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Thread: Xenon Skill Build
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Xenon Skill Build
This build is only allowed to be posted in EllinForest.com and Southperry.net. It is not allowed to be posted anywhere else.
1st Job
: Pinpoint Salvo (4)
: Beam Spline (20)
: Propulsion Burst (10)
: Circuit Surge (20)
: Multilateral II (1)
: Radial Nerve (10)
Recommended
10. 1 Multilateral II (1, Automatic), 1 Beam Spline (1), 3 Propulsion Burst (3)
11. 3 Propulsion Burst (6)
12. 3 Propulsion Burst (9)
13. 1 Propulsion Burst (10), 2 Radial Nerve (2)
14. 3 Radial Nerve (5)
15. 3 Radial Nerve (8)
16. 2 Radial Nerve (10), 1 Circuit Surge (1)
17. 3 Circuit Surge (4)
18. 3 Circuit Surge (7)
19. 3 Circuit Surge (10)
20. 3 Circuit Surge (13)
21. 3 Circuit Surge (16)
22. 3 Circuit Surge (19)
23. 1 Circuit Surge (20), 2 Beam Spline (3)
24. 3 Beam Spline (6)
25. 3 Beam Spline (9)
26. 3 Beam Spline (12)
27. 3 Beam Spline (15)
28. 3 Beam Spline (18)
29. 2 Beam Spline (20), 1 Pinpoint Salvo (1)
30. 3 Pinpoint Salvo (4)
Early Pinpoint
10. 1 Multilateral II (1, Automatic), 1 Beam Spline (1), 3 Propulsion Burst (3)
11. 3 Propulsion Burst (6)
12. 3 Propulsion Burst (9)
13. 1 Propulsion Burst (10), 2 Pinpoint Salvo (2)
14. 2 Pinpoint Salvo (4), 1 Radial Nerve (1)
15. 3 Radial Nerve (4)
16. 3 Radial Nerve (7)
17. 3 Radial Nerve (10)
18. 3 Circuit Surge (3)
19. 3 Circuit Surge (6)
20. 3 Circuit Surge (9)
21. 3 Circuit Surge (12)
22. 3 Circuit Surge (15)
23. 3 Circuit Surge (18)
24. 2 Circuit Surge (20), 1 Beam Spline (2)
25. 3 Beam Spline (5)
26. 3 Beam Spline (8)
27. 3 Beam Spline (11)
28. 3 Beam Spline (14)
29. 3 Beam Spline (17)
30. 3 Beam Spline (20)
Summary:
Everything is maxed.
2nd Job
: Structural Integrity (5)
: Xenon Mastery (10)
: Multilateral III (1)
: Pinpoint Salvo Redesign A (4)
: Xenon Booster (10)
: Efficiency Streamline (10)
: Perspective Shift (20)
: Ion Thrust (15)
: Quicksilver: Flash (20)
: Quicksilver: Takeoff (20)
: Quicksilver: Concentrate (20)
30. 1 Multilateral III (1, automatic), 1 Quicksilver (1), 1 Ion Thrust (1), 1 Xenon Mastery (1)
31. 3 Xenon Mastery (4)
32. 1 Xenon Mastery (5), 2 Xenon Booster (2)
33. 1 Xenon Booster (3), 2 Xenon Mastery (7)
34. 3 Xenon Mastery (10)
35. 3 Structural Integrity (3)
36. 2 Structural Integrity (5), 1 Perspective Shift (1)
37. 3 Perspective Shift (4)
38. 3 Perspective Shift (7)
39. 3 Perspective Shift (10)
40. 3 Perspective Shift (13)
41. 3 Perspective Shift (16)
42. 3 Perspective Shift (19)
43. 1 Perspective Shift (20), 2 Efficiency Streamline (2)
44. 3 Efficiency Streamline (5)
45. 3 Efficiency Streamline (8)
46. 2 Efficiency Streamline (10), 1 Xenon Booster (4)
47. 3 Xenon Booster (7)
48. 3 Xenon Booster (10)
49. 3 Ion Thrust (4)
50. 3 Ion Thrust (7)
51. 3 Ion Thrust (10)
52. 3 Ion Thrust (13)
53. 1 Ion Thrust (14), 2 Quicksilver (3)
54. 3 Quicksilver (6)
55. 3 Quicksilver (9)
56. 3 Quicksilver (12)
57. 3 Quicksilver (15)
58. 3 Quicksilver (18)
59. 2 Quicksilver (20), 1 Pinpoint Salvo Redesign A (1)
60. 3 Pinpoint Salvo Redesign A (4)
Summary:
Everything is maxed except Ion Thrust at level 14.
