7th July 2011 - Cannon Shooter a Pirate Cannon user accompanied by a monkey that will aid with the attacks and buffs has the ability to swim.
21st July 2011 - Mercedes a Dual Bow Hero user very elaborate skills and great mobility Mercedes is a class of its own, therefore it will have its own town similar to Aran and she is the Queen of Elves.
4th August 2011 - Demon Slayer a Warrior Resistance that used to be a general within the Black Mage's army but has moved over to the Resistance Group. Demon Slayer instead of using MP, Demon Slayers will feature Demon Force and that is its Energy and Demon Slayer have its own specialties to grow wings, the wings grow as character level.
Cannon Shooter Beginner

Maximum Level: 1
1. Passive skill that ables you to move in the water more swiftly and quickly.

Maximum Level: 1
1. Increase STR 15, DEX 15, INT 15, LUK 15, HP 5%, MP by 5% permanently.
Cannon Shooter 1st Job

Delays: flamesplash - 960 ms
Range: 170%
Maximum Level: 20
1. MP 7 Cost, 149% Damage, hits up to 3 monsters, 2 seconds of 40% damage every 1 second
10. MP 9 Cost, 185% Damage, hits up to 3 monsters, 3 seconds of 45% damage every 1 second
20. MP 11 Cost, 225% Damage, hits up to 3 monsters, 4 seconds of 50% damage every 1 second



Delays: cannonSmash - 900 ms
Range: 250%
Maximum Level: 20
1. MP 3 Cost, 57% Damage, hits up to 1 monsters, 3 times, 57% chance to knockback
10. MP 5 Cost, 75% Damage, hits up to 1 monsters, 3 times, 75% chance to knockback
20. MP 9 Cost, 95% Damage, hits up to 1 monsters, 3 times, 95% chance to knockback


Delays: giganticBackstep - 300 ms
Range: 150%
Maximum Level: 15
1. MP 45 Cost, 154% Damage, hits up to 3 monsters, 28% chance to reduce target's speed for 2 seconds by -18
5. MP 40 Cost, 170% Damage, hits up to 3 monsters, 40% chance to reduce target's speed for 3 seconds by -30
15. MP 20 Cost, 210% Damage, hits up to 3 monsters, 70% chance to reduce target's speed for 5 seconds by -60


Maximum Level: 10
1. Weapon Attack 2, Physical Defense 25, Magic Defense 25 increased
5. Weapon Attack 10, Physical Defense 125, Magic Defense 125 increased
10. Weapon Attack 20, Physical Defense 250, Magic Defense 250 increased

Maximum Level: 1

Cannon Shooter 2nd Job

Delays: swiftShot - 840 ms
Range: 100%
Maximum Level: 20
1. MP 16 Cost, 163% Damage, hits up to 4 monsters, uses 2 bullets
10. MP 20 Cost, 190% Damage, hits up to 4 monsters, uses 2 bullets
20. MP 24 Cost, 220% Damage, hits up to 4 monsters, uses 2 bullets



Delays: rushBoom - 930 ms
Range: 45%
Maximum Level: 20
1. MP 20 Cost, 31% Damage, hits up to 8 monsters, hits 3times, explodes doing 293% Damage
10. MP 24 Cost, 40% Damage, hits up to 8 monsters, hits 3times, explodes doing 320% Damage
20. MP 28 Cost, 50% Damage, hits up to 8 monsters, hits 3times, explodes doing 350% Damage


Delays: cannonBooster - 600 ms
Pre-requisite: Level 5 Cannon Mastery
Maximum Level: 20
1. MP 30 Cost, 10 second duration weapon speed increase
10. MP 21 Cost, 100 second duration weapon speed increase
20. MP 11 Cost, 200 second duration weapon speed increase


Delays: piratebless - 1350 ms
Range: 512%
Maximum Level: 20
1. MP 30 Cost, 15 second duration, HP 15, MP 15, All Stats 1, Speed 1, Jump 1, Accuracy 8, Avoid 8 increased
10. MP 40 Cost, 150 second duration, HP 150, MP 150, All Stats 10, Speed 5, Jump 3, Accuracy 80, Avoid 80 increased
20. MP 55 Cost, 300 second duration, HP 300, MP 300, All Stats 20, Speed 10, Jump 5, Accuracy 160, Avoid 160 increased



