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MapleStory Wild Hunter Skill Build | MapleStory Wild Hunter Guide | The Wild Hunter Compendium


Contents
I. Intro
II. AP Build
III. Weapons and Armor
IV. Getting Your Jaguar
V. First Job Skills
VI. Second Job Skills
VII. Third Job Skills
VIII. Fourth Job
IX. Credits


I. Intro


Since there isn’t really a guide on SP yet, here is a guide. Anyone can feel free to post this elsewhere, but please cite this topic.

II. AP Build

Wild Hunters are basically glorified Snipers; therefore, your STR = Level, and the rest goes into DEX.

This guide will not go into blood builds and washing, go elsewhere for that.

III. Weapons and Armor

Wild Hunter skills can ONLY be used with crossbows equipped. All other equips are normal archer equips.

IV. Getting Your Jaguar

After advancing at level 10, you’ll receive a quest to capture a Jaguar using your new Trap skill (in the Citizen tab). Talk to the job instructor’s jaguar to go to a map full of them. Weaken one to less than 50% HP, then use your Trap skill. Congratulations, you just caught your first Jaguar!



V. First Job Skills


10. 1 Triple Shot, 1 Double Jump, 3 Jaguar Riding
11. 6 Jaguar Riding
12. 9 Jaguar Riding
13. 12 Jaguar Riding
14. MAX Jaguar Riding
15. 3 Crossbow Booster
16. 6 Crossbow Booster
17. 4 Triple Shot
18. 7 Triple Shot
19. 10 Triple Shot
20. 13 Triple Shot
21. 16 Triple Shot
22. 19 Triple Shot
23. MAX Triple Shot, 3 Double Jump
24. 6 Double Jump
25. 9 Double Jump
26. MAX Double Jump, 8 Crossbow Booster
27. 11 Booster
28. 14 Booster
29. 17 Booster
30. 20 Booster

Total:
MAX Triple Shot
MAX Jaguar Riding
MAX Double Jump
MAX Crossbow Booster

Reasoning:
Triple Shot is your main attack skill for now, so 1 point immediately. 1 Double Jump for fun. Riding maxed first because it gives craploads of bonuses (HP, crit, avoid, speed), then some Booster to increase attack speed. Triple Shot maxed next for power, Double Jump for more mobility, then finish with Booster.


Alternate Build
10. 1 Jaguar Riding, 1 Triple Shot, 3 Crossbow Booster
11. 4 Triple Shot
12. 7 Triple Shot
13. 10 Triple Shot
14. 13 Triple Shot
15. 16 Triple Shot
16. 19 Triple Shot
17. MAX Triple Shot, 5 Crossbow Booster
18. 6 Crossbow Booster, 2 Jaguar Riding
19. 5 Jaguar Riding
20. 8 Jaguar Riding
21. 11 Jaguar Riding
22. 14 Jaguar Riding
23. MAX Jaguar Riding, 2 Double Jump
24. 5 Double Jump
25. 8 Double Jump
26. MAX Double Jump, 7 Crossbow Booster
27. 11 Booster
28. 14 Booster
29. 17 Booster
30. 20 Booster

Total:
MAX Triple Shot
MAX Jaguar Riding
MAX Double Jump
MAX Crossbow Booster

Reasoning:
Maxing Triple Shot gives more damage than maxing Jaguar Riding first. Early Booster allows you to attack, and therefore kill, more quickly.


VI. Second Job Skills

30. 1 Ricochet
31. 3 Mastery
32. 6 Mastery
33. 9 Mastery
34. 12 Mastery
35. 15 Mastery
36. 18 Mastery
37. MAX Mastery, 2 Soul Arrow
38. 4 Ricochet
39. 7 Ricochet
40. 10 Ricochet
41. 13 Ricochet
42. 16 Ricochet
43. 19 Ricochet
44. MAX Ricochet, 2 Swallow
45. 3 Final Attack
46. 6 Final Attack
47. 9 Final Attack
48. 12 Final Attack
49. 15 Final Attack
50. 18 Final Attack
51. MAX Final Attack, 1 Jaguar Roar
52. 4 Jaguar Roar
53. 7 Jaguar Roar
54. 10 Jaguar Roar
55. 13 Jaguar Roar
56. 16 Jaguar Roar
57. 19 Jaguar Roar
58. MAX Jaguar Roar, 3 Soul Arrow
59. 6 Soul Arrow
60. 9 Soul Arrow
61. MAX Soul Arrow, 4 Swallow
62. 7 Swallow
63. 10 Swallow
64. 13 Swallow
65. 16 Swallow
66. 19 Swallow
67. MAX Swallow, 2 Mine
68. 5 Mine
69. 8 Mine
70. 11 Mine

Note: Left out 2 SP at level 30, fix later

Total:

MAX Ricochet
MAX Mastery
MAX Soul Arrow
MAX Final Attack
MAX Jaguar Roar
MAX Swallow
13 Mine

Reasoning:

Ricochet is a very powerful ranged mob skill, so your first point goes here. Mastery is maxed next for some much-needed stability. 2 Soul Arrow can be put here or skipped for utility, then Ricochet is maxed. Level 2 Swallow is gotten to make your Swallow buff’s timer equal to the cooldown and to add utility, then Final Attack is maxed. Either Jaguar Roar or Swallow can come next, with Soul Arrow maxed in between. Mine is left at 8 because it has relatively little use compared to the other 2nd job skills.


