Just to clarify so people stop getting confused and ask how some classes are as high as they are: these charts depict unrealistic situations where a boss doesn't move, attack, etc; and all you do is attack and buff as needed over the course of 1 minute, this chart also does not factor weapon multipliers or pure attack; the ONLY time these charts are remotely realistic, is when you have a boss CONSTANTLY bound for an entire battle, these charts are made to give a basic idea of where classes lay strength wise, not be some end all be all bible on this game =P
0.) Zero: 52114%/s - Alpha Combination 4 --> 2+3, Beta Combination 2 --> 4 --> 2 * (see footnote 4)

1.) Dark Knight: 22144%/s - Gungnir + Sacrifice
2.) GMS Kaiser: 20592%/s - Giga Slasher + Wingbeat
3.) Angelic Buster: 19903%/s - Soul Seeker
4.) Marksman: 19406%/s - Far range, no cooldown snipe
5.) Hero: 19122%/s - Enraged Raging Blow + Panic when possible
6.) F/P Archmage: 18595%/s - Mist Eruption + Teleport
7.) Phantom: 17201%/s - Arrow Blaster + Crossover Chains
8.) Battle Mage: 17001%/s - Blows + battleking bar
9.) Bowmaster: 16824%/s - Arrow Blaster + Arrow Turret (blaster's space-bar thingy)
10.) Shadower: 16807%/s - Assassinate + ME
11.) Corsair: 15372%/s - Headshot* (see footnote)
12.) Wind Archer: 15218%/s - Sky Song + Trifling Whim Arrows
13.) Wild Hunter: 14947%/s - Wild Arrow Blast
14.) I/L Archmage: 14295%/s - Teleport + Chain Lightning + Frozen Orb
15.) Paladin: 13505%/s - Blast Spam (Sword)
16.) Night Lord: 13457%/s - Quad Throw (proc's Mark of the Night @ level 250) * see second footnote
17.) Demonic Avenger: 13314%/s - Exceed: Execution
18.) Evan: 12133%/s - Phantom Imprint + Illusion Spam
19.) Buccaneer: 11122%/s - Full Power fist enrage
20.) Thunder Breaker: 10619%/s - Ascend + Thunder
21.) Demon Slayer: 10538%/s - Demon Impact
22.) Cannoneer: 10323%/s - Cannon buster
23.) Xenon: 10083%/s - Blade Dancing
24.) Bishop: 9942%/s - Big Bang when genesis is on cooldown + teleport
25.) Mihile: 9833%/s - Soul Assault
26.) Mechanic: 9704%/s - Seige Mode Bullets
27.) Hayato: 9340%/s - Rai Sanreizan + Falcon Dive
28.) Dual Blade: 9339%/s - Phantom Blow
29.) Dawn Warrior: 9230%/s - Speeding Sunset and Dance of Moon
30.) Mercedes: 9132%/s - Ishtars Ring
31.) Aran: 7790%/s FB + BB
32.) Kanna: 7133%/s Shisen Gyouha
33.) GMS Luminous: 4770%/s - Ender in equilibrium, Reflection in sunfire, Apocalypse + morning starfall in Eclipse
* Footnote: due to the way the random number generator works, Battleship Bomber is still overall the better skill to use since most of the time it winds up stronger than headshot.
* Footnote number 2: 13125%/s thats the % second for any NL at level 200, the level 200 version is probably more relevent to us.
*Footnote Number 3: Paladin, I/L Archmage and F/P Archmage all has elemental reset, so they are unaffected by physical resist in any way.
*Footnote Number 4: Zero's chart assumes CONSTANT tag-ins to achieve maximum damage output, doesn't use advanced throwing weapon as its actually detrimental to DPM
Relevant links:
http://www.basilmark...ke_Postred.html
https://docs.google....F6cjdpSUE#gid=0
http://maplestory.ne...T-RED-DPS-Chart