3rd Job
: Pinpoint Salvo Redesign B (4)
: Gravity Pillar (20)
: Hybrid Defenses (20)
: Diagonal Chase (20)
: Manifest Projection (20)
: Combat Switch: Air Whip (20)
: Combat Switch: Explosion (20)
: Combat Switch: Fission (20)
: Multilateral IV (1)
: Triangulation (10)
: Aegis System (10)
: Emergency Resupply (5)
60. 1 Multilateral IV (1, automatic), Hybrid Defenses (1, automatic), 1 Combat Switch (1), 1 Diagonal Chase (1)
61. 1 Manifest Projection (1), 1 Aegis System (1), 1 Emergency Resupply (1)
62. 3 Emergency Resupply (4)
63. 1 Emergency Resupply (5), 2 Manifest Projection (3)
64. 3 Manifest Projection (6)
65. 3 Manifest Projection (9)
66. 3 Manifest Projection (12)
67. 3 Manifest Projection (15)
68. 3 Manifest Projection (18)
69. 2 Manifest Projection (20), 1 Hybrid Defenses (2)
70. 3 Hybrid Defenses (5)
71. 3 Hybrid Defenses (8)
72. 3 Hybrid Defenses (11)
73. 3 Hybrid Defenses (14)
74. 3 Hybrid Defenses (17)
75. 3 Hybrid Defenses (20)
76. 3 Combat Switch (4)
77. 3 Combat Switch (7)
78. 3 Combat Switch (10)
79. 3 Combat Switch (13)
80. 3 Combat Switch (16)
81. 3 Combat Switch (19)
82. 1 Combat Switch (20), 2 Aegis System (3)
83. 3 Aegis System (6)
84. 3 Aegis System (9)
85. 1 Aegis System (10), 2 Triangulation (2)
86. 3 Triangulation (5)
87. 3 Triangulation (8)
88. 2 Triangulation (10), 1 Diagonal Chase (2)
89. 3 Diagonal Chase (5)
90. 3 Diagonal Chase (8)
91. 3 Diagonal Chase (11)
92. 3 Diagonal Chase (14)
93. 3 Diagonal Chase (17)
94. 3 Diagonal Chase (20)
95. 3 Pinpoint Salvo Redesign B (3)
96. 1 Pinpoint Salvo Redesign B (4), 2 Gravity Pillar (2)
97. 3 Gravity Pillar (5)
98. 3 Gravity Pillar (8)
99. 3 Gravity Pillar (11)
100. 3 Gravity Pillar (14)
Summary:
Everything maxed but Gravity Pillar at 14.
