{lang: 'en-US'}

Updated on 14-May-25

Demon Avenger Skill Build


Demon Avenger

Demon Avenger uses HP as its primary stat and Strength as its secondary stat. No other stats affect its damage. Autoassign will put all your points into HP. You gain 30 HP per AP. Your damage will be affected by your max HP and remaining HP. It will be at its lowest at 70% HP, and highest at 100% HP. Demon Avenger's Mastery is 20% like all other melee classes.

The damage formula is approximately:
[MaxHP / 9 + STR] * 1.3 * WA / 100

This has been tested to be accurate to within 0.1% at reasonably high levels.
[CurrentHP / 9 + STR] * 1.3 * WA / 100

is the damage formula used when HP is below 100% but above 70%. If your current HP is lower than 70%, whatever HP you have at 70% is used instead.

The Exceed System consists of the following skills:
Exceed Skills
Exceed Overload
Release Overload

Whenever you use an Exceed Skill, you will gain a buff for that skill, increasing its stage. When you stop attacking, this buff lasts about 10 seconds before disappearing. As long as you keep attacking, this buff will continue to refresh. Using an Exceed Skill five times will increase its stage to its max of 5. The skill will have a purple effect now, and increased effectiveness of some sort. Using a different Exceed Skill will reset the buff for the current Exceed Skill. Thus, you can only spam one type of Exceed Skill at a time.
Each time you use an Exceed Skill, your Exceed Overload debuff will increase by one stack up to a max of 20. The higher your Exceed Overload debuff, the less HP you will recover from Life Absorb. When you have 20 Overload, you can use Release Overload. This will reset your Exceed Overload debuff, but will also remove any Exceed Skill stage you have. Having Release Overload active is important as it increases your Max HP and thus your damage. It also recovers your HP to full at max level.

 First Job

 Exceed: Double Slash [20]
 Overload Release [20]
 Life Sap [10]
 Demonic Veracity [15]
Code:
 Exceed: Double Slash [1], Overload Release [1], Life Sap [1]
 10: +2 Demonic Veracity [2]
 11: +3 Demonic Veracity [5]
 12: +3 Demonic Veracity [8]
 13: +3 Demonic Veracity [11]
 14: +3 Demonic Veracity [14]
 15: +1 Demonic Veracity [15], +2 Overload Release [3]
 16: +3 Overload Release [6]
 17: +3 Overload Release [9]
 18: +3 Overload Release [12]
 19: +3 Overload Release [15]
 20: +3 Overload Release [18]
 21: +2 Overload Release [20], +1 Life Sap [2]
 22: +3 Life Sap [5]
 23: +3 Life Sap [8]
 24: +2 Life Sap [10], +1 Exceed: Double Slash [2]
 25: +3 Exceed: Double Slash [5]
 26: +3 Exceed: Double Slash [8]
 27: +3 Exceed: Double Slash [11]
 28: +3 Exceed: Double Slash [14]
 29: +3 Exceed: Double Slash [17]
 30: +3 Exceed: Double Slash [20]
In first job, you should honestly be OHKOing everything you don't miss on with your single point in Double Slash. If you don't, you could put points into Double Cross until you do. You should also be leveling faster than you can spend your HP. If you really need to recover HP, there's potions, or you can use Double Slash against the air 20 times and then use your one point of Overload Release to recover 24%. Life Sap is very negligible in this case since monsters deal so little damage, and you spend so much to attack compared to what you recover. That being said, mobility will help you the most at the beginning. Double Cross has pretty good range, but it is relatively slow compared to other classes, especially if you reset its Exceed Stage with Overload Release often.

tl;dr:
  1. Max Demonic Veracity
  2. Max Overload Release
  3. Max Life Sap
  4. Max Exceed: Double Slash
All skills maxed.


