{lang: 'en-US'}

Updated on 06-May-25

Phantom Training/Skill Build Guide


One of the five Legendary Heroes, the Phantom is known as the Master Thief. He is categorized as such by being a very swift character with high avoidance and high damage output. What sets him apart from other classes are his unique weapons; the Cane and the Deck of Cards.
Above all, the defining factor of the Phantom is his ability to “steal” or borrow other adventurers skills for his own use.

Changelog

2012-11-13 | Added quest-guide, changed some pictures and done some minor fixes.
2012-7-10 |
 
Added stat-build, improved hunting areas and some fixes.
2012-7-06 |
 Updated with English Skill names
2012-7-04 | Added Skill Build

AP Reset Scroll Phantom Stat Build

Phantom, being a thief uses LUK as its primary stat with DEX as secondary. Generally there exists two different ap-builds.

Dexless Build

Basically just keeping your DEX set at (4) and going upping your primary stat (LUK) instead. This build gives you a huge advantage in damage early on, especially since Phantoms already get +40 DEX passively from a beginner skill. That combined with different gear such as Zakum Helmet etc should land you on roughly ~90 DEX at level 100 which is enough for most gear.
Similar to the dexless but keep your DEX high enough for all equipment you pass by. Slightly less damage early on but not oh-so-much due to the passive skill mentioned earlier giving you +40 DEX.

Phantom Skill Build

First Job Advancement

10. +1 Double Entendre (1), +4 Phantom Swiftness (4)
11. +3 Phantom Swiftness (7)
12. +3 Phantom Swiftness (10)
13. +3 Phantom Swiftness (13)
14. +2 Phantom Swiftness (15), +1 Feather Foot (1)
15. +3 Feather Foot (4)
16. +3 Feather Foot (7)
17. +3 Feather Foot (10)
18. +3 Double Entendre (4)
19. +3 Double Entendre (7)
20. +3 Double Entendre (10)
21. +3 Double Entendre (13)
22. +3 Double Entendre (16)
23. +3 Double Entendre (19)
24. +1 Double Entendre (20), +2 Impeccable Memory I (2)
25. +3 Impeccable Memory I (5)
26. +3 Impeccable Memory I (8)
27. +3 Impeccable Memory I (11)
28. +3 Impeccable Memory I (14)
29. +3 Impeccable Memory I (17)
30. +3 Impeccable Memory I (20)
Suggested Skills to Steal:
Haste
Iron Body
Magic Guard
Arrow Blow
Magic Claw
Lucky Seven
Summary: Mobility and evasion are focused on first so avoid damage during the early game. Your first Memory skill will allow you to steal low level skills from the original adventurers, so choose one that either fits your play-style or gives you a decent buff to help with training speed.
All first level skills will me maxed, so it’s impossible to mess up early game excluding your desired AP build.

Second Job Advancement

30. +1 Carte Blanc (Given upon Advancement), +1 Calling Card (1)
31. +1 Carte Mille (1), +2 Cane Mastery (2)
32. +3 Cane Mastery (5)
33. +3 Cane Booster (3)
34. +3 Cane Booster (6)
35. +3 Cane Mastery (8)
36. +3 Cane Mastery (11)
37. +3 Cane Mastery (14)
38. +3 Cane Mastery (17)
39. +3 Cane Mastery (20)
40. +3 Impeccable Memory II (3)
41. +3 Impeccable Memory II (6)
42. +3 Impeccable Memory II (9)
43. +3 Impeccable Memory II (12)
44. +3 Impeccable Memory II (15)
45. +3 Impeccable Memory II (18)
46. +2 Impeccable Memory II (20), +1 Calling Card (2)
47. +3 Calling Card (5)
48. +3 Calling Card (8)
49. +3 Calling Card (11)
50. +3 Calling Card (14)
51. +3 Calling Card (17)
52. +3 Calling Card (20)
53. +3 Carte Blanc (4)
54. +3 Carte Blanc (7)
55. +3 Carte Blanc (10)
56. +3 Devil’s Luck (3)
57. +3 Devil’s Luck (6)
58. +3 Devil’s Luck (9)
59. +1 Devil’s Luck (10), +2 Cane Booster (8)
60. +3 Cane Booster (11)
61. +3 Cane Booster (14)
62. +3 Cane Booster (17)
63. +3 Cane Booster (20)
64. +3 Carte Mille (4)
65. +3 Carte Mille (7)
66. +3 Carte Mille (10)
67. +3 Carte Mille (13)
68. +3 Carte Mille (16)
69. +3 Carte Mille (19)
70. +1 Carte Mille (20), 2 EXTRA SP
Suggested Skills to Steal:
Hyper Body
Bless
Power Guard
Mental Clarity
Threaten

Heal
Tornado Upper
Iron Arrow
Shuriken Burst
Thunder Bolt
Summary: Calling Card acts as a new attack skill to use in conjunction with Double Entendre. Cane Mastery is critical in giving your damage range stability, increasing your minimum damage to help take out the monsters you’ll face.
Your second Memory Skill will allow you to steal yet another skill from your fellow adventurers, so choose wisely. Devil’s Luck is just the Phantom version of intense training, giving your minimum LUK stat a boost of +40 at max level, but unlike other Intense Training skills; it does not add a secondary stat.
Max booster next and then Carte Mille (Which acts like a miniature rush). You’ll have everything maxed with two SP left over.