Maximum Level: 15
1. Critical Rate +6%, Minimum Critical Damage +6%
5. Critical Rate +10%, Minimum Critical Damage +7%
15. Critical Rate +20%, Minimum Critical Damage +10%

Maximum Level: 20
1. Weapon Mastery +12%, Accuracy +6
10. Weapon Mastery +30%, Accuracy +60
20. Weapon Mastery +50%, Accuracy +120

Maximum Level: 10
1. STR +3, DEX +3
5. STR +15, DEX +15
10. STR +30, DEX +30
Cannon Shooter 3rd Job

Delays: cannonSpike - 960 ms
Range: 450%
Maximum Level: 20
1. MP 28 Cost, 222% Damage, hits up to 6 monsters 3 times
10. MP 32 Cost, 240% Damage, hits up to 6 monsters 3 times
20. MP 36 Cost, 260% Damage, hits up to 6 monsters 3 times




Delays: cannonSlam - 1530 ms
Range: 250%
Maximum Level: 20
1. Active Effect: MP 30 Cost, 223% Damage, hits up to 10 monsters 5 times, 45% chance to stun target for 2 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 3%, Cooldown 15 seconds
10. Active Effect: MP 38 Cost, 250% Damage, hits up to 10 monsters 5 times, 70% chance to stun target for 3 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 15%, Cooldown 10 seconds
20. Active Effect: MP 46 Cost, 288% Damage, hits up to 10 monsters 5 times, 95% chance to stun target for 4 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 30%, Cooldown 5 seconds




Delays: noiseWave - 1080 ms
Range: 500%
Maximum Level: 20
1. MP 35 Cost, Maximum 620% Damage, 45% chance to stun, on Critical 50% chance to do 'maximum output'
10. MP 45 Cost, Maximum 800% Damage, 70% chance to stun, on Critical 75% chance to do 'maximum output'
20. MP 55 Cost, Maximum 1000% Damage, 95% chance to stun, on Critical 100% chance to do 'maximum output'





Info: type = 2, casterMove = 1, areaAttack = 1, pvp = 0
Delays: cannonJump - 480 ms
Range: 60%
Maximum Level: 15
1. MP 60 Cost, 168% Damage, hits up to 6 monsters, and jumps
5. MP 55 Cost, 180% Damage, hits up to 6 monsters, and jumps
15. MP 35 Cost, 210% Damage, hits up to 6 monsters, and jumps




Delays: monkeyBoomboom - 2400 ms
Maximum Level: 10
1. MP 35 Cost, 186 second duration. When attacked 3% chance the target will suffer Darkness, Stun, Freeze, or Slow for 3 seconds\n#cCooldown 57 seconds#
5. MP 45 Cost, 210 second duration. When attacked 15% chance the target will suffer Darkness, Stun, Freeze, or Slow for 4 seconds\n#cCooldown 45 seconds#
10. MP 60 Cost, 240 second duration. When attacked 30% chance the target will suffer Darkness, Stun, Freeze, or Slow for 5 seconds\n#cCooldown 30 seconds#










Delays: alert3 - 1500 ms
Maximum Level: 20
1. MP 40 Cost, Buff duration 66 seconds. Cooldown 500 seconds
10. MP 50 Cost, Buff duration 120 seconds. Cooldown 350 seconds
20. MP 60 Cost, Buff duration 180 seconds. Cooldown 200 seconds







Maximum Level: 15
1. Weapon Attack +2, Weapon Speed -1
5. Weapon Attack +10, Weapon Speed -1
15. Weapon Attack +30, Weapon Speed -1

Maximum Level: 20
1. Maximum HP +1%, Physical Defense +2%, Status Abnormality Resistance +1%
10. Maximum HP +10%, Physical Defense +20%, Status Abnormality Resistance +10%
20. Maximum HP +20%, Physical Defense +50%, Status Abnormality Resistance +20%