4th Job
: Mecha Purge: Bombardment (30)
: Mecha Purge: Bombard (30)
: Mecha Purge: Snipe (30)
: Hypogram Field: Support (30)
: Hypogram Field: Force Field (30)
: Hypogram Field: Penetrate (30)
: Xenon Expert (30)
: Instant Shock (30)
: Beam Dance (30)
: OOPArt Code (30)
: Offensive Matrix (30)
: Temporal Pod (1)
: Multilateral V (1)
: Multilateral VI (1)
: Pinpoint Salvo Perfect Design (4)
: Maple Warrior (30)
: Hero's Will (5)
100. 1 Multilateral V (1, automatic), 1 Temporal Pod (1, automatic), 1 Instant Shock (1), 1 Beam Dance (1), 1 Mecha Purge (1)
101. 1 Hypogram Field (1), 1 Xenon Expert (1), 1 OOPArt Code (1)
102. 3 Xenon Expert (4)
103. 3 Xenon Expert (7)
104. 3 Xenon Expert (10)
105. 3 Xenon Expert (13)
106. 3 Xenon Expert (16)
107. 3 Xenon Expert (19)
108. 3 Xenon Expert (22)
109. 3 Xenon Expert (25)
110. 3 Xenon Expert (28)
111. 2 Xenon Expert (30), 1 Mecha Purge (2)
112. 3 Mecha Purge (5)
113. 3 Mecha Purge (8)
114. 3 Mecha Purge (11)
115. 3 Mecha Purge (14)
116. 3 Mecha Purge (17)
117. 3 Mecha Purge (20)
118. 3 Mecha Purge (23)
119. 3 Mecha Purge (26)
120. 3 Mecha Purge (29)
121. 1 Mecha Purge (30), 2 Offensive Matrix (2)
122. 3 Offensive Matrix (5)
123. 3 Offensive Matrix (8)
124. 3 Offensive Matrix (11)
125. 3 Offensive Matrix (14)
126. 3 Offensive Matrix (17)
127. 3 Offensive Matrix (20)
128. 3 Offensive Matrix (23)
129. 3 Offensive Matrix (26)
130. 3 Offensive Matrix (29)
131. 1 Offensive Matrix (30), 2 OOPArt Code (3)
132. 3 OOPArt Code (6)
133. 3 OOPArt Code (9)
134. 3 OOPArt Code (12)
135. 3 OOPArt Code (15)
136. 3 OOPArt Code (18)
137. 3 OOPArt Code (21)
138. 3 OOPArt Code (24)
139. 3 OOPArt Code (27)
140. 3 OOPArt Code (30)
141. 3 Maple Warrior (3)
142. 3 Maple Warrior (6)
143. 3 Maple Warrior (9)
144. 3 Maple Warrior (12)
145. 3 Maple Warrior (15)
146. 3 Maple Warrior (18)
147. 3 Maple Warrior (21)
148. 3 Maple Warrior (24)
149. 3 Maple Warrior (27)
150. 3 Maple Warrior (30)
151. 3 Instant Shock (4)
152. 3 Instant Shock (7)
153. 3 Instant Shock (10)
154. 3 Instant Shock (13)
155. 3 Instant Shock (16)
156. 3 Instant Shock (19)
157. 3 Instant Shock (22)
158. 3 Instant Shock (25)
159. 3 Instant Shock (28)
160. 2 Instant Shock (30), 1 Beam Dance (2)
161. 3 Beam Dance (5)
162. 3 Beam Dance (8)
163. 3 Beam Dance (11)
164. 3 Beam Dance (14)
165. 3 Beam Dance (17)
166. 3 Beam Dance (20)
167. 3 Beam Dance (23)
168. 3 Beam Dance (26)
169. 3 Beam Dance (29)
170. 1 Beam Dance (30), 2 Hypogram Field (3)
171. 3 Hypogram Field (6)
172. 3 Hypogram Field (9)
173. 3 Hypogram Field (12)
174. 3 Hypogram Field (15)
175. 3 Hypogram Field (18)
176. 3 Hypogram Field (21)
177. 3 Hypogram Field (24)
178. 3 Hypogram Field (27)
179. 3 Hypogram Field (30)
180. 3 Hero's Will (3)
181. 2 Hero's Will (5), 1 Pinpoint Salvo Perfect Design (1)
182. 3 Pinpoint Salvo Perfect Design (4)
183. 3 Extra SP (3)
184. 3 Extra SP (6)
185. 3 Extra SP (9)
186. 3 Extra SP (12)
187. 3 Extra SP (15)
188. 3 Extra SP (18)
189. 3 Extra SP (21)
190. 3 Extra SP (24)
191. 3 Extra SP (27)
192. 3 Extra SP (30)
193. 3 Extra SP (33)
194. 3 Extra SP (36)
195. 3 Extra SP (39)
196. 3 Extra SP (42)
197. 3 Extra SP (45)
198. 3 Extra SP (48)
199. 3 Extra SP (51)
200. 1 Multilateral VI (1), 2 Extra SP (53)
Summary:
Everything is maxed with 53 left over SP.
