{lang: 'en-US'}

Roger's Guide for Two-Handed Sword Hero


Roger's Guide for Two-Handed Sword Hero.


Why become a Hero?

Pros:

- Great HP.
- High hits, even at low lvl’s.
- Great at bosses.
- Not dependent of any other class’s skills.
- Weapons and scrolls for heroes are cheap.

Cons:

- Low MP
- You use first job attack until you are lvl 120+
- No usefull party buffs
- Slow Lvl up until lvl 120
- Slow speed

Skills and how to allocate your skill points

Lvl 10 – Swordman

Skills

Improving HP recovery
Improving Max HP increase
Endure
Iron Body
Power Strike
Slash Blast

Allocating SP:
Max Improving Max HP increase
Add 1 point in Slash Blast
Max Power Strike
Max Slash Blast
11 points in Improving HP recovery

Explanation:
You really want Improve Max HP increase max as fast as possible, this is THE reason why warrior have high HP. Don’t add 1 point in power strike, I know it’s only 1 point but you only need to get to lvl 14 and then you can get power strike. Shoudn’t be hard at all. Then add 1 point in slash blast for mobbing, then go on with maxing Power Strike. After that max Slash blast for higher hits on more monsters. After that you still have 11 SP to use, just put it where you want. I think Improve HP recovery is best, but all the skills that are left are bad.

Lvl 30 – Fighter

Skills:

Sword and Axe Mastery
Sword and Axe Final Attack
Sword and Axe Booster
Rage
Power Guard

Allocating SP:
Max Sword Mastery
10 Points Sword Booster
Save 15 SP.
Max Final Attack
Max Power Guard
Max Booster
Max Rage
1 point to Improve HP recovery

Explanation:
First you need mastery so you get some more stable damage. After that you will need some points in booster to really speed up your training. I did 10 points in booster but you can also go for 8-12 points. It’s really a matter of taste. If you hate pressing booster button then add more points in it, if you don’t care you can add less points too. Booster buff is very fast anyway. After that SAVE your SP, if you add it straight in final attack, final attack will be more annoying then usefull. So save like 15 SP and then add it all in final attack. Final attack is very usefull because you will really hit alot more with it. After this go for Power Guard. Really usefull skill , not because you hit the monsters back, it’s usefull because they do less damage on you. Power guard combined with your already high HP and very good defence will let monster hit alot less on you(Only monsters touch damage). After that continue with booster until it’s maxed out. After that go for rage, the skill that was already useless but became even worse when PMD came out and we got eneryzers. Max it anyway, it’s still better then the other options you got. Last point add it wherever you like.

Lvl 70 – Crusader

Skills:
Improving MP recovery
Shield Mastery
Combo Attack
Panic Sword/Axe
Coma Sword/Axe
Armor Crash
Shout

Allocating SP:

Max Combo attack
Max Panic/Max Coma
Max Coma/Max Panic
Max Improving MP recovery
Max Shout
Add 11 points in Armor Crash

Explanation:
Combo attack is just great, even at lvl 1 you will notice alot of difference in your damage. As each extra orb comes your damage will become more and more so max this first. Then there is again a matter of choice. Panic is great for early bossing and is just a cool skill anyway. You can hit your first over 20k hit with it and is really fun. Altough Coma is good also. You now can hit several monsters really hard. As said before this is a matter of choice which one you prefer. After you have maxed both go for Improving max MP. After you have maxed this you will barely consume any MP pots at all because recovering 30MP/10 sec is very good for a warrior because your skills don’t consume much MP anyway. After that it’s time for shout. Shout is just fun for the lion and nothing more, sure stun is nice but ehh? Now you have 11 points left. Add them in Armor crash, not usefull I know but still you just lack better skills. You dont need shield mastery since you are a two-handed crusader.

Lvl 120 – Hero

Skills:
Maple Warrior
Monster Magnet
Power Stance
Advanced Combo Attack
Achilles
Guardian
Rush
Brandish
Enrage
Hero’s Will

Allocating SP:
Add 1 point in Advanced Combo Attack and 1 point in Rush
Max Brandish
Max Advanced Combo Attack
Max Power Stance
Max Maple Warrior
Add 1 point in Hero’s Will
Max Rush
Max Achilles
Max Enrage
Max Hero’s Will
28 Points in Monster Magnet

Explanation:
1 Point in advanced combo so you get 6 orbs which will boost your damage more then 1 extra point brandish would do, also 1 in rush to hit monsters at 1 place, also very good if you still have low speed . After that max brandish, suddendly you will grind alot faster, brandish is just amazing. After that go for Advanced Combo attack to boost your damage greater. Now go for Stance, you are almost immortal now. Mobs hardly ever hit you back so you just can continue full Brandish spam on everything that comes in your way. Oke now its time for Maple Warrior! Why Maple warrior so late? Because Hero got so many nice skills, Maple warrior get’s left out at first. Now its time to max it. After MW you are level 160 so 1 point in Hero’s will is nice for HT. After you have maxed MW go for Rush.Rush is really usefull when training. Not only the range will go up but the damage of Rush on higher levels is just great, you will only need to use brandish once to kill a monster that you rushed. After this you can add points in Achilles. Achilles increases your defence permanetly which is good for bosses. Enrage is left... I maxed it already but that’s because there weren’t energyzers back then and +26 att is just great, but now it’s bad since it will only give 1 attack more then energyzers and 1 attack is not worthy of 30 SP. Magnet and Hero’s Will remain. I would max Hero’s Will cause Magnet is just useless anyway.

Training Spots

Lv 10 -20
- Pig beach
- Pig MD
- Ant Tunnel MD

lvl20-30
- Ant Tunnel MD
- Wild Boars/Fire boars
- Drum Bunnie MD

Lvl 30-40
- CPQ1
- Drum Bunnis
- Iron Mutae
- Platoon Chronos/Master Chronos

Lvl 40-50
- CPQ1
- Platoom Chronos/Master Chronos
- Roids MD

lvl 50-60
- Roids MD
- Jr Selkie and Slimy (MP3)

Lvl 60-70
- Jr Selkie and Slimy (MP3)
- Homunculus
- Pirate MD

Lvl 70-80
- Pirate MD
- Wolf Spiders

Lvl 80-100
- Wolf Spiders
- Kentaurus MD
- Wyverns

Lvl100-110
- Wyverns
- Newties

Lvl110-120
- Newties
- Skelegon

Lll 120-200
Skelegon

Equips:

Weapon: A two handed sword. Go for a Dragon Claymore/Speargrave or if you don’t plan on reselling: Timeless/Reverse. They aren’t very expensive so it woudnt hurt getting 3 lines potential before scrolling your final weapon

Top/Bottom: DO NOT USE OVERALLS! Top and bottom is just way better especially with potential. Get a STR scrolled top and a high STR bottom dex scrolled.

Shoes: High STR shoes scrolled with either Shoes for Jump or Shoes for Speed. Shoes for jump is better but also more expensive

Cape: Use a lvl 71+ cape scrolled with STR and 3 lines, this beats a PAC for sure, unless you have a 10 att+ PAC ofcourse.

Glasses: Use attack glasses: Swots/dragon glasses

Hat: Zhelm ofcourse

Pendant: MON, getting this to 3 lines isn’t very hard either if your guild does CWKPQ alot.

Earring: Element Pierce, one of the few earring that have some STR on it. You can leave it clean or scroll it with DEX, whatever you prefer.

Belt: Witch belt with attack

Gloves: If you are well funded try making reverse gloves with 3 lines to get Decent SE. If not any glove lvl 71+ scrolled with attack will do.

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