 Second Job

 Exceed: Demon Strike [20]
 Bat Swarm [20]
 Battle Pact [10]
 Abyssal Connection [20]
 Unbreakable Steel [10]
 Desperado Mastery [10]
 Rage Within [5]
Code:
 30: +1 Exceed: Demon Strike [1], +1 Bat Swarm [1], +2 Abyssal Connection [2]
 31: +3 Abyssal Connection [5]
 32: +3 Abyssal Connection [8]
 33: +3 Abyssal Connection [11]
 34: +3 Abyssal Connection [14]
 35: +3 Abyssal Connection [17]
 36: +3 Abyssal Connection [20]
 37: +3 Desperado Mastery [3]
 38: +3 Desperado Mastery [6]
 39: +3 Desperado Mastery [9]
 40: +1 Desperado Mastery [10], +2 Unbreakable Steel [2]
 41: +3 Unbreakable Steel [5]
 42: +3 Unbreakable Steel [8]
 43: +2 Unbreakable Steel [10], +1 Rage Within [1]
 44: +3 Rage Within [4]
 45: +1 Rage Within [5], +2 Bat Swarm [3]
 46: +3 Bat Swarm [6]
 47: +3 Bat Swarm [9]
 48: +3 Bat Swarm [12]
 49: +3 Bat Swarm [15]
 50: +3 Bat Swarm [18]
 51: +2 Bat Swarm [20], +1 Exceed: Demon Strike [2]
 52: +3 Exceed: Demon Strike [5]
 53: +3 Exceed: Demon Strike [8]
 54: +3 Exceed: Demon Strike [11]
 55: +3 Exceed: Demon Strike [14]
 56: +3 Exceed: Demon Strike [17]
 57: +2 Exceed: Demon Strike [19], +1 Demon Booster [1]
 58: +3 Demon Booster [4]
 59: +3 Demon Booster [7]
 60: +3 Demon Booster [10]
Demon Strike is probably the single most overpowered second job skill in the game. It does four hits, so you'd be very unlucky to miss a monster completely. It's best used on maps with flat platforms where you OHKO so you don't have to backtrack. Since this skill deals four hits, it has already very stable damage, leading to less usefulness from having earlier Mastery. Abyssal Connection provides a sizeable boost in damage with 40 WATK and increases the limit to what you can OHKO. If you have over 100 WATK, Desperado Mastery technically provides a higher increase in damage for 10 points. Unbreakable Steel provides a good increase in defense. Rage Within gives a little bit less, and STR adds some damage as well. If you're already taking 1 damage, add points into Bat Swarm earlier.

Bat Swarm at a single level should be able to OHKO or 2HKO things around your level. It attacks at 330ms, and covers 1800% range. It can be difficult to manage it against a single target boss when using Demon Strike however. It covers a significant amount of distance, and is very unlikely to hit its attack limit until 3rd job. It should be maxed instead of Demon Strike, since Demon Strike is useless in 3rd job, whereas Bat Swarm will always be useful on maps with flat platforms.

Any flat map with few platforms is a good training area. Chryse in particular has the two platforms where Bat Swarm can hit both of from the bottom. Roids would be viable near the end of 2nd job if you can hit often enough.

Demon Strike has a spam delay that is very small. Regardless, Booster cannot cut spam delays, so attack speed will only increase the amount of distance you can walk before using another Demon Strike. Booster is thus only truly useful for Double Cross and activating Bat Swarm at this point, but is important for everything else later on.

tl;dr:
  1. 1 Demon Strike, 1 Bat Swarm
  2. Max Abyssal Connection
  3. Max Desperado Mastery
  4. Max Unbreakable Steel
  5. Max Rage Within
  6. Max Bat Swarm
  7. 19 Demon Strike
  8. Max Battle Pact
All skills maxed except Demon Strike [19].


