{lang: 'en-US'}

MapleStory New job, Demon Slayer!

http://thearan.mrforum.net/t815-resistance-demon-slayer-skill-preview

7th July 2011 - Cannon Shooter a Pirate Cannon user accompanied by a monkey that will aid with the attacks and buffs has the ability to swim.

21st July 2011 - Mercedes a Dual Bow Hero user very elaborate skills and great mobility Mercedes is a class of its own, therefore it will have its own town similar to Aran and she is the Queen of Elves.

4th August 2011 - Demon Slayer a Warrior Resistance that used to be a general within the Black Mage's army but has moved over to the Resistance Group. Demon Slayer instead of using MP, Demon Slayers will feature Demon Force and that is its Energy and Demon Slayer have its own specialties to grow wings, the wings grow as character level.

















Medal



Weapon




Shield



Demon Slayer Beginner
Devil Wings - (You can move quickly using the Devil Wings. Riding Skill)
150% speed and 120% jump.


Devil Wings - (You can move quickly using the Devil Wings. Riding Skill)
190% speed and 120% jump.


Demon Jump - (The Devil Wings can be used in a variety of jump skills high jump, double jump, glide)
High Jump: Jump + ↑↑, Double Jump: Jump + →→ or ←←, Glide: Jump while in the air


Demon’s Fury - (When attacking bosses, your inner rage increases your damage and additional Force is absorbed. Link Skill)
10% boss damage and an additional 5 Force is replenished.


Demonic Blood - (Demons are born with a strong will and overwhelming charisma.)
Gives you level 30 Will and Charisma. You have a 100% stance effect.


Death Cut - (There is a chance of instant death when attacking an enemy. When the target is instantly killed, you replenish HP and Force.)
5% chance of instant death when attacking. If the effect activates, replenish 5% HP and 5 Force.




Demon Slayer 1st Job
Demon Slash - (Press the attack key several times to attack monsters in front of you up to four times. Absorbs a certain amount of force from enemies.)
Info: type = 52, areaAttack = 1, commandSkillType = attack
Delays: maxForce0 - 570 ms
Range: 230%

Maximum Level: 10

1st, 2nd: Max Mob Count: #mobCount, Damage: #damage%, 3rd: Max Mob Count: #u, Damage: #v%, Number of Hits: #w, 4th: Max Mob Count: #x, Damage: #y, Number of Hits: #z

1. 1st, 2nd: Max Monsters Hit: 6, Damage: 91%, 3rd: Max Monsters Hit: 6, Damage: 81%, Number of Hits: 2, 4th: Max Monsters Hit: 6, Damage: 81, Number of Hits: 3
5. 1st, 2nd: Max Monsters Hit: 6, Damage: 95%, 3rd: Max Monsters Hit: 6, Damage: 85%, Number of Hits: 2, 4th: Max Monsters Hit: 6, Damage: 85, Number of Hits: 3
10. 1st, 2nd: Max Monsters Hit: 6, Damage: 100%, 3rd: Max Monsters Hit: 6, Damage: 90%, Number of Hits: 2, 4th: Max Monsters Hit: 6, Damage: 90, Number of Hits: 3



Devil Sider - (Summon the devil's scythe to attack enemies in front of you.)
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100
Delays: bluntSmashLoop - 360 ms
Range: 267%
Pre-requisite: Level 1 Demon Slash
Maximum Level: 15

Force Cost: attacked HP # hpCon, Force # forceCon consumption, and then key skills If the maximum # mobCount # damage% damage to enemies attacking # attackCount times available

1. HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 71%, Number of Hits: 3
10. HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 80%, Number of Hits: 3
15. HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 85%, Number of Hits: 3



Demon Booster - (Consume HP to temporarily increase your attack speed with 1H Blunt Weapons and Axes)
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 5 Demon Slash
Maximum Level: 20

