{lang: 'en-US'}

RiPE Star

There are many of you who have enjoyed using RiPE for MapleStory GMS. RiPE Star expands on RiPE's capabilities with the ability to log, modify, and send packets for a plethora of other games. RiPE Star can log the following APIs: send, sendto, WSAsend, WSAsendto, recv, recvfrom.

RiPE Star currently supports:
Conquer Online
Dofus (Other->Send/Recv)
Mabinogi
MapleStory EMS (sort of -- requires bypass)
MapleStory GMS (Requires bypass)
MapleStory SEA
MapleStory TWMS (Requires bypass)
Trickster USA (Requires RiPE Star VIP)
WonderKing NA
WonderKing KR (Requires RiPE Star VIP)
WonderKing EU (Requires RiPE Star VIP)
send
sendto
WSAsend (need to fix up the way packets are logged -- it's a bit messy at the moment since WSA functions send multiple packets each time)
WSAsendto (need to fix up the way packets are logged -- it's a bit messy at the moment since WSA functions send multiple packets each time)

RiPE Star will be supporting these games in the future:
Dungeon Fighter Online (possibly, if its security doesn't make me rage first)

RiPE Star is almost identical to RiPE apart from an initial menu in which you select the game / logging type. Simply select the game that you want RiPE to use on the left, and the version on the right.
Features:

  • Packet sending.
  • Packet modification of sent packets (you can do CRAZY stuff with this).
  • Send packet logging in tree view (similar to Kitterz PE)
  • Send packet logging in list view (similar to pretty much all other packet editors)
  • Send return addresses
  • Multi-packet spamming
  • Advanced packet blocking for send packets (can block more than just headers)
  • Very customizable interface. Everything is resizeable and moveable!
  • Interface auto-saves and auto-loads its last configuration as well as blocked, modified, and ignored packets.
  • Allows you to save and load configurations and groups of packets at any time
  • Works for multiple games (features change based on the game)

How to Use:
Packet Modification:
Packet modification allows you to resize a packet to make it smaller or replace bytes in *ANY* send or receive packet. It uses the top text box in the S - Block or R - Block tab as well as the bottom text box in the same tab. The top text box is used in the same way it would be if you were blocking or ignoring a packet. The bottom text box is what you wish to replace the packet with.

If the bottom text box does *NOT* end with a . (period), the length of the new packet will be the length of the bottom text box. If, however, it ends with a . (period), the length of the new packet will be the same length as the original packet.
Symbols that can be used on the text boxes:
  • * The '*' symbol will generate a random value between 0-F if used in the bottom text box. You can use ** to randomize an entire byte. In the top text box, this has the same functionality as '?'.
  • ? The '?' symbol can be used in either of the two text boxes. Its purpose in the bottom text box is to keep the original value (doesn't change it). In the top text box, this is used as a wildcard.
  • . The '.' symbol can be used in the bottom text box only. When used, it signals the packet editor that the rest of the new packet is part of the original packet. It is almost the same as filling the bottom text box with a bunch of ??, except that it allows for variable length instead of fixed length.
Example use of the "Modify" button (note that spacing is allowed. It will just be removed):
Top text box: 4F00????????010080841E00
Bottom text box: 6900????????0A000000
For me, this changed my red potion (which was in the first slot of the use tab) key, PageUp, to cause me to drop 10 mesos instead of using potions. The meso amount can be changed to anything, of course.

Top text box: 3500
Bottom text box: ???? ???????? ???? FF FF FF 7F.
(Note the . (period) in the bottom text box). This will make almost any monster's attacks kill you outright with an outrageous amount of damage appearing over your head to others.

Top text box: 6900
Bottom text box: ???? ???????? 50 C3.
This will make it so you always drop 50,000 mesos when trying to drop mesos.

Note that this is just a small, small amount of what can be done with such a powerful tool.

Everything Else:
Figure it out on your own! There are helpful tooltips which will guide you if you mouse over mostly anything.
Screenshot:

Screenshot of RiPE Star working with Conquer Online.

WORD OF CAUTION:
Packet modification can auto-ban you like you've never seen. Use it at your own risk. If you don't know what you're doing, you should only try it on throw-away accounts. Do not make unnecessary risks. That being said, editing and modifying packets is a very rewarding experience. Most exploits are found through packet editing, and with this powerful new tool, it should open up a whole new world of possibilities for the packet editing enthusiast.


Download:
RiPE Star
RiPE Star VIP

Send and SendTo can now send packets properly! :)

Thanks to MugenStrike for helping to recover the above mini-tutorial.

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