Third Job Advancement

70. +1 Rapier Wit (1)
71. +1 Mist Mask (1), +1 Blason Fantome (1), +1 Piercing Vision (1)
72. +3 Impeccable Memory III (3)
73. +3 Impeccable Memory III (6)
74. +3 Impeccable Memory III (9)
75. +3 Impeccable Memory III (12)
76. +3 Impeccable Memory III (15)
77. +3 Impeccable Memory III (18)
78. +2 Impeccable Memory III (20), +1 Clair de Lune (1)
79. +3 Clair de Lune (4)
80. +3 Clair de Lune (7)
81. +3 Clair de Lune (10)
82. +3 Clair de Lune (13)
83. +3 Clair de Lune (16)
84. +3 Clair de Lune (19)
85. +1 Clair de Lune (20), +2 Blason Fantome (3)
86. +3 Blason Fantome (6)
87. +3 Blason Fantome (9)
88. +2 Blason Fantome (11), +1 Piercing Vision (2)
89. +3 Piercing Vision (5)
90. +3 Piercing Vision (8)
91. +3 Piercing Vision (11)
92. +3 Piercing Vision (14)
93. +3 Piercing Vision (17)
94. +3 Piercing Vision (20)
95. +3 Mist Mask (4)
96. +3 Mist Mask (7)
97. +3 Mist Mask (10)
98. +3 Mist Mask (13)
99. +3 Mist Mask (16)
100. +3 Mist Mask (19)
101. +1 Mist Mask (20), +2 Bad Luck Ward (2)
102. +3 Bad Luck Ward(5)
103. +3 Bad Luck Ward (8)
104. +3 Bad Luck Ward (11)
105. +3 Bad Luck Ward (14)
106. +3 Bad Luck Ward (17)
107. +3 Bad Luck Ward (20)
108. +3 Final Feint (3)
109. +3 Final Feint (6)
110. +3 Final Feint (9)
111. +3 Final Feint (12)
112. +3 Final Feint (15)
113. +3 Final Feint (18)
114. +2 Final Feint (20), +1 Rapier Wit (2)
115. +3 Rapier Wit (5)
116. +3 Rapier Wit (8)
117. +3 Rapier Wit (11)
118. +3 Rapier Wit (14)
119. +3 Rapier Wit (17)
120. +3 Rapier Wit (20)
Suggested Skills to Steal:
Holy Symbol
Combo Attack
Combat Orders

Dispel
Willow Defense
Magic Crash
Arrow Rain
Drain Arrow
Shining Ray
Double Spiral
Summary: This job advancement starts moving in more active buffs than before. These buffs will increase your HP, MP, Attack, Status Resistance, and Critical rate. These buffs along with your new attacks will give you the tools to start moving up and into the fourth job advancement. Max all but Blason Fantome; leave that at 11.

Fourth Job Advancement

Skill List
Skillnames within (brackets) are MapleSEA translations
IconNameDescriptionLevel
Mille AiguillesFly into a stabbing frenzy‚ jabbing your enemies with blinding speed. This attack can be executed repeatedly and you can move while attacking.30
PenombreLeaps back and throws a powerful card attack. Link with Rapier Wit to reduce post-attack downtime. Permanently increases Rapier Wit's damage..20
Carte NoirEach critical attack has a chance to produce a card that attacks nearby enemy automatically. This card is added to your deck. Also permanently increases Avoidability chance.20
Cane ExpertIncreases Cane Mastery‚ Weapon Attack‚ and Minimum Critical Damage. Required Skill: Cane Mastery Lv. 2030
Aria Armour (Priere D'Aria)Powerful memories of Aria significantly increase Attack and allow you to ignore some enemy DEF.30
TempestCreates an expanding tornado of cards to blast through enemies.30
Pouvoir Emprunte (Vol D'Ame)Steals buffs from nearby monsters. If you steal more than one buff‚ the most powerful will be applied. This skill only works of monsters have been buffed.20
Impeccable Memory IVLets you use 4th job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout.30
Maple WarriorIncreases the stats of all party members.30
Hero's WillBy focusing your mind‚ you can ignore some abnormal status effects. However‚ this will not work on all abnormal status effects.5