 Third Job

 Exceed: Lunar Slash [20]
 Vitality Veil [20]
 Shield Charge [20]
 Ward Evil [20]
 Diabolic Recovery [20]
 Pain Dampener [20]
 Advanced Life Sap [5]
Code:
 60: +1 Exceed: Lunar Slash [1], +1 Vitality Veil [1], +1 Shield Charge [1], +1 Pain Dampener [1]
 61: +3 Diabolic Recovery [3]
 62: +3 Diabolic Recovery [6]
 63: +3 Diabolic Recovery [9]
 64: +3 Diabolic Recovery [12]
 65: +3 Diabolic Recovery [15]
 66: +3 Diabolic Recovery [18]
 67: +2 Diabolic Recovery [20], +1 Pain Dampener [2]
 68: +3 Pain Dampener [5]
 69: +3 Pain Dampener [8]
 70: +3 Pain Dampener [11]
 71: +3 Exceed: Lunar Slash [4]
 72: +3 Exceed: Lunar Slash [7]
 73: +3 Exceed: Lunar Slash [10]
 74: +3 Exceed: Lunar Slash [13]
 75: +3 Exceed: Lunar Slash [16]
 76: +3 Exceed: Lunar Slash [19]
 77: +1 Exceed: Lunar Slash [20], +2 Advanced Life Sap [2]
 78: +3 Advanced Life Sap [5]
 79: +3 Pain Dampener [14]
 80: +3 Pain Dampener [17]
 81: +3 Pain Dampener [20]
 82: +3 Ward Evil [3]
 83: +3 Ward Evil [6]
 84: +3 Ward Evil [9]
 85: +3 Ward Evil [12]
 86: +3 Ward Evil [15]
 87: +3 Ward Evil [18]
 88: +2 Ward Evil [20], +1 Vitality Veil [2]
 89: +3 Vitality Veil [5]
 90: +3 Vitality Veil [8]
 91: +3 Vitality Veil [11]
 92: +3 Vitality Veil [14]
 93: +3 Vitality Veil [17]
 94: +3 Vitality Veil [20]
 95: +3 Shield Charge [4]
 96: +3 Shield Charge [7]
 97: +3 Shield Charge [10]
 98: +3 Shield Charge [13]
 99: +3 Shield Charge [16]
100: +3 Shield Charge [19]
Lunar Slash has really good range and damage, even at level 1. Shield Charge is for the single point of utility. It's very situation when you'd want to actually charge things though. Very map dependent. Vitality Veil is really only good for the HP Recovery, since it kills things so fast and then you stop and wait for the long cooldown. Pain Dampener has two uses. One is the Overload reduction, and the other is the Exceed Skill damage boost. The reduction stays the same from 1~10, and 11~20, so you'll see me use the breakpoints in this build there.
Diabolic Recovery provides a +40% HP boost. This will increase your damage by a decent amount (significantly less than 40%). The most important aspect of Diabolic Recovery is the 5% HP every 4 seconds. With this active, you will never need to use potions regardless of where you train. Pain Dampener at 11 provides a bit more reduction to Overload's reduction.
Lunar Slash itself gains a 1.46x increase from 1~20, compared to 1.2x increase of Ease Exceed Overload's 1~20, so if all you're looking for is damage instead of survivability, max Lunar Slash first. Advanced Life Sap increases your HP recovered per monster to 10%.
Ward Evil helps with damage reduction, which means you'll have higher HP longer, resulting in more time between Overload Releases keeping your damage relatively high. You'll likely not be anywhere that has status effects though, but it does provide resistance.
Vitality Veil has some niche uses depending on the map, but it's usually faster just to use Lunar Slash. Shield Charge has some even more niche uses. You can rush a dense platform, and then Bat Swarm them to keep your mobility up. I found it particularly useful to do this at Dual Ghost Pirates' bottom platform. Shield Charge is the skill left unmaxed as it's the least significant.

I went to Red Nose Pirates 3 at around 75 and was 3~4HKOing with level 1 Lunar Slash. Moved to DGP at around 90 since I started killing faster than spawn. I've only ever used potions to see what my max damage was.

tl;dr:
  1. 1 Exceed: Lunar Slash, Vitality Veil, Shield Charge, Pain Dampener
  2. Max Diabolic Recovery
  3. 11 Pain Dampener
  4. Max Lunar Slash
  5. Max Advanced Life Sap
  6. Max Pain Dampener
  7. Max Ward Evil
  8. Max Vitality Veil
  9. 19 Shield Charge
All skills are maxed except Shield Charge [19]


 Fourth Job

 Exceed: Execution [30]
 Nether Shield [30]
 Nether Slice [30]
 Blood Imprison [20]
 Overwhelming Power [30]
 Defense Expertise [30]
 Advanced Desperado Mastery [30]
 Infernal Exceed [20]
 Maple Warrior [30]

