Mechanic Skill Preview
Skill Build:
First Job
Level 10: +3 Prototype (3), +1 Gattling Shot (1), +1 Drill Rush (1)
Level 11: +2 Prototype (5), +1 Drill Rush (2)
Level 12: +1 Prototype (6), +2 Drill Rush (4)
Level 13: +3 Prototype (9)
Level 14: +1 Prototype (MAXED), +2 Drill Rush (6)
Level 15: +3 Drill Rush (9)
Level 16: +3 Drill Rush (12)
Level 17: +3 Drill Rush (15)
Level 18: +3 Drill Rush (18 )
Level 19: +2 Drill Rush (MAXED), +1 Gatling Shot (2)
Level 20: +3 Gatling Shot (5)
Level 21: +3 Gatling Shot (8 )
Level 22: +3 Gatling Shot (11)
Level 23: +3 Gatling Shot (14)
Level 24: +1 Gatling Shot (MAXED), +2 Flame Launcher (2)
Level 25: +3 Flame Launcher (5)
Level 26: +3 Flame Launcher (8 )
Level 27: +3 Flame Launcher (11)
Level 28: +3 Flame Launcher (14)
Level 29: +3 Flame Launcher (17)
Level 30: +3 Flame Launcher (MAXED)
End Results
Prototype MAXED
Drill Rush MAXED
Gatling Shot MAXED
Flame Launcher MAXED
Second Job
Level 30: +1 Mechanic Mastery (1), +1 Atomic Hammer (1), +1 Perfect Armor (1)
Level 31: +2 Mechanic Mastery (3), +1 Heavy Weapon Mastery (1)
Level 32: +2 Mechanic Mastery (5), +1 Booster (1)
Level 33: +3 Mechanic Rage (4)
Level 34: +2 Mechanic Rage (6), +1 Rocket Booster (1)
Level 35: +2 Mechanic Mastery (7), +1 Atomic Hammer (2)
Level 36: +2 Mechanic Mastery (9), +1 Atomic Hammer (3)
Level 37: +2 Mechanic Mastery (11), +1 Atomic Hammer (4)
Level 38: +2 Mechanic Mastery (13), +1 Atomic Hammer (5)
Level 39: +2 Mechanic Mastery (15), +1 Atomic Hammer (6)
Level 40: +2 Mechanic Mastery (17), +1 Atomic Hammer (7)
Level 41: +2 Mechanic Mastery (19), +1 Atomic Hammer (8 )
Level 42:+1 Mechanic Mastery (MAXED), +2 Atomic Hammer (10)
Level 43: +3 Atomic Hammer (13)
Level 44: +3 Atomic Hammer (16)
Level 45: +3 Atomic Hammer (19)
Level 46: +1 Atomic Hammer (MAXED), +2 Heavy Weapon Mastery (3)
Level 47: +3 Heavy Weapon Mastery (6)
Level 48: +3 Heavy Weapon Mastery (9)
Level 49: +3 Heavy Weapon Mastery (12)
Level 50: +3 Heavy Weapon Mastery (15)
Level 51: +3 Heavy Weapon Mastery (18 )
Level 52: +2 Heavy Weapon Mastery (MAXED), +1 Perfect Armor (2)
Level 53: +3 Perfect Armor (5)
Level 54: +3 Perfect Armor (8 )
Level 55: +3 Perfect Armor (11)
Level 56: +3 Perfect Armor (14)
Level 57: +3 Perfect Armor (17)
Level 58:+3 Perfect Armor (MAXED)
Level 59: +3 Mechanic Rage (9)
Level 60: +3 Mechanic Rage (12)
Level 61: +3 Mechanic Rage (15)
Level 62: +3 Mechanic Rage (18 )
Level 63: +2 Mechanic Rage (MAXED), +1 Portal (1)
Level 64: +3 Portal (4)
Level 65: +3 Portal (7)
Level 66: +3 Portal (MAXED)
Level 67: +3 Rocket Booster (4)
Level 68: +3 Rocket Booster (7)
Level 69: +3 Rocket Booster (10)
Level 70: +3 Rocket Booster (13)
End Results
Mechanic Rage MAXED
Portal MAXED
Heavy Weapon Mastery MAXED
Perfect Armor MAXED
Atomic Hammer MAXED
Mechanic Mastery MAXED
13 Rocket Booster
Third Job
Level 70: +1 Mech: Siege Mode (1), +2 Metal Fist Mastery (2)
Level 71: +3 Metal Fist Mastery (5)