HP Cost: #hpCon, Duration: #time sec

1. HP Cost: 194, Duration: 28 sec
10. HP Cost: 140, Duration: 100 sec
20. HP Cost: 80, Duration: 180 sec



Dark Agility - (Permanently increase Accuracy, Speed, and Jump.)
Info: type = 50
Pre-requisite: Level 1 Demon Slash
Maximum Level: 10

Accuracy: +#accX, Speed: +#psdSpeed, Jump: +#psdJump

1. Accuracy: +20, Speed: +7, Jump: +2
5. Accuracy: +100, Speed: +15, Jump: +10
10. Accuracy: +200, Speed: +25, Jump: +20



HP Boost - (Permanently increases Max HP.)
Info: type = 50
Pre-requisite: Level 1 Demon Slash
Maximum Level: 10

Max HP: +#mhpR%

1. Max HP: +2%
5. Max HP: +10%
10. Max HP: +20%




Demon Slayer 2nd Job
Demon Slash 1st Stage Strengthening - (Permanently increases Demon Slash's damage)
Info: type = 50
Maximum Level: 1

Demon Slash Damage: +#damR%

Demon Slash Damage: +40%



Soul Eater - (Pull enemies from in front of you and attack.)
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100, pullTarget = 1
Delays: bluntSmash - 660 ms
Range: 500%
Maximum Level: 20

Force Cost: attacked HP # hpCon, Force # forceCon consumption, skill Holding down # mobCount maximum drag enemies to the # attackCount danggimyeo # damage% Damage attack once available

1. HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 112%, Number of Hits: 4
10. HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 130%, Number of Hits: 4
20. HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 150%, Number of Hits: 4



Dark Thrust - (Charge forward, gathering together enemies you pass through.)
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: darkThrust - 900 ms
Range: 500%
Maximum Level: 20

Force Cost: #forceCon, Max Mob Count: #mobCount, Damage: #damage, Number of Hits: #attackCount

1. Force Cost: 10, Max Mob Count: 8, Damage: 86, Number of Hits: 3
10. Force Cost: 10, Max Mob Count: 8, Damage: 95, Number of Hits: 3
20. Force Cost: 10, Max Mob Count: 8, Damage: 105, Number of Hits: 3



Demon Trace - (Trace nearby enemy's locations and attack. Has a chance to stun enemies, and teleports in a direction defined by the arrow keys.)
Info: type = 1, casterMove = 1, areaAttack = 1, mes = stun
Delays: demonTrace - 810 ms
Range: 200%
Final Attack: 1H Axe, 1H BW
Maximum Level: 15

Force Cost: #forceCon, after teleporting, Max Monsters Hit: #mobCount, Damage: #damage%, Chance to Stun: #prop% for #time sec

1. Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 207%, Chance to Stun: 48% for 1 sec
10. Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 270%, Chance to Stun: 75% for 2 sec
15. Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 305%, Chance to Stun: 90% for 3 sec



Dark Revenge - (Temporarily reflect damage recieved from enemies with a chance to stun them. The max damage reflected cannot exceed half of the enemy's max HP.)
Info: type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1, dotType = paralyze, mes = freeze
Delays: demonGravity - 1350 ms
Maximum Level: 20

HP Cost: HP # hpCon consumption, # time second victim received # y% of the enemy back as long as the zoom, the target # prop% # subTime second chance to attack

1. HP Cost: 70, Duration: 66, Damage Reflected: 115%, Chance to Stun: 33% for 1 sec
10. HP Cost: 110, Duration: 120, Damage Reflected: 250%, Chance to Paralyze: 60% for 3 sec
20. HP Cost: 150, Duration: 180, Damage Reflected: 400%, Chance to Stun: 90% for 5 sec



Weapon Mastery - (Increases the weapon mastery and accuracy of axes and blunt weapons.)
Info: type = 50
Maximum Level: 20