Code:
100: +1 Exceed: Execution [1], +1 Advanced Desperado Mastery [1], +1 Nether Shield [1], +1 Defense Expertise [1]
101: +1 Nether Slice [1], +1 Blood Imprison [1], +1 Infernal Exceed [1]
102: +3 Exceed: Execution [4]
103: +3 Exceed: Execution [7]
104: +3 Exceed: Execution [10]
105: +3 Exceed: Execution [13]
106: +3 Exceed: Execution [16]
107: +3 Exceed: Execution [19]
108: +3 Exceed: Execution [22]
109: +3 Exceed: Execution [25]
110: +3 Exceed: Execution [28]
111: +2 Exceed: Execution [30], +1 Overwhelming Power [1]
112: +3 Overwhelming Power [4]
113: +3 Overwhelming Power [7]
114: +3 Overwhelming Power [10]
115: +3 Overwhelming Power [13]
116: +3 Overwhelming Power [16]
117: +3 Overwhelming Power [19]
118: +3 Overwhelming Power [22]
119: +3 Overwhelming Power [25]
120: +3 Overwhelming Power [28]
121: +2 Overwhelming Power [30], +1 Advanced Desperado Mastery [2]
122: +3 Advanced Desperado Mastery [5]
123: +3 Advanced Desperado Mastery [8]
124: +3 Advanced Desperado Mastery [11]
125: +3 Advanced Desperado Mastery [14]
126: +3 Advanced Desperado Mastery [17]
127: +3 Advanced Desperado Mastery [20]
128: +3 Advanced Desperado Mastery [23]
129: +3 Advanced Desperado Mastery [26]
130: +3 Advanced Desperado Mastery [29]
131: +1 Advanced Desperado Mastery [30], +2 Infernal Exceed [2]
132: +3 Infernal Exceed [5]
133: +3 Infernal Exceed [8]
134: +3 Infernal Exceed [11]
135: +3 Infernal Exceed [14]
136: +3 Infernal Exceed [17]
137: +3 Infernal Exceed [20], +1 Defense Expertise [2]
138: +3 Defense Expertise [5]
139: +3 Defense Expertise [8]
140: +3 Defense Expertise [11]
141: +3 Defense Expertise [14]
142: +3 Defense Expertise [17]
143: +3 Defense Expertise [20]
144: +3 Defense Expertise [23]
145: +3 Defense Expertise [26]
146: +3 Defense Expertise [29]
147: +1 Defense Expertise [30], +2 Nether Slice [3]
148: +3 Nether Slice [6]
149: +3 Nether Slice [9]
150: +3 Nether Slice [12]
151: +3 Nether Slice [15]
152: +3 Nether Slice [18]
153: +3 Nether Slice [21]
154: +3 Nether Slice [24]
155: +3 Nether Slice [27]
156: +3 Nether Slice [30]
157: +3 Blood Imprison [4]
158: +3 Blood Imprison [7]
159: +3 Blood Imprison [10]
160: +3 Blood Imprison [13]
161: +3 Blood Imprison [16]
162: +3 Blood Imprison [19]
163: +1 Blood Imprison [20], +2 Nether Shield [3]
164: +3 Nether Shield [6]
165: +3 Nether Shield [9]
166: +3 Nether Shield [12]
167: +3 Nether Shield [15]
168: +3 Nether Shield [18]
169: +3 Nether Shield [21]
170: +3 Nether Shield [24]
171: +3 Nether Shield [27]
172: +3 Nether Shield [30]
173: +3 Maple Warrior [3]
174: +3 Maple Warrior [6]
175: +3 Maple Warrior [9]
176: +3 Maple Warrior [12]
177: +3 Maple Warrior [15]
178: +3 Maple Warrior [18]
179: +3 Maple Warrior [21]
180: +3 Maple Warrior [24]
181: +3 Maple Warrior [27]
182: +3 Maple Warrior [30]
183: +3 Extra [3]
184: +3 Extra [6]
185: +3 Extra [9]
186: +3 Extra [12]
187: +3 Extra [15]
188: +3 Extra [18]
189: +3 Extra [21]
190: +3 Extra [24]
191: +3 Extra [27]
192: +3 Extra [30]
193: +3 Extra [33]
194: +3 Extra [36]
195: +3 Extra [39]
196: +3 Extra [42]
197: +3 Extra [45]
198: +3 Extra [48]
199: +3 Extra [51]
200: +3 Extra [54]
Execution is your primary attack in 4th job. Nether Slice is actually completely useless until it is maxed. 1 point is for pomegranates and giggles, honestly. Overwhelming Power provides the next highest increase in damage after Execution. Then Advanced Desperado Mastery. Defense Expertise provides the same bonus as Nether Slice but is passive. Nether Slice will help party members at bosses, but on regular monsters it may not be worthwhile since you need to use it each time they spawn. Blood Imprison is Dark Bind. If you don't need Dark Bind, get Nether Shield first. Nether Shield is actually a 1.14x increase in overall damage output after maxing it compared to 1 point. If you don't boss, Nether Shield comes before Defense Expertise and Nether Slice as well.

If you need to hit more targets than Execution can, use Lunar Slash. Nether Slice is too pomegranatety. Nether Shield is useful, but you have to be careful not to kill the monster it's targeting, or it will disappear immediately.

tl;dr:
  1. 1 Exceed: Execution, Advanced Desperado Mastery, Nether Shield, Defense Expertise
  2. 1 Blood Imprison, Nether Slice, Enhance Exceed
  3. Max Exceed: Execution
  4. Max Overwhelming Power
  5. Max Advanced Desperado Mastery
  6. Max Infernal Exceed
  7. Max Defense Expertise
  8. Max Nether Slice
  9. Max Blood Imprison
  10. Max Nether Shield
  11. Max Maple Warrior
  12. 54 Extra Points


 Hyper Skills

 Exceed - Reinforce [143]
 Exceed - Reduce Overload [162]
 Exceed - Opportunity [183]
 Ward Evil - Harden [149]
 Ward Evil - Immunity Enhance 1 [189]
 Ward Evil - Immunity Enhance 2 [168]
 Nether Shield - Reinforce [155]
 Nether Shield - Spread [177]
 Nether Shield - Range [195]
 Thousand Swords [170]
 For Liberty [200]
 Forbidden Contract [150]

Reduce Overload reduces your max Overload count. Nether Shield - Spread makes you hit up to four monsters, but only two Shields can hit a single target still.