Level 72: +3 Metal Fist Mastery (8 )
Level 73: +3 Metal Fist Mastery (11)
Level 74: +3 Metal Fist Mastery (14)
Level 75: +3 Metal Fist Mastery (17)
Level 76:+3 Metal Fist Mastery (MAXED)
Level 77: +3 Rock 'n Shock (3)
Level 78:+3 Rock 'n Shock (6)
Level 79:+3 Rock 'n Shock (9)
Level 80:+3 Rock 'n Shock (12)
Level 81:+3Rock 'n Shock (15)
Level 82:+3 Rock 'n Shock (18 )
Level 83: +2 Rock 'n Shock (MAXED), +1 Satellite (1)
Level 84:+3 Satellite (4)
Level 85:+3 Satellite (7)
Level 86:+3 Satellite (10)
Level 87:+3 Satellite (13)
Level 88: +3 Satellite (16)
Level 89:+3 Satellite (19)
Level 90: +1 Satellite (MAXED), +2 Accelerator: EX-7 (2)
Level 91: +3 Accelerator: EX-7 (5)
Level 92: +3 Accelerator: EX-7 (8 )
Level 93: +3 Accelerator: EX-7 (11)
Level 94: +3 Accelerator: EX-7 (14)
Level 95: +1 Accelerator: EX-7 (MAXED), +2 Mech: Siege Mode (3)
Level 96: +3 Mech: Siege Mode (6)
Level 97: +3 Mech: Siege Mode (9)
Level 98: +3 Mech: Siege Mode (12)
Level 99: +3 Mech: Siege Mode (15)
Level 100: +3 Mech: Siege Mode (18 )
Level 101: +2 Mech: Siege Mode (MAXED), +1 Lucky Dice (1)
Level 102: +3 Lucky Dice (4)
Level 103: +3 Lucky Dice (7)
Level 104: +3 Lucky Dice (10)
Level 105: +3 Lucky Dice (13)
Level 106: +3 Lucky Dice (16)
Level 107: +3 Lucky Dice (19)
Level 108: +1 Lucky Dice (MAXED), +2 Healing Robot - HLX (2)
Level 109: +3 Healing Robot - HLX (5)
Level 110: +3 Healing Robot - HLX (8 )
Level 111: +3 Healing Robot - HLX (11)
Level 112: +3 Healing Robot - HLX (14)
Level 113: +3 Healing Robot - HLX (17)
Level 114: +3 Healing Robot - HLX (MAXED)
Level 115: +3 Rocket Punch (3)
Level 116: +3 Rocket Punch (6)
Level 117: +3 Rocket Punch (9)
Level 118: +3 Rocket Punch (12)
Level 119: +3 Rocket Punch (15)
Level 120: +3 Rocket Punch (18 )
End Results
Metal Fist Mastery MAXED
Rock 'n Shock MAXED
Satellite Maxed
Accelerator: EX-7 MAXED
Mech: Siege Mode MAXED
Lucky Dice MAXED
Healing Robot - HLX MAXED
18 Rocket Punch
Explanation
Most likely levels 70-77, you'll be at Sahel 1/2, which is why we max Metal Fist Mastery first. Why? Because a technique to Sahel 1/2 is you Drill Rush back and fourth across the map. And Metal Fist Mastery increases your Drill Rush + Atomic Hammer by 50%. Maxing Magnetic Field is obvious. We max Heavy Machine Gun next because when you're 110+, you'll be able to zak run with the alliance. And Heavy Machine Gun will be very useful here. We DONT max Rocket Punch because Atomic Hammer is alot stronger than Rocket Punch.
Fourth Job
Add whatever you want.
Explanation
During 120 and 121, you want to get a high variety of skills, they are all useful at level 1 and will do you some good.
Exteme Mech is what you want to go for, it provides tons of defense, attack, hp/mp, and weapon mastery, keep it at 29 because 30 does not add more mastery.You raise Missile tank and laser blast together so you are more in a hybrid state of bossing and training.
Mechanic 1st Job

