{lang: 'en-US'}

[MSEA v1.37] Pointers + Offsets

Code:
const DWORD GUIBase = 0x019A0180; //8B 0D ? ? ? ? 52 6A ? 56 E8 ? ? ? ? 8B BF
const DWORD HPOff = 0x000001CC; //89 8E ? ? 00 00 80 BE ? ? 00 00 00 75
const DWORD MPOff = HPOff + 4;
const DWORD ExpOff = 0x00001E38; //DD 9E ? ? ? ? 66 89 ? 24 ? 89 ? 24 [Double]
 
const DWORD AlertBase = 0x0199FEDC; //8B 15 ? ? ? ? 8B 4A ? 8D 0C 89
const DWORD HPAlertOff = 0x0000005C; //Under AlertBase
const DWORD MPAlertOff = HPAlertOff + 4;
 
const DWORD CharBase = 0x0199B768; //A1 ? ? ? ? 85 C0 75 ? 5F C3 8D 48
const DWORD CharPID = 0x00003BA0; //8B 86 ? ? 00 00 6A D8
const DWORD CharXOff = 0x00009D4C; //89 8E ? ? ? ? 8B 50 ? 8B 06 89 96 ? ? ? ? 8B 50
const DWORD CharYOff = CharXOff + 4;
const DWORD AranMovementOff = 0x00008D04; //C7 86 ? ? 00 00 01 00 00 00 E8 ? ? ? ? 8D ? ? ? ? ? ? E9
const DWORD BreathOff = 0x00000650; //83 B8 ? ? ? ? 00 7E ? 6A 00 6A 00 6A 00 6A 00 [Any Result]
const DWORD CharAnimOff = BreathOff + 4;
const DWORD CharAnimFrameOff = CharAnimOff + 0xC;
const DWORD CharAnimDelayOff = CharAnimOff + 0x10;
const DWORD CharAnimTotalDurationOff = CharAnimOff + 0x14;
const DWORD CharFreezeAnimToggleOff = CharAnimOff + 0x1C;
const DWORD AtkCountOff = 0x00008F20; //89 ? ? ? ? 00 C7 ? ? ? ? 00 ? ? ? 00 8D ? ? ? ? 00 C6
const DWORD LastAtkXOff = AtkCountOff - 8;
const DWORD LastAtkYOff = AtkCountOff - 4;
const DWORD MobMovementOff = 0x00000300; //83 BE ? ? ? ? 04 0F 85 ? ? ? ? 8B
const DWORD AggroOffset = MobMovementOff + 8;
 
const DWORD MobBase = 0x0199FD38; //8B 0D ? ? ? ? ? E8 ? ? ? ? 8B ? 85 ? 74 ? 8B ? ? 8B ? ? 8D
const DWORD MobCountOff = 0x00000010; //8B 52 ? 83 C7 ? 8D 44 24 ? 50 8B CF FF D2 8B 00 89
const DWORD MobDeathOff = 0x00000264; //[Not Sure]
const DWORD Mob1Off = 0x00000028; //89 7E ? 89 7E ? ? ? ? ? ? 89 46
const DWORD Mob2Off = 0x00000004; //[Not Sure]
const DWORD Mob3Off = 0x00000178; //89 ? ? ? ? 00 89 ? ? ? ? 00 89 ? ? ? ? 00 89 ? ? ? ? 00 89 ? ? ? ? 00 89 ? ? ? ? 00 89 ? ? ? ? 00 C7 ? ? ? ? 00 ? ? ? ? 89 ? ? ? ? 00 89 ? ? ? ? 00 89 ? ? ? ? 00 8B ? 24
const DWORD Mob4Off = 0x00000024; //89 ? 24 ? C7 01 ? ? ? ? 89 59 ? C7
const DWORD MobXOff = 0x00000058; //89 ? ? 8D ? ? 89 ? 8D ? ? 89 ? 8D
const DWORD MobYOff = MobXOff + 4;
 
const DWORD MouseBase = 0x019A0764; //8B 0D ? ? ? ? 74 12 83 B9 ? ? ? ? ? 74 09 6A ? 6A ? E8 [Any Result]
const DWORD MouseAnimOff = 0x000009EC; //cmp below MouseBase
const DWORD MouseLocOff = 0x00000978; //8B ? ? ? ? ? 85 ? 75 ? 68 ? ? ? ? E8 ? ? ? 00 8B ? 24 ? 8B ? 8B ? ? ? ? ? F7
const DWORD MouseXOff = 0x0000008C; //8B 88 ? ? ? ? 6A ? 57 83 C5 ? 55 [Any Result]
const DWORD MouseYOff = MouseXOff + 4;
 
const DWORD ServerBase = 0x0199B764; //8B 2D ? ? ? ? A1 ? ? ? ? 8D ? 24 ? ? 8B
const DWORD WorldOff = 0x000020C4; //8B 8F ? ? 00 00 8B ? 51 50 6A ? 8B ? C7 ? 24 ? 01
const DWORD ChannelOff = WorldOff + 8;
const DWORD TubiOff = 0x00002140; //83 ? ? ? ? ? 00 75 ? 83 7C ? ? 00 75 ? 8B
const DWORD GlobalDelayOff = TubiOff + 4;
 
const DWORD MapBase = 0x0199FD34; //A1 ? ? ? ? 8B 50 ? 83 C0
const DWORD LeftWallOff = 0x0000001C; //mov below MapBase
const DWORD TopWallOff = LeftWallOff + 4;
const DWORD RightWallOff = TopWallOff + 4;
const DWORD BottomWallOff = RightWallOff + 4;
 
const DWORD MapInfoBase = 0x019A7118; //8B 0D ? ? ? ? E8 ? ? ? ? 8B 0D ? ? ? ? 85 C9 ? ? ? ? ? ? E8
const DWORD MapIDOff = 0x00001378; //[Not Sure]
const DWORD MapCharXOff = 0x00000E6C; //8B 8F ? ? 00 00 ? E8 ? ? FF FF ? ? ? C2
const DWORD MapCharYOff = MapCharXOff + 4;
const DWORD NPCCountOff = MapCharXOff + 0x38;
 
const DWORD PeopleBase = 0x0199FEE0; //8B ? ? ? ? ? ? E8 ? ? ? ? ? ? ? ? 0F 84 ? ? ? ? 39
const DWORD PeopleCountOff = 0x00000018; //Second mov below PeopleBase
 
const DWORD ItemBase = 0x019A0BF8; //89 3D ? ? ? ? 8D 4E ? C7
const DWORD ItemCountOff = 0x00000014; //8B ? 24 ? 83 C1 ? 83 ? ? 77 ? 0F
const DWORD ItemIDOff = 0x0000108C; //89 A9 ? ? ? ? 8B ? 8B ? ? ? C6
 
const DWORD PortalBase = 0x019A70FC; //8B 3D ? ? ? ? 8B 47 ? 85 C0
const DWORD PortalCountOff = 0x0000001C; //8B ? 24 ? ? ? 8B 0D ? ? ? ? ? ? E8 ? ? ? ? 83

All Pointer + Offset No Tested!
If Got Wrong Please Post Comment Here.


Credit
Chubbz - AoB
Me - Update To MSEA

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