Delays: counterCannon - 420 ms
Maximum Level: 15
1. 6% chance to counter-attack with 104% Damage
5. 10% chance to counter-attack with 120% Damage
15. 20% chance to counter-attack with 160% Damage
Cannon Shooter 4th Job

Delays: superCannon - 1440 ms
Range: 695%
Maximum Level: 30
1. MP 45 Cost, 534% Damage, hits up to 6 monsters 2 times
15. MP 60 Cost, 590% Damage, hits up to 6 monsters 2 times
30. MP 75 Cost, 650% Damage, hits up to 6 monsters 2 times



Delays: immolation - 990 ms
Maximum Level: 30
1. MP 45 Cost, 247% Damage, hits up to 1 monsters 3 times, required 5 bullet
15. MP 54 Cost, 275% Damage, hits up to 1 monsters 3 times, required 5 bullet
30. MP 63 Cost, 305% Damage, hits up to 1 monsters 3 times, required 5 bullet




Delays: bombExplosion - 3420 ms
Range: 400%
Maximum Level: 30
1. MP 350 Cost, 375% Damage, hits up to 15 monsters 3 times, Cooldown 60 seconds
15. MP 350 Cost, 440% Damage, hits up to 15 monsters 3 times, Cooldown 46 seconds
30. MP 350 Cost, 520% Damage, hits up to 15 monsters 3 times, Cooldown 30 seconds




Delays: magneticCannon - 900 ms
Range: 350%
Maximum Level: 15
1. MP 62 Cost, 6 second summon duration, at fixed intervals 220% Damage done in a fixed area, pulling monsters. After duration expires 508%self-destruction damage
5. MP 62 Cost, 10 second summon duration, at fixed intervals 300% Damage done in a fixed area, pulling monsters. After duration expires 540%self-destruction damage
15. MP 86 Cost, 20 second summon duration, at fixed intervals 500% Damage done in a fixed area, pulling monsters. After duration expires 620%self-destruction damage









Maximum Level: 15
1. MP 50 Cost, 30 second summon duration, each doing 294% Damage, hits up to 1 monsters, Cooldown 30 seconds
5. MP 65 Cost, 40 second summon duration, each doing 310% Damage, hits up to 1 monsters, Cooldown 20 seconds
15. MP 95 Cost, 60 second summon duration, each doing 350% Damage, hits up to 1 monsters, Cooldown 10 seconds






Delays: alert3 - 1500 ms
Range: 400%
Maximum Level: 30
1. MP 10 Cost, 30 second duration increasing all stats by 1%
15. MP 40 Cost, 450 second duration increasing all stats by 8%
30. MP 70 Cost, 900 second duration increasing all stats by 15%



Maximum Level: 5
1. MP 30 Cost, Cooldown: 600 seconds
5. MP 30 Cost, Cooldown: 360 seconds


Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Lucky Dice
Maximum Level: 5
1. MP 60 Cost, Buff duration increase 184 seconds\n#cCooldown 200 seconds#
5. MP 60 Cost, Buff duration increase 200 seconds\n#cCooldown 200 seconds#








Delays: piratebless - 1350 ms
Range: 512%
Pre-requisite: Level 20
Maximum Level: 30
1. MP 60 Cost, 300 second duration HP +323, MP +323, All Stats +25, Speed +11, Jump +6, Accuracy +163, Avoid + 163
15. MP 70 Cost, 300 second duration HP +505, MP +505, All Stats +32, Speed +13, Jump +8, Accuracy +205, Avoid + 205
30. MP 80 Cost, 300 second duration HP +700, MP +700, All Stats +40, Speed +15, Jump +10, Accuracy +250, Avoid + 250



Maximum Level: 30
1. Permanently increases damage by 11%, Ignore 5% Monster Defense
15. Permanently increases damage by 25%, Ignore 12% Monster Defense
30. Permanently increases damage by 40%, Ignore 20% Monster Defense

Delay: pirateSpirit - 990 ms
Maximum Level: 30
1. Active Effect: MP 50 Cost, 10 second duration, 22% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 1%
15. Active Effect: MP 65 Cost, 150 second duration, 50% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 8%
30. Active Effect: MP 80 Cost, 300 second duration, 80% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 15%

