What is Crimsonwood Keep PQ?
• CWKPQ is a PQ designed especially for level 90-200.
This party quest is complete for the Mark of Narician, a pendant, for other jobs than mages. People usually do CWKPQ to get Mark of Narician, plus with the bonus items.
- Region: Masteria.
- Roads: Phantom Forest, Crimsonwood Mountain, Crimsonwood Keep, and Crimsonwood Keep Party Quest.
Rules of the PQ
• You can enter twice per day.
• 15 minute duration between PQ in the same channel.
• Each boss drop 1 pendant (hence, 4 bosses).
• There are 4 bosses.
• The party quest is level 90 (and above).
• Cygnus Knights cannot join.
• Max Haste is required.
• 2 people of each class is required. (Archer,Mage,Warrior,Pirate,Thief)
The leader of the squad must have 12 Crimson Hearts and 1 Crimsonwood Keystone.
Head over to 'The Hall to Inner Sanctum' and gather 10-20 people to form a party.
When the squad is formed and ready to go, click Jack to enter the first stage.
Directions:
• Go to Haunted House, and walk to the right.
• Enter, and climb the first rope. At the top of it, there is a portal, enter the portal.
• After you have enter, take the portal directly to your left.
• Forward right, and enter the last portal of that map.
• Go two portals left, and enter.
• Inside, there is a platform with Windraiders (right), go the the last left portal. (Don't fall)
• Finish the Jump Quest.
• Keep heading up, to the top portal and enter. Repeat several times.
• Go to Courtyard, and go right.
• Enter the Castle in the Courtyard.
This PQ comprises of
Stage 1
At the first stage, have the leader talk to Jack again to activate the portal on the right side of the map.One person must go into that portal, which will warp him/her back to the left. After that the “secret” portal is activated. This portal is located behind the pillar next to the Lion Shield as shown on the picture below:
Stage 2
In this stage are 5 Sigil which need to be attacked in order to be activated.Each class has its own Sigil which is shown on the picture below.
The skills that can be used to activate the Sigil's are the following:
Warrior
Charged Blow (White Knight)
Dragon Fury: Spear (Dragon Knight)
Dragon Fury: Pole Arm (Dragon Knight)
Shout (Crusader)
Bowman
Strafe (Sniper)
Strafe (Ranger)
Silver Hawk (Ranger)
Golden Eagle (Sniper)
Piercing Arrow (Marksman)
Magician
Explosion (Fire/Poison Mage)
Ice Strike (Ice/Lightning Mage)
Bahamut (Bishop)
Magic Claw (Magician)
Thief
Avenger (Hermit)
Shadow Partner (Hermit)
Meso Explosion (Chief Bandit)
Chakra (Chief Bandit)
Band of Thieves (Chief Bandit)
Pirate
Transformation (Marauder)
Gaviota (Outlaw)
Dragon Strike (Buccaneer)
Rapid Fire (Corsair)
Flash Fist (Pirate)
When all of the Sigil's are activated, move through the portal to the next stage.
Stage 3
This stage is similar to the previous one. Once again Sigil's are placed over the map which you need to activate before you can continue. This time however, moving pillars make it hard to move throughout the map. Find your way upwards while activating the Sigil's one by one. Once you reached Jack, have 5 members enter the portal next to him to activate the portal to the next stage.The picture below shows which Sigil is located:
Stage 4
Once again you need to activate Sigil's throughout the map. This time the Sigil's don't have a specfic spot, and there are also a few “fake” Sigil's placed on the map.The fire on the platforms changes depending on which platforms you stand on the bottom of the map.
Once all Sigil's are activated, enter the bottom left portal to continue to the next stage.
Stage 5
In this map you need to rebuild the giant statue. This is done by placing 5 parts of it on their designated spot. Each item can be retrieved by their respective class after entering their map of testing.
Archer roomKill all the black guardians (7M HP each) and then talk to the statue and he'll give you the bow.
Pirate room
Walk through the water to the end of the trails and open the boxes to retreive the gun.
Warrior room
Get past the Crimson Guardians and climb you're way to the top. Talk to the statue to retrieve the Sword.
Thief room
Hit all the purple objects using normal attacks. Use DarkSight and Flashjump to move throughout the map. After all objects are “broken”, talk to the statue to retrieve the Claw.
Magician room
Kill all monsters to retrieve the Wand. Teleport is needed as you need to go through walls.