Hyper
Commons
: Hyper Physical Guard [165][S]
: Hyper Magical Guard [174][S]
: Hyper Speed [152][S]
: Hyper Jump [146][S]
: Hyper Critical Rate [198][S]
: Hyper Accuracy [158][S]
: Hyper Dexterity [140][S]
: Hyper Intelligence [140][S]
: Hyper Strength [140][S]
: Hyper Luck [140][S]
: Hyper Max Heart Point [192][S]
: Hyper Max Magic Point [186][S]
: Hyper Max Demon Force [180][S]
Passives
: Beam Dance - Reinforce [162][P]
: Beam Dance - Blur [143][P]
: Beam Dance - Spread [183][P]
: Mecha Purge - Reinforce [149][P]
: Mecha Purge - Guardbreak [168][P]
: Mecha Purge - Spread [183][P]
: Hypogram Field - Speed [177][P]
: Hypogram Field - Persist [195][P]
: Hypogram Field - Reinforce [155][P]
Actives
: Amaranth Generator [150][A]
: Entangling Lash [170][A]
: Orbital Cataclysm [200][A]
140. 1 Hyper Dexterity or Hyper Luck or Hyper Strength, 1 Extra PP (1)
149. 1 Mecha Purge - Reinforce
150. 1 Hyper Dexterity or Hyper Luck or Hyper Strength, 1 Amaranth Generator
160. 1 Hyper Dexterity or Hyper Luck or Hyper Strength, 1 Extra PP (1)
162. 1 Beam Dance - Reinforce
170. 1 Extra SP (1), 1 Entangling Lash
180. 1 Extra PP (1)
183. 1 Beam Dance - Spread
186. 1 Hyper Max Heart Point
190. 1 Extra SP (1), 1 Extra PP (1)
198. 1 Hyper Critical Rate
200. 1 Hyper Max Magic Point, 1 Extra PP (2), 1 Orbital Cataclysm
Once you get your essentials out of the way (Hyper DEX, LUK, STR) you use your PP for Reinforce skills and the single Spread. Other core common Hypers to get are critical rate, max HP and max MP. This leaves you with 2 Extra PP to put into whatever you feel is best for you.
Credit
Locked of Southperry/Rapptz of EllinForest
JoeTang for I don't know.
Arrg for pointing out some errors in my assumptions and mistakes.
Southperry for this thread's hosting costs.
You for reading
Suggestions are welcome.Last edited by Locked; 2013-06-26 at 06:36 PM. Reason: v2.0
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Re: Xenon Skill Build
If you're not hardcore bossing, I'd go for OOPArt Code over Offensive Matrix, simply because the passive +40all is so OP compared to 30%ignoredef. Again we're talking about a 14.8% (decreases with increasing item build) increase in damage based on base mainstat and passive +all, so a rough breakeven point is when fighting bosses/mobs with 30%pdr (sounds like Aswan; marginal fractional damage increase also decreases with item build), and anything higher than 30%pdr means you should go for Offensive Matrix.
If you're a hardcore bosser, then I think Hologram Graffiti would be a better choice over Blade Dancing because it bypasses Damage Reflect.
Hadriel -
Re: Xenon Skill Build
After playing it, I think Rockets in first job are quite good. They're rarely justified in 2nd job since Concentration has such a long range though, but you can use them like potions (any time), but damn do they lag like potions on KMS.
Sudden Propel is most definitely overpowered and should be maxed first.
My own Xenon is retardedly strong with a higher clean range at 76 than my 12x Demon Avenger. I'm not really liking Split, and Pillar Scramble for what they're meant to do. Anything that could live through a Pillar Scramble + Split means I'm missing on it. It's very ineffective. Similar to Angelic Buster's Land Crash + Falling Stars. Not many things lived through the Land Crash, and if they did it's probably because you missed. The Falling Star would either OHKO them or miss, with or without the air damage bonus in most cases after you put points into it.