Level 1 : MP 10 consumption, 42% attack damage 4 times
Level 15 : MP 19 consumption, 70% attack damage 4 times



Level 1 : MP 27 spent, up to eight enemies with a 305% attack damage
Level 10 : MP 31 spent, up to eight enemies with a 350% attack damage
Level 20 : MP 35 spent, up to eight enemies with a 400% attack damage

Level 1 : MP 50 consumption, boarding up HP 50, Max MP 50, Attack 11, Defense 40 Increase
Level 10 : MP 50 consumption, boarding up HP 500, Max MP 500, Attack 20, Defense 400 Increase

Level 1 : Consumption per MP 3, attack up to 6 enemies, 56% damage enemies can attack up to eight seconds
Level 10 : Consumption per MP 5, attack up to 6 enemies, 65% damage enemies can attack up to eight seconds
Level 20 : Consumption per MP 7, attack up to 6 enemies, 75% damage enemies can attack up to eight seconds

Mechanic 2nd Job

Level 1 : MP 77 to spend a jump, landing on an enemy up to 6 enemies, 246% Damage
Level 10 : MP 50 to spend a jump, landing on an enemy up to 6 enemies, 300% Damage
Level 20 : MP 20 to spend a jump, landing on an enemy up to 6 enemies, 360% Damage


Level 1 : MP 113 consumption, open the gate to summon lasts 30 seconds
Level 10 : MP 50 consumption, open the gate to summon lasts 300 seconds



Level 1 : Consumption MP 40, Attack Speed 10 seconds
Level 10 : Consumption MP 30, Attack Speed 100 seconds
Level 20 : Consumption MP 21, Attack Speed 200 seconds

Level 1 : Metal Armor: 11% chance to ride the attack Guard, were shot at a return 120% of the damage
Level 10 : Metal Armor: 20% chance to ride the attack Guard, were shot at a return 300% of the damage
Level 20 : Metal Armor: 30% chance to ride the attack Guard, were shot at a return 500% of the damage

Level 1 : MP 25 consumption, 286% damage to the enemy up to 6 enemies, 22% chance to stun Effect 2 seconds, ignore the target's armor by 11%
Level 10 : MP 35 consumption, 340% damage to the enemy up to 6 enemies, 40% chance to stun Effect 2 seconds, ignore the target's armor by 20%
Level 20 : MP 45 consumption, 400% damage to the enemy up to 6 enemies, 60% chance to stun Effect 3 seconds, ignore the target's armor by 29%


Level 1 : Physical damage 1, mastery 12%, accuracy increased to 6
Level 10 : Physical damage 10, mastery 30%, accuracy increased to 30
Level 20 : Physical damage 20, mastery 50%, accuracy increased to 60

Level 1 : Gatling Shot: MP 16 consumption, 56% damage attack with 6 additional critical chance increased by 1% Add Flame Launcher: MP 9 consumption, 81% damage, 5 seconds 52% Damage per second victim of the dot-added, skill, determination of range.
Level 20 : Gatling Shot: MP 22 consumption, 6 to 75% damage attack, critical chance increased by 20% Add Flame Launcher: MP 17 consumption, 100% damage, 5 seconds 90% Damage per second victim of the dot-added, skill, determination of range of
Mechanic 3rd Job

Level 1 : MP 97 consumption, 62% damage, summoned one of the satellites
Level 10 : MP 70 consumption, 80% damage, summoned two of the satellites
Level 20 : MP 40 consumption, 100% damage, summoned three of the satellites


Level 1 : MP 70 Consumption, 30 seconds generates a magnetic field, the range of 10 enemies, damage 115%, 225% of the duration of reperfusion damage to the self-destruct, 50 seconds cooldown
Level 10 : MP 60 Consumption, 30 seconds generates a magnetic field, the range of 10 enemies, damage 200%, 300% of the duration of reperfusion damage to the self-destruct, 40 seconds cooldown
Level 20 : MP 45 Consumption, 30 seconds generates a magnetic field, the range of 10 enemies, damage 250%, 350% of the duration of reperfusion damage to the self-destruct, 30 seconds cooldown


Level 1 : MP 100 Consumption, 23 seconds accelerator installations, over a duration of 30 increased the speed of monsters, armor reduced by 11%, 225% of the duration of reperfusion damage to the self-destruct
Level 10 : MP 80 Consumption, 50 seconds accelerator installations, over a duration of 30 increased the speed of monsters, armor reduced by 20%, 300% of the duration of reperfusion damage to the self-destruct


Level 1 : MP 40 consumption, 5 seconds transition, 81% Damage, 45 seconds cooldown
Level 10 : MP 40 consumption, 5 seconds transition, 90% Damage, 30 seconds cooldown
Level 20 : MP 60 consumption, 5 seconds transition, 100% Damage, 15 seconds cooldown


Level 1 : MP 30 consumption, and 4 through enemies with 426% damage, 2 seconds stun effect is applied to the target, additional 1% critical chance
Level 10 : MP 36 consumption, and 5 through enemies with 480% damage, 2 seconds stun effect is applied to the target, additional 10% critical chance
Level 20 : MP 42 consumption, and 6 through enemies with 540% damage, 3 seconds stun effect is applied to the target, additional 20% critical chance



Level 1 : MP 40 consumption, the dice 66 seconds buff duration, 500 seconds cooldown
Level 10 : MP 50 consumption, the dice 120 seconds buff duration, 350 seconds cooldown
Level 20 : MP 60 consumption, the dice 180 seconds buff duration, 200 seconds cooldown


Level 1 : MP 89 Consumption, 31 seconds to summon, H-LX is slim at around 6% of MAX HP recovery, 225% of the duration of reperfusion damage to the self-destruct , 60 seconds cooldown
Level 10 : MP 80 Consumption, 40 seconds to summon, H-LX is slim at around 15% of MAX HP recovery, 300% of the duration of reperfusion damage to the self-destruct , 60 seconds cooldown
Level 20 : MP 60 Consumption, 50 seconds to summon, H-LX is slim at around 25% of MAX HP recovery, 350% of the duration of reperfusion damage to the self-destruct , 60 seconds cooldown