If you're aiming for pure damage, Exceed - Reinforce, Opportunity, and Nether Shield - Reinforce, Extra Target.

Thousand Swords isn't actually beneficial to %/s or hits/s.

 KMS Names

 First Job

 Exceed: Double Cross [20]
 Release Overload [20]
 Absorb Life [10]
 Demonic Sharpness [15]
Code:
 Exceed: Double Cross [1], Release Overload [1], Absorb Life [1]
 10: +2 Demonic Sharpness [2]
 11: +3 Demonic Sharpness [5]
 12: +3 Demonic Sharpness [8]
 13: +3 Demonic Sharpness [11]
 14: +3 Demonic Sharpness [14]
 15: +1 Demonic Sharpness [15], +2 Release Overload [3]
 16: +3 Release Overload [6]
 17: +3 Release Overload [9]
 18: +3 Release Overload [12]
 19: +3 Release Overload [15]
 20: +3 Release Overload [18]
 21: +2 Release Overload [20], +1 Absorb Life [2]
 22: +3 Absorb Life [5]
 23: +3 Absorb Life [8]
 24: +2 Absorb Life [10], +1 Exceed: Double Cross [2]
 25: +3 Exceed: Double Cross [5]
 26: +3 Exceed: Double Cross [8]
 27: +3 Exceed: Double Cross [11]
 28: +3 Exceed: Double Cross [14]
 29: +3 Exceed: Double Cross [17]
 30: +3 Exceed: Double Cross [20]
In first job, you should honestly be OHKOing everything you don't miss on with your single point in Double Cross. If you don't, you could put points into Double Cross until you do. You should also be leveling faster than you can spend your HP. If you really need to recover HP, there's potions, or you can use Double Cross against the air 20 times and then use your one point of Release Overload to recover 24%. Absorb Life is very negligible in this case since monsters deal so little damage, and you spend so much to attack compared to what you recover. That being said, mobility will help you the most at the beginning. Double Cross has pretty good range, but it is relatively slow compared to other classes, especially if you reset its Exceed Stage with Release Overload often.

tl;dr:
  1. Max Demonic Sharpness
  2. Max Release overload
  3. Max Absorb Life
  4. Max Exceed: Double Cross
All skills maxed.


 Second Job

 Exceed: Demon Strike [20]
 Bat Swarm [20]
 Desperado Booster [10]
 Abyssal Rage [20]
 Solid Will [10]
 Desperado Mastery [10]
 Inner Strength [5]
Code:
 30: +1 Exceed: Demon Strike [1], +1 Bat Swarm [1], +2 Abyssal Rage [2]
 31: +3 Abyssal Rage [5]
 32: +3 Abyssal Rage [8]
 33: +3 Abyssal Rage [11]
 34: +3 Abyssal Rage [14]
 35: +3 Abyssal Rage [17]
 36: +3 Abyssal Rage [20]
 37: +3 Desperado Mastery [3]
 38: +3 Desperado Mastery [6]
 39: +3 Desperado Mastery [9]
 40: +1 Desperado Mastery [10], +2 Solid Will [2]
 41: +3 Solid Will [5]
 42: +3 Solid Will [8]
 43: +2 Solid Will [10], +1 Inner Strength [1]
 44: +3 Inner Strength [4]
 45: +1 Inner Strength [5], +2 Bat Swarm [3]
 46: +3 Bat Swarm [6]
 47: +3 Bat Swarm [9]
 48: +3 Bat Swarm [12]
 49: +3 Bat Swarm [15]
 50: +3 Bat Swarm [18]
 51: +2 Bat Swarm [20], +1 Exceed: Demon Strike [2]
 52: +3 Exceed: Demon Strike [5]
 53: +3 Exceed: Demon Strike [8]
 54: +3 Exceed: Demon Strike [11]
 55: +3 Exceed: Demon Strike [14]
 56: +3 Exceed: Demon Strike [17]
 57: +2 Exceed: Demon Strike [19], +1 Demon Booster [1]
 58: +3 Demon Booster [4]
 59: +3 Demon Booster [7]
 60: +3 Demon Booster [10]
Demon Strike is probably the single most overpowered second job skill in the game. It does four hits, so you'd be very unlucky to miss a monster completely. It's best used on maps with flat platforms where you OHKO so you don't have to backtrack. Since this skill deals four hits, it has already very stable damage, leading to less usefulness from having earlier Mastery. Abyssal Rage provides a sizeable boost in damage with 40 WATK and increases the limit to what you can OHKO. If you have over 100 WATK, Desperado Mastery technically provides a higher increase in damage for 10 points. Solid Will provides a good increase in defense. Inner Strength gives a little bit less, and STR adds some damage as well. If you're already taking 1 damage, add points into Bat Swarm earlier.