Split is identical to Mercedes' Leap Tornado, except that you can't macro it so doing two in one jump is difficult if you don't have autofire. Diagonal Chase and Leap only allow you to follow up with one Split, unlike Rolling Moonsault/Legendary Spear. Diagonal Chase is also terrible for rushing since it brings you up platforms, and most maps have those. But at the same time, Split or Explosion are likely strong enough to OHKO and rushing is pointless, or the extra hits are what you need to kill things. Ion Thrusters are still probably the best way to take care of large packs of monsters anyways... -
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Re: Xenon Skill Build
How does Rockets actually work? The skill extraction data seems to imply that it's a counter-type skill...? Or is similar to Kaiser's Tempest Blades [except it chews your Energy and you sacrifice subsequent damage]?
I'd also go for a single point in Incline Power right at the start since it has such a good duration and decent WA buff. I would also agree that Sudden Propel > Radial Nerve.
Ion Thrusters => crazy for Aswan =P
Hadriel -
Re: Xenon Skill Build
y u lie!
Originally Posted by Locked
I'm missing 1 SP in 2nd job.
3rd job also only has 1 skill that automatically gets a point, with 3 SP free. You have two skills automatic and 3 points free. -
Re: Xenon Skill Build
Fixed assumptions, typoes, some order of importance, etc.
Thank you Steve (@Arrg; ) for helping.
Edit:
Fixed more assumptions and order of importance.Last edited by Locked; 2013-01-03 at 05:39 PM.
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Re: Xenon Skill Build
You just push the rocket button and rockets shoot out and hit things in front of you. The delay appears to be like a potion. You can walk, attack, etc. while spamming these things but it's laggy on KMS. It autoacquires up to four targets, but if there isn't four, the four rockets will hit whatever number there is. Sometimes, it will still attack things behind you if they're close enough. The great thing is it's fast and there's almost no use for Energy in 1st job. Incline Power is rather useless since you can most likely OHKO without it. It's especially good for the stronger characters who can OHKO with a 50% damage attack. Otherwise, it's a skill used later on if you're at max energy, just so you're not wasting time recharging energy when you're already 10/10 or 15/15. I think they were afraid of the same type of problem in later job levels though, where someone could spend 10/10 energy to OHKO 40 monsters, or 15/15 energy to OHKO 60 monsters. I would have liked to be able to shoot more rockets with each enhancement, but then I think of the people who are dealing double my damage or more and I cringe.
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Re: Xenon Skill Build
Hmm does sound like what I was thinking, like Kaiser's Tempest Blades. Interesting skill, very handy.
That is true, but for average/unfunded people like me, 11WA is a lot compared to 10%all at level 20-ish. But then again you're likely to be 1HKO-ing anyway since this is Xenon afterall...
Hadriel -
Re: Xenon Skill Build
Energy Sword is 1H or 2H?
Only reason I ask is because Guns are strangely 2H...Last edited by Problem.; 2013-02-06 at 06:37 PM.
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Re: Xenon Skill Build
we're referring to a 14.8% improve in harm depending on platform main stat and inactive +all, so a difficult breakeven factor is when battling bosses/mobs with 30%pdr and anything greater than 30%pdr indicates you should go for Unpleasant Matrix.
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Re: Xenon Skill Build
Changed a few errors, changed all names to the new GMS ones found in String.wz/Skill.img and added Hyper skill info/build.
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Re: Xenon Skill Build
"This build is only allowed to be posted in EllinForest.com and Southperry.net. It is not allowed to be posted anywhere else. "
... how does one get the rights to a build? What if I come up with the same build by myself, because it's actually good? And what will happen if I post it elsewhere? -
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Re: Xenon Skill Build
Thanks for the guide :D
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Re: Xenon Skill Build
Bumping this because it's difficult to find (only by searching) and really should be stickied.
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