Weapon Mastery: +#mastery%, Accuracy: +#accX

1. Weapon Mastery: +12%, Accuracy: +6
10. Weapon Mastery: +30%, Accuracy: +60
20. Weapon Mastery: +50%, Accuracy: +120



Outrage - (Permanently increase weapon attack and critical hit rate.)
Info: type = 50
Maximum Level: 20

Attack # padX, # cr% critical rate rise

1. Weapon ATT: +6, Critical Hit Rate: +1%
10. Weapon ATT: +15, Critical Hit Rate: +10%
20. Weapon ATT: +25, Critical Hit Rate: +20%



Physical Training - (Permanently increases Strength and Dexterity)
Info: type = 50
Maximum Level: 10

Strength: +#strX, Dexterity: +#dexX

1. Strength: +3, Dexterity: +3
5. Strength: +15, Dexterity: +15
10. Strength: +30, Dexterity: +30




Demon Slayer 3rd Job
Demon Slash 2nd Stage Strengthening - (Permanently increases Demon Slash's damage)
Info: type = 50
Pre-requisite: Level 1 Demon Slash 1st Stage Strengthening
Maximum Level: 1

Demon Slash Damage: +#x% (Cumulative Damage Increase: +#damR%)

Demon Slash Damage: +80% (Cumulative Damage Increase: +120%)



Demon Judgement - (Attack enemies in a wide area around you dealing devastating damage. Attacks have additional critical hit rate.)
Info: type = 1, areaAttack = 1
Delays: darkSpin - 1980 ms
Range: 350%
Maximum Level: 20

Force Cost: HP # hpCon, Force # forceCon consumption, the maximum # mobCount enemies # damage% damage, Additional Critical Rate # cr%

1. Force Cost: 40, Max Monsters Hit: 10, Damage: 243%, Number of Hits: 4, Critical Hit Rate: +40%
10. Force Cost: 40, Max Monsters Hit: 10, Damage: 270%, Number of Hits: 4, Critical Hit Rate: +40%
20. Force Cost: 40, Max Monsters Hit: 10, Damage: 300%, Number of Hits: 4, Critical Hit Rate: +40%



Death Throw - (Pull enemies in a wide area towards you, dealing damage to them. Drawn enemies have a chance to be stunned.)
Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun
Delays: deathDraw - 1200 ms
Range: 350%
Maximum Level: 20

Force Cost: #forceCon, Max Monsters Hit: #mobCount, Damage: #damage%, Stun Chance: #prop% for #time sec

1. Force Cost: 18, Max Monsters Hit: 10, Damage: 152%, Stun Chance: 52% for 1 sec
10. Force Cost: 18, Max Monsters Hit: 10, Damage: 170%, Stun Chance: 70% for 3 sec
20. Force Cost: 18, Max Monsters Hit: 10, Damage: 190%, Stun Chance: 90% for 5 sec



Bloody Raven - (Summon a blood-thirsty murder of ravens to attack monsters in front of you, draining some of their health.)
Info: type = 1, areaAttack = 1
Delays: healingAttack - 1200 ms
Range: 400%
Maximum Level: 20

Force Cost: #forceCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Recovers #x% of Max HP, Cooldown Time: #cooltime sec

1. Force Cost: 25, Max Monsters Hit: 8, Damage: 132%, Number of Hits: 4, Recovers 21% of Max HP, Cooldown Time: 20 sec
10. Force Cost: 25, Max Monsters Hit: 8, Damage: 150%, Number of Hits: 4, Recovers 30% of Max HP, Cooldown Time: 15 sec
20. Force Cost: 25, Max Monsters Hit: 8, Damage: 170%, Number of Hits: 4, Recovers 40% of Max HP, Cooldown Time: 10 sec



Demonic Breath - (Use a poison demon's powerful poison to attack enemies around you. Enemies hit will take damage over time.)
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100, dot = 1, condition = attack, dotType = paralyze
Delays: demonicBreathe - 720 ms
Range: 250%
Element: Poison
Maximum Level: 20

Force Cost: attacked HP # hpCon, Force # forceCon consumption, and hold key skills up to # mobCount # damage% damage to person # attackCount enemy blows, to the target # dotTime # dotInterval second per second, # dot% damage to property sustained effect of the poison.

