or Critical rate (weapon)0-30/31-70/71++6%/9%/12%
ATT or Magic ATT or Total Damage or Critical rate (armor and accessory)0-90/91++1%/2%
Minimum or Maximum Critical Damage (glove)0-20/21-50/51-90/91++2%/3%/4%/5%
Minimum or Maximum Critical Damage (armor and katara)0-90/91++1%/2%
All Stats0-20/21-50/51-90/91+ [0-30/31-70/71]+2%/3%/4%/5% [+3%/6%/9%]
Skill level (hat)100++1
Elemental resistance (armor and accessory)60/61-90/91++3%/4%/5%
Abnormal status resistance (weapon)100++5%
Ignore DEF (weapon)60+/100+3%/5%
Boss damage (weapon)60+/100++3%/18%
Max damage cap (weapon)0-20/21-50/51-90/91++30000/40000/45000/50000
Max damage cap (armour and accessory)0-20/21-50/51-90/91++6000/8000/9000/10000
EXP rate (hat)0-20/21-50/51-90/91++2%/3%/4%/5%
Every 10 character levels, STR or DEX or INT or LUK is increased.30++2
Every 10 character levels, ATT or Magic ATT is increased. (Weapon)30++1
Skill MP cost (accessory)0-20/21-50/51-90/91+-3%/5%/7%/10%
HP recovery skill and item (armor and accessory)0-20/21-50/51-90/91++10%/15%/20%/30%
Skill cooldown reduction ( hat)100+-1 second
Meso rate or Item drop rate (armor and accessory)0-20/21-50/51-90/91++2%/3%/4%/5%

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