Bat Swarm at a single level should be able to OHKO or 2HKO things around your level. It attacks at 330ms, and covers 1800% range. It can be difficult to manage it against a single target boss when using Demon Strike however. It covers a significant amount of distance, and is very unlikely to hit its attack limit until 3rd job. It should be maxed instead of Demon Strike, since Demon Strike is useless in 3rd job, whereas Bat Swarm will always be useful on maps with flat platforms.

Any flat map with few platforms is a good training area. Chryse in particular has the two platforms where Bat Swarm can hit both of from the bottom. Roids would be viable near the end of 2nd job if you can hit often enough.

Demon Strike has a spam delay that is very small. Regardless, Booster cannot cut spam delays, so attack speed will only increase the amount of distance you can walk before using another Demon Strike. Booster is thus only truly useful for Double Cross and activating Bat Swarm at this point, but is important for everything else later on.

tl;dr:
  1. 1 Demon Strike, 1 Bat Swarm
  2. Max Abyssal Rage
  3. Max Desperado Mastery
  4. Max Solid Will
  5. Max Inner Strength
  6. Max Bat Swarm
  7. 19 Demon Strike
  8. Max Desperado Booster
All skills maxed except Demon Strike [19].


 Third Job

 Exceed: Moonlight Slash [20]
 Inhale Vitality [20]
 Shield Charge [20]
 Refract Evil [20]
 Diabolic Recovery [20]
 Ease Exceed Pain [20]
 Advanced Absorb Life [5]
Code:
 60: +1 Exceed: Moonlight Slash [1], +1 Inhale Vitality [1], +1 Shield Charge [1], +1 Ease Exceed Pain [1]
 61: +3 Diabolic Recovery [3]
 62: +3 Diabolic Recovery [6]
 63: +3 Diabolic Recovery [9]
 64: +3 Diabolic Recovery [12]
 65: +3 Diabolic Recovery [15]
 66: +3 Diabolic Recovery [18]
 67: +2 Diabolic Recovery [20], +1 Ease Exceed Pain [2]
 68: +3 Ease Exceed Pain [5]
 69: +3 Ease Exceed Pain [8]
 70: +3 Ease Exceed Pain [11]
 71: +3 Exceed: Moonlight Slash [4]
 72: +3 Exceed: Moonlight Slash [7]
 73: +3 Exceed: Moonlight Slash [10]
 74: +3 Exceed: Moonlight Slash [13]
 75: +3 Exceed: Moonlight Slash [16]
 76: +3 Exceed: Moonlight Slash [19]
 77: +1 Exceed: Moonlight Slash [20], +2 Advanced Absorb Life [2]
 78: +3 Advanced Absorb Life [5]
 79: +3 Ease Exceed Pain [14]
 80: +3 Ease Exceed Pain [17]
 81: +3 Ease Exceed Pain [20]
 82: +3 Refract Evil [3]
 83: +3 Refract Evil [6]
 84: +3 Refract Evil [9]
 85: +3 Refract Evil [12]
 86: +3 Refract Evil [15]
 87: +3 Refract Evil [18]
 88: +2 Refract Evil [20], +1 Inhale Vitality [2]
 89: +3 Inhale Vitality [5]
 90: +3 Inhale Vitality [8]
 91: +3 Inhale Vitality [11]
 92: +3 Inhale Vitality [14]
 93: +3 Inhale Vitality [17]
 94: +3 Inhale Vitality [20]
 95: +3 Shield Charge [4]
 96: +3 Shield Charge [7]
 97: +3 Shield Charge [10]
 98: +3 Shield Charge [13]
 99: +3 Shield Charge [16]
100: +3 Shield Charge [19]
Moonlight Slash has really good range and damage, even at level 1. Shield Charge is for the single point of utility. It's very situation when you'd want to actually charge things though. Very map dependent. Inhale Vitality is really only good for the HP Recovery, since it kills things so fast and then you stop and wait for the long cooldown. Ease Exceed Pain has two uses. One is the Overload reduction, and the other is the Exceed Skill damage boost. The reduction stays the same from 1~10, and 11~20, so you'll see me use the breakpoints in this build there.
Diabolic Recovery provides a +40% HP boost. This will increase your damage by a decent amount (significantly less than 40%). The most important aspect of Diabolic Recovery is the 5% HP every 4 seconds. With this active, you will never need to use potions regardless of where you train. Ease Exceed Pain at 11 provides a bit more reduction to Overload's reduction.
Moonlight Slash itself gains a 1.46x increase from 1~20, compared to 1.2x increase of Ease Exceed Overload's 1~20, so if all you're looking for is damage instead of survivability, max Moonlight Slash first. Advanced Absorb Life increases your HP recovered per monster to 10%.
Refract Evil helps with damage reduction, which means you'll have higher HP longer, resulting in more time between Release Overloads keeping your damage relatively high. You'll likely not be anywhere that has status effects though, but it does provide resistance.
Inhale Vitality has some niche uses depending on the map, but it's usually faster just to use Moonlight Slash. Shield Charge has some even more niche uses. You can rush a dense platform, and then Bat Swarm them to keep your mobility up. I found it particularly useful to do this at Dual Ghost Pirates' bottom platform. Shield Charge is the skill left unmaxed as it's the least significant.