1. HP Cost: 60, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 131%, Number of Hits: 4, Damage Over Time: 97% damage every 1 sec for 4 sec
10. HP Cost: 70, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 149%, Number of Hits: 4, Damage Over Time: 115% damage every 1 sec for 6 sec
20. HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 169%, Number of Hits: 4, Damage Over Time: 135% damage every 1 sec for 8 sec



Dark Endure - (Greatly increase Defense, Status Effect Resistance, and Elemental Resistance temporarily)
Info: type = 10, magicSteal = 1
Delays: powerEndure - 1440 ms
Maximum Level: 20

HP Cost: #hpCon, Duration: #time, Defense: +#x%, Status Effect Resistance: +#y%, Elemental Resistance: +#z%

1. HP Cost: 100, Duration: 66, Defense: +5%, Status Effect Resistance: +4%, Elemental Resistance: +4%
10. HP Cost: 140, Duration: 120, Defense: +50%, Status Effect Resistance: +40%, Elemental Resistance: +40%
20. HP Cost: 200, Duration: 180, Defense: +100%, Status Effect Resistance: +80%, Elemental Resistance: +80%



Evil Touch - (Increases damage and critical hit rate when attacking a monster that has a status effect active.)
Info: type = 51
Maximum Level: 15

When attacking enemies with a status effect, Damage: +#x%, Critical Hit Rate: +#y%

1. When attacking enemies with a status effect, Damage: +1%, Critical Hit Rate: +1%
10. When attacking enemies with a status effect, Damage: +10%, Critical Hit Rate: +10%
15. When attacking enemies with a status effect, Damage: +15%, Critical Hit Rate: +15%



Concentration - (Concentrate your mind to permanently increase damage, and weapon speed by one level.)
Info: type = 50
Maximum Level: 20

Damage: +#damR%, Weapon Speed: -1

1. Damage: +1%, Weapon Speed: -1
10. Damage: +10%, Weapon Speed: -1
20. Damage: +20%, Weapon Speed: -1



Force Guard - (Add a chance to block enemy attacks using a Force Shield. Upon successfully guarding, you will recover a small amount of HP and Force.)
Info: type = 11, PADReflect = 1, MADReflect = 1
Maximum Level: 15

Chance to Guard: #x%, Recovers #y% HP and #z Force

1. Chance to Guard: 2%, Recovers 1% HP and 1 Force
10. Chance to Guard: 20%, Recovers 2% HP and 4 Force
15. Chance to Guard: 30%, Recovers 3% HP and 5 Force



Max Force - (Increases the amount of Force acquired with Demon Slash, as well as automatically recovering a set amount every four seconds.)
Info: type = 50
Maximum Level: 5

Chance to recover addition Force when using Demon Slash: #prop%, Recover #y Force every 4 seconds

1. Chance to recover addition Force when using Demon Slash: 15%, Recover 2 Force every 4 seconds
5. Chance to recover addition Force when using Demon Slash: 75%, Recover 10 Force every 4 seconds




Demon Slayer 4th Job
Demon Slash Final Stage Strengthening - (Permanently increases Demon Slash's damage)
Info: type = 50
Pre-requisite: Level 1 Demon Slash 2nd Stage Strengthening
Maximum Level: 1

Demon Slash Damage: +#x% (Cumulative Damage Increase: +#damR%)

Demon Slash Damage: +160% (Cumulative Damage Increase: +280%)