Swallow/Jaguar-oshi Mechanics and Buff List
Spoiler
This is only a list of buffs that I have found. There is probably a full list of buffs on SP or EF. The "x" in the buff list depends on your Swallow skill level.

Note: Swallow will NOT work on certain monsters, specifically those that are not in KMS. Therefore, Swallow is useless at Singapore, NLC, and possibly Zipangu. Swallow also does NOT work on PQ mobs, and most likely doesn't work on bosses (since Swallow is an instant kill on the affected monster).

Buffs:
- MP +x%
- Crit Rate +x%
- Damage +x%
- Dodge +x%


VII. Third Job Skills
70. 1 Crossroads, 1 Wild Shot, 1 Riding Mastery
71. 4 Riding Mastery
72. 7 Riding Mastery
73. 10 Riding Mastery
74. 13 Riding Mastery
75. 16 Riding Mastery
76. 19 Riding Mastery
77. MAX Riding Mastery, 3 Crossroads
78. 6 Crossroads
79. 9 Crossroads
80. 12 Crossroads
81. 15 Crossroads
82. 18 Crossroads
83. 21 Crossroads
84. 24 Crossroads
85. 27 Crossroads
86. MAX Crossroads
87. 1 Wild Trap, 2 Claw Cut
88. 5 Claw Cut
89. 8 Claw Cut
90. 11 Claw Cut
91. 14 Claw Cut
92. 17 Claw Cut
93. MAX Claw Cut
94. 4 Wild Trap
95. 7 Wild Trap
96. 10 Wild Trap
97. 13 Wild Trap
98. 16 Wild Trap
99. 19 Wild Trap
100. MAX Wild Trap, 2 Hawk
101. 5 Hawk
102. 8 Hawk
103. 11 Hawk
104. 14 Hawk
105. 17 Hawk
106. MAX Hawk
107. 3 Blind
108. 6 Blind
109. 9 Blind
110. 12 Blind
111. 15 Blind
112. 18 Blind
113. MAX Blind, 2 Wild Shot
114. 5 Wild Shot
115. 8 Wild Shot
116. 11 Wild Shot
117. 14 Wild Shot
118. 17 Wild Shot
119. 20 Wild Shot
120. 23 Wild Shot

Total:
MAX Crossroads
MAX Riding Mastery
MAX Hawk
MAX Blind
MAX Claw Cut
MAX Wild Trap
23 Wild Shot

Reasoning:
Level 1 Crossroads is MUCH stronger than max Ricochet (although it is slower), so your first point goes here. Riding Mastery is a massive buff and a wonderful training skill, so get it next; then max Crossroads. Wild Trap is a useful utility spell that works like a damaging Puppet, so go ahead and get 1 point. Claw Cut is maxed next and may replace HP potions (at least for some time). Wild Trap, Blind, and Hawk can be maxed in any order. Wild Shot is left at 21 because Trap, Blind, and Hawk are all much more useful in the long run, and Wild Shot is replaced at level 120 by Wild Vulcan.

VIII. Fourth Job

As with all Fourth Jobs, your SP distribution can be confusing. However, consider the following:

Bossing


120. 1 Wild Vulcan, 1 Beast Form, 1 Expertise
121. 4 Expertise
.
.
.
130. MAX Expertise, 2 Wild Vulcan
131. 5 Wild Vulcan
.
.
.
140. MAX Wild Vulcan, 1 Flash Rain
141. 3 Wild Instinct
.
.
.
144. MAX Wild Instinct, 3 Beast Form
145. 6 Beast Form
.
.
.
153. MAX Beast Form

Although a bit boring, this build will give you higher DPS for bossing early on. Vulcan is a very strong single target skill like Hurricane, but unlike Bowmasters, Wild Hunters can walk while casting it! Expertise is a hefty DPS boost; Beast Form is an extremely strong buff spell that increases your HP and attack for the duration; at max, Beast Form will have 50% uptime. 1 Flash Rain is filler.


Training
 
This build is similar to the last, but after maxing Vulcan, do the following:

141. 3 Sonic Boom
.
.
.
150. MAX Sonic Boom
151. 3 Chemical Shell
.
.
.
157. MAX Chemical Shell, 1 Wild Instinct

Sonic Boom is even stronger than Crossroads (although it is slower), and hits around you (somewhat like Shout). Max this for a powerful mob skill, then max Chemical Shell for the EXP bonus (I’m not sure if this works like Taunt, it might not be as useful if it doesn’t work on mobs).




IX. Credits

Dusk’s Big Bang Resistance Skill Tables were a big help.
People who caught mistakes: thanks! :D

X. Fun Links!

The Cheery Wild Hunter Guide (by spiritofsky2, credit to ShadowTrainer for link); Includes training advice and general build/leveling tips.


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