I went to Red Nose Pirates 3 at around 75 and was 3~4HKOing with level 1 Moonlight Slash. Moved to DGP at around 90 since I started killing faster than spawn. I've only ever used potions to see what my max damage was.

tl;dr:
  1. 1 Exceed: Moonlight Slash, Inhale Vitality, Shield Charge, Ease Exceed Pain
  2. Max Diabolic Recovery
  3. 11 Ease Exceed Pain
  4. Max Moonlight Slash
  5. Max Advanced Absorb Life
  6. Max Ease Exceed Pain
  7. Max Refract Evil
  8. Max Inhale Vitality
  9. 19 Shield Charge
All skills are maxed except Shield Charge [19]


 Fourth Job

 Exceed: Execution [30]
 Shield Chasing [30]
 Armor Break [30]
 Bloody Imprison [20]
 Overwhelming Power [30]
 Defense Expertise [30]
 Advanced Desperado Mastery [30]
 Enhanced Exceed [20]
 Maple Warrior [30]

Code:
100: +1 Exceed: Execution [1], +1 Advanced Desperado Mastery [1], +1 Shield Chasing [1], +1 Defense Expertise [1]
101: +1 Armor Break [1], +1 Bloody Imprison [1], +1 Enhanced Exceed [1]
102: +3 Exceed: Execution [4]
103: +3 Exceed: Execution [7]
104: +3 Exceed: Execution [10]
105: +3 Exceed: Execution [13]
106: +3 Exceed: Execution [16]
107: +3 Exceed: Execution [19]
108: +3 Exceed: Execution [22]
109: +3 Exceed: Execution [25]
110: +3 Exceed: Execution [28]
111: +2 Exceed: Execution [30], +1 Overwhelming Power [1]
112: +3 Overwhelming Power [4]
113: +3 Overwhelming Power [7]
114: +3 Overwhelming Power [10]
115: +3 Overwhelming Power [13]
116: +3 Overwhelming Power [16]
117: +3 Overwhelming Power [19]
118: +3 Overwhelming Power [22]
119: +3 Overwhelming Power [25]
120: +3 Overwhelming Power [28]
121: +2 Overwhelming Power [30], +1 Advanced Desperado Mastery [2]
122: +3 Advanced Desperado Mastery [5]
123: +3 Advanced Desperado Mastery [8]
124: +3 Advanced Desperado Mastery [11]
125: +3 Advanced Desperado Mastery [14]
126: +3 Advanced Desperado Mastery [17]
127: +3 Advanced Desperado Mastery [20]
128: +3 Advanced Desperado Mastery [23]
129: +3 Advanced Desperado Mastery [26]
130: +3 Advanced Desperado Mastery [29]
131: +1 Advanced Desperado Mastery [30], +2 Enhanced Exceed [2]
132: +3 Enhanced Exceed [5]
133: +3 Enhanced Exceed [8]
134: +3 Enhanced Exceed [11]
135: +3 Enhanced Exceed [14]
136: +3 Enhanced Exceed [17]
137: +3 Enhanced Exceed [20], +1 Defense Expertise [2]
138: +3 Defense Expertise [5]
139: +3 Defense Expertise [8]
140: +3 Defense Expertise [11]
141: +3 Defense Expertise [14]
142: +3 Defense Expertise [17]
143: +3 Defense Expertise [20]
144: +3 Defense Expertise [23]
145: +3 Defense Expertise [26]
146: +3 Defense Expertise [29]
147: +1 Defense Expertise [30], +2 Armor Break [3]
148: +3 Armor Break [6]
149: +3 Armor Break [9]
150: +3 Armor Break [12]
151: +3 Armor Break [15]
152: +3 Armor Break [18]
153: +3 Armor Break [21]
154: +3 Armor Break [24]
155: +3 Armor Break [27]
156: +3 Armor Break [30]
157: +3 Bloody Imprison [4]
158: +3 Bloody Imprison [7]
159: +3 Bloody Imprison [10]
160: +3 Bloody Imprison [13]
161: +3 Bloody Imprison [16]
162: +3 Bloody Imprison [19]
163: +1 Bloody Imprison [20], +2 Shield Chasing [3]
164: +3 Shield Chasing [6]
165: +3 Shield Chasing [9]
166: +3 Shield Chasing [12]
167: +3 Shield Chasing [15]