Demon Explosion - (Make enemies float into the air, and then deal fatal amounts of damage. Damage dealt after the floating action is guaranteed to be critical.)
Info: type = 1, upperAttack = 1, areaAttack = 1
Delays: reverseGravity - 870 ms
Range: 400%
Maximum Level: 30

Force Cost: HP # hpCon, Force # forceCon consumption, the maximum # mobCount # damage% damage to enemy attack and after Hover, # v% # w times critical damage to the attack \ n cooldown: # cooltime seconds

1. HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 355%, floating enemies after. Damage: 288%, Number of Hits: 4 (Critical Hits), Cooldown Time: 15 sec
15. HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 425%, floating enemies after. Damage: 330%, Number of Hits: 4 (Critical Hits), Cooldown Time: 10 sec
30. HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 500%, floating enemies after. Damage: 375%, Number of Hits: 4 (Critical Hits), Cooldown Time: 5 sec



Demon Impact - (Momentarily unlock your potential, attacking monsters with lethal damage. Demon Impact has additional Critical Hit Rate, as well as lowers target's defense, and does extra damage to boss monsters.)
Info: type = 1, areaAttack = 1
Delays: demonImpact - 1470 ms
Range: 375%
Maximum Level: 30

Force Cost: Force # forceCon consumption, the maximum # mobCount # damage% damage to enemies # attackCount blows, add # cr% critical chance and ignore the effect of adding mobs ERA # ignoreMobpdpR% coverage, target the boss, the final damage monseuteoil # bdR% increase

1. Force Cost: 40, Max Monsters Hit: 3, Damage: 284%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -21%, Damage vs Boss Monsters: +1%
15. Force Cost: 40, Max Monsters Hit: 3, Damage: 340%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -35%, Damage vs Boss Monsters: +15%
30. Force Cost: 40, Max Monsters Hit: 3, Damage: 400%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -50%, Damage vs Boss Monsters: +30%



Devil Cry - (Momentarily unlock your potential, attacking enemies in every direction with a mighty cry. Decreases target's Attack, Defense, Accuracy, and increases EXP, and Drop Rate.)
Info: type = 1, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP& &reduceTargetACC , areaAttack = 1
Delays: provoc - 2160 ms
Range: 500%
Maximum Level: 20

HP Cost: #hpCon, Force Cost: #forceCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Threaten status effect. Duration: #subTime, Enemy Attack and Defense: -#x%, Accuracy: -#z%, EXP and Item Drop Rate: +#w%, Cooldown Time: #cooltime sec

1. HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 153%, Number of Hits: 5, Threaten status effect. Duration: 10 sec, Enemy Attack and Defense: -5%, Accuracy: -1%, EXP and Item Drop Rate: +1%, Cooldown Time: 34 sec
10. HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 180%, Number of Hits: 5, Threaten status effect. Duration: 12 sec, Enemy Attack and Defense: -10%, Accuracy: -10%, EXP and Item Drop Rate: +10%, Cooldown Time: 25 sec
20. HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 210%, Number of Hits: 5, Threaten status effect. Duration: 15 sec, Enemy Attack and Defense: -15%, Accuracy: -20%, EXP and Item Drop Rate: +20%, Cooldown Time: 15 sec



Dark Blind - (Temporarily lockdown enemies, dealing damage over time. In addition, provides a passive ability to ignore a portion of a monster's defense, as well as Dark Impact's Boss Monster effect applying to all monsters.)
Info: type = 1, dot = 1, dotType = paralyze, mes = restrict&&attackLimit&&buffLimit, areaAttack = 1
Delays: demonbind - 2280 ms
Range: 500%
Maximum Level: 20

Active Effect: Force Cost: #forceCon, Max Monsters Hit: #mobCount, Damage: #damage%, Duration: #time, #prop% chance to lockdown and deal #dot% damage per #dotInterval sec. Cooldown Time: #cooltime sec. Passive Effect: Ignore #ignoreMobpdpR% Monster Defense

1. Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 615%, 60% chance to lockdown and deal 105% damage per 1 sec for 10 sec, Cooldown Time: 180 sec. Passive Effect: Ignore 11% Monster Defense
10. Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 750%, 80% chance to lockdown and deal 150% damage per 1 sec for 15 sec, Cooldown Time: 156 sec. Passive Effect: Ignore 20% Monster Defense
20. Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 900%, 100% chance to lockdown and deal 200% damage per 1 sec for 20 sec, Cooldown Time: 120 sec. Passive Effect: Ignore 30% Monster Defense



Infinite Force - (Consume all your Force to temporarily use Force-based skills without limit. This skill’s cooldown cannot be ignored.)
Info: type = 10, pvp = 0
Delays: alert3 - 1500 ms
Maximum Level: 15

Force Cost: #forceCon, Duration: #time, Cooldown Time: #cooltime sec

1. Force Cost: 120, Duration: 10, Cooldown Time: 580 sec
10. Force Cost: 120, Duration: 25, Cooldown Time: 400 sec
15. Force Cost: 120, Duration: 30, Cooldown Time: 300 sec



Vampiric Touch - (Temporarily convert damage done to enemies to HP for all party members. Max HP recovered cannot exceed 3% per hit.)
Info: type = 11, hpDrain = 1, condition = attack
Delays: partyHealing - 1710 ms
Range: 512%
Maximum Level: 10

Force Cost: #forceCon, Duration: #time, Recover #x% damage to Party Member's HP

1. Force Cost: 50, Duration: 72, Recover 1% damage to Party Member's HP
5. Force Cost: 50, Duration: 120, Recover 2% damage to Party Member's HP
10. Force Cost: 50, Duration: 180, Recover 3% damage to Party Member's HP



Metamorphosis - (Temporarily unlock your potential power, increasing your damage and max HP. While in the metamorphosis state, two dark orbs will rotate around you, dealing damage to monsters automatically.)
Info: type = 11, areaAttack = 1
Delays: devilishPower - 1680 ms
Range: 150%
Maximum Level: 30

Force Cost: HP # hpCon, Force # forceCon consumption, # time second Damage # damR%, Max HP # x% rise, close to the enemies of the auto-attack damage # damage%

1. HP Cost: 300, Force Cost: 75, Duration: 64 sec, Damage: +1%, Max HP: +6%, Orb Damage: 63%
15. HP Cost: 300, Force Cost: 75, Duration: 120 sec, Damage: +15%, Max HP: +13%, Orb Damage: 105%
30. HP Cost: 300, Force Cost: 75, Duration: 180 sec, Damage: +30%, Max HP: +20%, Orb Damage: 150%



Maple Warrior - (Increases the stats of all party members.)
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Maximum Level: 30

HP Cost: #hpCon, Duration: #time sec, All Stats: +#x%

1. HP Cost: 150, Duration: 30 sec, All Stats: +1%
15. HP Cost: 300, Duration: 450 sec, All Stats: +8%
30. HP Cost: 500, Duration: 900 sec, All Stats: +15%



Advanced Weapon Mastery - (Increases 1H Blunt Weapon and Axe Mastery, Weapon Attack, and Minimum Critical Damage.)
Info: type = 50
Pre-requisite: Level 20 Weapon Mastery
Maximum Level: 30

1H Blunt Weapon and Axe Mastery: +#mastery%, Weapon ATT: +#padX, Minimum Critical Damage: +#criticaldamageMin%

1. 1H Blunt Weapon and Axe Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1%
15. 1H Blunt Weapon and Axe Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8%
30. 1H Blunt Weapon and Axe Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%



Hard Skin - (Permanently increases your defensive abilities so you take less damage from enemies.)
Info: type = 50
Maximum Level: 30

Damage Taken: -#t%

1. Damage Taken: -5.5%
15. Damage Taken: -12.5%
30. Damage Taken: -20.0%




 

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