Level1 : Drill Rush & Atomic Hammer Damage increased by 12%
Level 10: Drill Rush & Atomic Hammer Damage increased by 30%
Level 20: Drill Rush & Atomic Hammer Damage increased by 50%
Mechanic 4th Job

Level 1 : MP 75 Consumption, 25 seconds Robot factory installation. 3 seconds, damage 205% recall of the toy robot 3, 510% of the duration of reperfusion damage to the self-destruct, 40 seconds cooldown
Level 15 : MP 85 Consumption, 35 seconds Robot factory installation. 3 seconds, damage 2750% recall of the toy robot 3, 650% of the duration of reperfusion damage to the self-destruct, 40 seconds cooldown
Level 30 : MP 100 Consumption, 45 seconds Robot factory installation. 3 seconds, damage 350% recall of the toy robot 3, 800% of the duration of reperfusion damage to the self-destruct, 40 seconds cooldown


Level 1 : MP 400 spent, up to 15 enemy 820% Damage, 60 seconds cooldown
Level 15 : MP 400 spent, up to 15 enemy 1100% Damage, 46 seconds cooldown
Level 30 : MP 400 spent, up to 15 enemy 1400% Damage, 30 seconds cooldown



Level 1 : Instant damage shot up more than 49% of HP is playing, shot 32% of damage absorbed Satellite, jaebaldong wait 29 seconds
Level 10 : Instant damage shot up more than 40% of HP is playing, shot 50% of damage absorbed Satellite, jaebaldong wait 20 seconds
Level 20 : Instant damage shot up more than 30% of HP is playing, shot 70% of damage absorbed Satellite, jaebaldong wait 10 seconds

Level 1 : MP 100 Consumption, 42 seconds to summon amplifier. Friend of the damage, horsepower rises by 1%, 205% of the duration of reperfusion damage to the self-destruct, 90 seconds cooldown
Level 10 : MP 80 Consumption, 60 seconds to summon amplifier. Friend of the damage, horsepower rises by 10%, 250% of the duration of reperfusion damage to the self-destruct, 90 seconds cooldown
Level 20 : MP 50 Consumption, 80 seconds to summon amplifier. Friend of the damage, horsepower rises by 20%, 300% of the duration of reperfusion damage to the self-destruct, 90 seconds cooldown



Level 1 : Consumption MP 40, 5 seconds transition, 76% Damage, 45 seconds cooldown
Level 10 : Consumption MP 40, 5 seconds transition, 85% Damage, 30 seconds cooldown
Level 20 : Consumption MP 60, 5 seconds transition, 95% Damage, 15 seconds cooldown


Level 1 : MP 63 consumption, 284% damage through the attack up to 6 enemies hit 3 times
Level 15 : MP 69 consumption, 340% damage through the attack up to 6 enemies hit 3 times
Level 30 : MP 78 consumption, 400% damage through the attack up to 6 enemies hit 3 times



Level 1 : Robots rising to 8% of the damage and self-destruct damage, and blew himself up, summon duration increased by 8%
Level 10 : Robots rising to 50% of the damage and self-destruct damage, and blew himself up, summon duration increased by 50%

Level 1 : Attack 11, Defense 420, the maximum HP 620, Max MP 620, a weapon skill increase 56
Level 15 : Attack 25, Defense 700, the maximum HP 900, Max MP 900, a weapon skill increase 63
Level 30 : Attack 40, Defense 1000, the maximum HP 1200, Max MP 1200, a weapon skill increase 70

Level 1 : The tank mode consumes MP 118, MP 75 additional consumption 5 seconds, and 71% damage, General attacks consume MP 15 additional critical rate of 6%, Damage increased by 30% when using Heavy Machine Gun
Level 15 : The tank mode consumes MP 90, MP 55 additional consumption 5 seconds, and 85% damage, General attacks consume MP 20 additional critical rate of 13%, Damage increased by 30% when using Heavy Machine Gun
Level 30 : The tank mode consumes MP 60, MP 25 additional consumption per five seconds, and 100% damage, General attacks consume MP 30 additional critical rate of 20%, Damage increased by 30% when using Heavy Machine Gun


Level 1 : MP 10 consumption, improved 1% to all stats, 30 seconds
Level 15 : MP 40 consumption, improved 8% to all stats, 450 seconds
Level 30 : MP 70 consumption, improved 15% to all stats, 900 seconds


Level 1 : Consumption MP 30, cooldown 600 seconds
Level 5 : Consumption MP 30, cooldown 360 seconds