168: +3 Shield Chasing [18]
169: +3 Shield Chasing [21]
170: +3 Shield Chasing [24]
171: +3 Shield Chasing [27]
172: +3 Shield Chasing [30]
173: +3 Maple Warrior [3]
174: +3 Maple Warrior [6]
175: +3 Maple Warrior [9]
176: +3 Maple Warrior [12]
177: +3 Maple Warrior [15]
178: +3 Maple Warrior [18]
179: +3 Maple Warrior [21]
180: +3 Maple Warrior [24]
181: +3 Maple Warrior [27]
182: +3 Maple Warrior [30]
183: +3 Extra [3]
184: +3 Extra [6]
185: +3 Extra [9]
186: +3 Extra [12]
187: +3 Extra [15]
188: +3 Extra [18]
189: +3 Extra [21]
190: +3 Extra [24]
191: +3 Extra [27]
192: +3 Extra [30]
193: +3 Extra [33]
194: +3 Extra [36]
195: +3 Extra [39]
196: +3 Extra [42]
197: +3 Extra [45]
198: +3 Extra [48]
199: +3 Extra [51]
200: +3 Extra [54]
Execution is your primary attack in 4th job. Armor Break is actually completely useless until it is maxed. 1 point is for pomegranates and giggles, honestly. Overwhelming Power provides the next highest increase in damage after Execution. Then Advanced Desperado Mastery. Defense Expertise provides the same bonus as Armor Break but is passive. Armor Break will help party members at bosses, but on regular monsters it may not be worthwhile since you need to use it each time they spawn. Bloody Imprison is Dark Bind. If you don't need Dark Bind, get Shield Chasing first. Shield Chasing is actually a 1.14x increase in overall damage output after maxing it compared to 1 point. If you don't boss, Shield Chasing comes before Defense Expertise and Armor Break as well.

If you need to hit more targets than Execution can, use Moonlight Slash. Armor Break is too pomegranatety. Shield Chasing is useful, but you have to be careful not to kill the monster it's targeting, or it will disappear immediately.

tl;dr:
  1. 1 Exceed: Execution, Advanced Desperado Mastery, Shield Chasing, Defense Expertise
  2. 1 Bloody Imprison, Armor Break, Enhance Exceed
  3. Max Exceed: Execution
  4. Max Overwhelming Power
  5. Max Advanced Desperado Mastery
  6. Max Enhanced Exceed
  7. Max Defense Expertise
  8. Max Armor Break
  9. Max Bloody Imprison
  10. Max Shield Chasing
  11. Max Maple Warrior
  12. 54 Extra Points


 Hyper Skills

 Exceed - Enhancement [143]
 Exceed - Reduce Overload [162]
 Exceed - Bonus Chance [183]
 Refract Evil - Reduce Damage [149]
 Refract Evil - Immunity Enhance 1 [189]
 Refract Evil - Immunity Enhance 2 [168]
 Shield Chasing - Reinforce [155]
 Shield Chasing - Extra Target [177]
 Shield Chasing - Add Range [195]
 Thousand Sword [170]
 Will of Liberty [200]
 Forbidden Contract [150]

Reduce Overload reduces your max Overload count. Shield Chasing - Extra Target makes you hit up to four monsters, but only two Shields can hit a single target still.

If you're aiming for pure damage, Exceed - Enhancement, Bonus Chance, and Shield Chasing - Reinforce, Extra Target.

Thousand Sword isn't actually beneficial to %/s or hits/s.



Thanks to Fiel for the images, and Locked for being a wiener.
Thanks to Even for pointing out how Reduce Overload and Shield Chasing - Extra Target work.
Thanks to Encyclopedic for the cooldown on Forbidden Contract.

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