Crusader Codex is essentially a book which every player is given that catalogs monsters. When the Crusader Codex is added to the game, monsters begin dropping "cards" that contain detailed information on them. Each individual monster's card can be collected only once. After collecting the card, the monster's slot in the book lights up and its standing, walking, attack, buff, knockback, and death sprites become viewable. The monster's level, HP and MP values will be displayed, as well as its type and habitat. A complete drop list is also, with certain items (such as event items) omitted.
Though some cards will continue to drop after the first card is found, picking up more will not do anything other than give you a message saying you can't pick up more than one.
Cards in the book are sorted by relative level range. There are tabs on the side of the book which allow one to skip from level range to level range. The tabs on the book's side are color coded, and the colors match those in the background of the cards which appear in that section. A Trixter, for example, has a green background on its card, and the tab under which it appears is also green. The only exception is cards from Boss monsters, as these appear in a different tab, called "Skull Tab" and has an image of a skull. Certain event monsters also appear as special cards.
Monsters found in Maple Island, Victoria Island, Ossyria, Zipangu and Party Quests drop cards. In certain occasions, you might have already killed a monster before the launch of Crusader Codex and the ability to enter the place to get the card is blocked because of your level range, you may get it through an NPC (for example, in Mushroom Kingdom, the Secretary of Magic allows you to get the card if you had already completed the quest before hand).
Card Sets[edit]
Sets allow you to get stat bonuses by obtaining cards that the set requires. For example, the set Victoria Island Friends requires you to get Snail, Blue Snail, Red Snail and Shroom to be able to get the set. After getting the cards, you can select the set to be activated in which you will be able to get the bonus as stated.
Level range: 1-15[edit]
Level range: 16-30[edit]
Level range: 31-45[edit]
Level range: 46-60[edit]
Level range: 61-75[edit]
Level range: 76-90[edit]
Level range: 91-105[edit]
Level range: 106+[edit]
Boss Cards[edit]
Inaccessible Cards[edit]
The cards listed here are found in the Crusader Codex (in GMS), but the monsters do not drop them yet. A lot of duplicate cards can be found here, too.
Familiars[edit]
Monsters are now able to drop familiar cards. These are Use items that permanently enable players to be able to summon the monster on the card to fight alongside them (although a monster can only be active for as long as its vitality allows). Three cards can be found per monster that drops familiar cards; each use of the card increases the monsters' total number of vitality orbs by one (for a total of three at the third level). Additional cards can be picked up, but cannot be used. Also, cards past the second do not affect the level, strength, range, or special abilities of the summon.
Cards can be traded. Compared to Crusader Codex cards, familiar cards are smaller and outlined in gray.
Unlike a pet, familiars cannot be enhanced by items or fed. They also have vitality orbs, which indicate their health. Every time a familiar attacks, its vitality drops. Some monsters' vitality drops as a result of their special ability.
Common[edit]
Monster | Card | Attack | Skill | Passive | Notes |
---|---|---|---|---|---|
Snail | 2 | Attack with a 60% chance of -80% speed 2 enemies for 3 seconds. | While summoned, increases the Vitality recovery speed of Snail-type Familiars in your possession. | ||
Blue Snail | 3 | Attack with a 60% chance of -80% speed 2 enemies for 3 seconds. | Recovers 10% MP every 10 seconds while on Victoria Island. | ||
Red Snail | 15 | Attack with a 60% chance of -80% speed 2 enemies for 3 seconds. | Recovers 10% HP every 10 seconds while on Victoria Island. | ||
Potted Morning Glory | 19 | Attack with a 60% chance of pulling 2 enemies. | Recovers 10% MP every 10 seconds while in Edelstein. | ||
Slime | 25 | Attack with a 60% chance of pulling 2 enemies. | Increases the Vitality recovery speed of summoned Slime-type Familiars. | ||
Pig | 25 | Attack with a 60% chance of knockback 2 enemies. | Increases the Vitality recovery speed of summoned Pig-type Familiars. | ||
Stump | 30 | Attack with a 60% chance of -80% speed 2 enemies for 3 seconds. | Increases the Vitality recovery speed of summoned Stump-type Familiars. | ||
Ribbon Pig | 38 | Attack with a 60% chance of knockback 2 enemies. | Increases Speed by 10 while on Victoria Island. | ||
Bubbling | 39 | Attack with a 60% chance of pulling 2 enemies. | Increases Jump by 10 while on Victoria Island. | ||
Orange Mushroom | 41 | Attack with a 60% chance of poison 2 enemies for 2 seconds. | Increases the Vitality recovery speed of summoned Mushroom-type Familiars. | ||
Axe Stump | 51 | Attack with a 60% chance of -80% speed 2 enemies for 3 seconds. | While summoned, consumes Vitality to occasionally produce items. | ||
Green Mushroom | 58 | Attack with a 60% chance of poison 2 enemies for 2 seconds. | Continuously recovers the Vitality of summoned Familiars by a small amount. | ||
Patrol Robot | 58 | Attack with a 60% chance of knockback 2 enemies. | Increases Speed by 10 while in Edelstein. | ||
Ghost Stump | 72 | Attack with a 60% chance of -80% speed 2 enemies for 3 seconds. | While summoned, consumes Vitality to occasionally produce items. | ||
Strange Sign | 68 | Attack with a 60% chance of pulling 2 enemies. | Increases Jump by 10 while in Edelstein. | ||
Desert Rabbit (F) | 365 | Attack with a 60% chance of knockback 2 enemies. | While summoned, consumes Vitality to regularly produce a small amount of mesos. | ||
Desert Rabbit (M) | 376 | Attack with a 60% chance of knockback 2 enemies. | While summoned, consumes Vitality to regularly produce items. | ||
Bellamoa | 395 | Attack with a 60% chance of poison 2 enemies for 2 seconds. | Increases Avoidability by 15 while in Nihal Desert. | ||
Cactus | 448 | Attack with a 60% chance of pulling 2 enemies. | Recovers 10% HP every 10 seconds while in Nihal Desert. | ||
Royal Cactus | 438 | Attack with a 60% chance of pulling 2 enemies. | Recovers 10% MP every 10 seconds while in Nihal Desert. |