Skill Build

120. +1 Mille Aiguilles (1), +1 Penombre (1), +1 Impeccable Memory IV (1), +1 Carte Noir (Automatic Upon Advancement)
121. +1 Pouvoir Emprunte (1), +1 Tempest (1), +1 Aria Amour (1)
122. +3 Aria Amour (4)
123. +3 Aria Amour (7)
124. +3 Aria Amour (10)
125. +3 Aria Amour (13)
126. +3 Aria Amour(16)
127. +3 Aria Amour (19)
128. +3 Aria Amour (22)
129. +3 Aria Amour (25)
130. +3 Aria Amour (28)
131. +2 Aria Amour (30), +1 Cane Expert (1)
132. +3 Cane Expert (4)
133. +3 Cane Expert (7)
134. +3 Cane Expert (10)
135. +3 Cane Expert (13)
136. +3 Cane Expert (16)
137. +3 Cane Expert (19)
138. +3 Cane Expert (22)
139. +3 Cane Expert (25)
140. +3 Cane Expert (28)
141. +2 Cane Expert (30), +1 Impeccable Memory IV (2)
142. +3 Impeccable Memory IV (5)
143. +3 Impeccable Memory IV (8)
144. +3 Impeccable Memory IV (11)
145. +3 Impeccable Memory IV (14)
146. +3 Impeccable Memory IV (17)
147. +3 Impeccable Memory IV (20)
148. +3 Impeccable Memory IV (23)
149. +3 Impeccable Memory IV (26)
150. +3 Impeccable Memory IV (29)
151. +1 Impeccable Memory IV (30), +2 Penombre (3)
152. +3 Penombre (6)
153. +3 Penombre (9)
154. +3 Penombre (12)
155. +3 Penombre (15)
156. +3 Penombre (18)
157. +2 Penombre (20), +1 Carte Noir (2)
158. +3 Carte Noir (5)
159. +3 Carte Noir(8)
160. +3 Carte Noir (11)
161. +3 Carte Noir (14)
162. +3 Carte Noir (17)
163. +3 Carte Noir (20)
164. +3 Mille Aiguilles (4)
165. +3 Mille Aiguilles (7)
166. +3 Mille Aiguilles (10)
167. +3 Mille Aiguilles (13)
168. +3 Mille Aiguilles (16)
169. +3 Mille Aiguilles (19)
170. +3 Mille Aiguilles (22)
171. +3 Mille Aiguilles (25)
172. +3 Mille Aiguilles (28)
173. +2 Mille Aiguilles (30), +1 Maple Warrior (1)
174. +3 Maple Warrior (4)
175. +3 Maple Warrior (7)
176. +3 Maple Warrior (10)
177. +3 Maple Warrior (13)
178. +3 Maple Warrior (16)
179. +3 Maple Warrior (19)
180. +3 Maple Warrior (22)
181. +3 Maple Warrior (25)
182. +3 Maple Warrior (28)
183. +1 Maple Warrior (29), +2 Pouvoir Emprunte (3)
184. +3 Pouvoir Emprunte (6)
185. +3 Pouvoir Emprunte (9)
186. +3 Pouvoir Emprunte (12)
187. +3 Pouvoir Emprunte (15)
188. +3 Pouvoir Emprunte (18)
189. +2 Pouvoir Emprunte (20), +1 Hero’s Will (1)
190. +3 Hero’s Will (4)
191. +1 Hero’s Will (5), +2 Tempest(3)
192. +3 Tempest (6)
193. +3 Tempest (9)
194. +3 Tempest (12)
195. +3 Tempest (15)
196. +3 Tempest (18)
197. +3 Tempest (21)
198. +3 Tempest (24)
199. +3 Tempest (27)
200. +3 Tempest (30)
Suggested Skills to Steal:
Sharp Eyes
Pirate Style
Continual Aiming
Power Stance
Rapid Fire
Dragon Strike
Paralyze
Chain Lightning
Summary: Congratulations. You’re now the Master Thief. This part of the build can be interchangeable to fit your own play styles. Enjoy your newly found power as The Phantom.

Phantom Quest Guide

Second Job Advancement
Once you hit level 30 you’ll have a icon floating above your head indicating that you need to go-to the hidden portal (top-right part) in Orbis Park II and destroy a lock. Once you’ve destroyed the lock, enter the room and click on the portrait for the advancement.
Third Job Advancement
Once you hit level 70 (60 after the Tempest update) accept the quest given to you indicating  that you need to go-to the hidden portal in Tent of the Entertainers and defeat all of the Dust Dwarfs before entering the room. Once that is complete, enter the room and click on the treasure chest for the advancement.
Fourth Job Advancement
Once you hit level 120 (100 after the Tempest update) accept the quest given to you indicating that you need to go-to the hidden portal in Peach Monkey Forest and defeat Guardioso. Once that is complete, click on the painting of Aria for the advancement.

Phantom Training Guide

Phantom Quest-Chain (The Council)

Levels 10-30

Follow through the quest-chain until level 18 then head for Mixed Golems at Henesys ..
Golem’s Temple: Golem’s Castle Ruins

Levels 30-50

Kerning Square: 7th Floor 8th Floor Area A
Kerning Square: 5th Floor 6th Floor Area A
Drake Cave: Blue Drake Cave

Levels 50-80

Haunted House: Chimney Possessed by the Clown
Hidden Street: Barnard Field
Haunted House: Chimney Possessed by the Scarecrow
Drake Cave: Blue Drake Cave

Levels 80-120

Singapore: Mysterious Path 3
Aliens (NLC)
Alcadno Research Institute: Lab – Area C-1
Mu Lung: Practice Field: Advanced Level

Videos/Other

Guide Dedicated to Angie

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