The mage stage is known to be bugged (nice work there nexon) should you find that you are on "map3" of the mage stage you need to exit where the arrow is pointing to,you jump down to the right and keep holding right
Below is a pic showing the drop spots for each weapon collected in this stage
Stage 6
4 bosses are spawned; Red Nirg (Warrior-like), Rellik (Archer-like), Margana (Magician-like), and Hsalf (Thief-like).
It is suggested to attack the Magician first which is located at the top platform. In the meantime the Warriors should keep the other 3 bosses busy with rush on the bottom of the map. When the Magician boss dies, head over to the Thief one. Try to seperate it from the other 2 bosses with rush.
Next comes the Warrior boss which will spawn Scarlet Phoenix and Azure Ocelot when it dies, which are quite easy to kill. Lastly take on the Archer boss, which is the toughest of all to kill as it stuns and curses you with almost every hit. It also can cast a 1HP/1MP attack on you combined with poison which causes an instant death. Be well prepared with potions and all cures.
Mage Boss (Margana)
Spoiler: HP: 200,000,000 MP: 50,000,000 EXP: 4,300,000 Weapon attack: 620 Magic attack: 500 Weapon defense: 800 Magic defense: 1000 Speed: -30 Accuracy: 280 Avoidability: 42 Unique Attacks: Zombify, Recovers 500,000 HP, summons Dark Menrir, spread poison cloud Zombify is a deadly move that makes heal go against you, instead of healing you die in most cases one hit. That's why you should be advised to turn heal off, or remove it from your keyboard. Easiest of the bosses, since it's the only one on the top of the platform. Thief Boss (Hsalf) Spoiler: HP: 233,000,000 MP: 20,000,000 EXP: 4,510,000 Weapon attack: 610 Magic attack: 490 Weapon defense: 8000 Magic defense: 900 Speed: 95 Accuracy: 230 Avoidability: 55 Unique Attacks: Haste, Shadow Meso Explosion. Not much about this boss, It doesn't seal, and doesn't do too much damage. Warrior Boss (Red Nirg) Spoiler: HP: 255,000,000 MP: 10,000,000 EXP: 4,550,000 Weapon attack: 630 Magic attack: 480 Weapon defense: 1000 Magic defense: 850 Speed: -20 Accuracy: 260 Avoidability: 39 Unique Attacks: Summons; Windraiders, Stormbreakers, Nightshadows, Firebrands, and Crimson Guardians. Attack Buff +200, Super KB. Ok so the warrior boss, is the third boss the ranged party goes for. But this boss is pretty dangerous. The warrior boss unbuffed only does around 3~3.5K damage. But when buffed can do over 6K. Capable of killing most of the ranged party without HB. It is required usually that a warrior or pirate KBs it to the corner and keeps it there. It can also summon up to 5~10 of the monsters listed above, but they only come in waves. When the warrior is dead it summons ''2 fat ninjas'; Scarlet Phoneix and Azure Ocelot. They can be left for the other parties to be taken care of since they're not a big threat and only have 5M HP each. Archer/Pirate Boss (Rellik) Spoiler: HP: 231,000,000 MP: 20,000,000 EXP: 4,450,000 Weapon attack: 600 Magic attack: 490 Weapon defense: 800 Magic defense: 900 Speed: 0 Accuracy: 300 Avoidability: 45 Unique Attacks: 1/1 + Poison, Super KB, Stun, Seal, Summons Black Bird This would be the last boss that the ranged will go to. This boss in my opinion is the most annoying boss EVER! It seriously can stun you 10 times in a row, and if your not stunned your sealed or 1/1ed. Other than that it's not that hard of a boss. |
Every boss drops a Mark of Naricain.
Many maplers used chaos scrolls on this MoN, to get higher weapon attack.
• Crimson Wood Keep Party Quest will be change into an Expedition Mode.
• Mark of Naricain Pendant obtainable from Crimson Wood Keep Expedition will be changed to one-of-a-kind item after Mechanic Patch.
Updates
To clear up the doubts raised by many Maplers on Mark of Naricain Pendant, Mark of Naricain obtained BEFORE Mechanic Patch will not have any changes. It will not be stated as one-of-a-kind item after Mechanic Patch.
Only NEW Mark of Naricain Pendant dropped by Crimson Wood Keep Expedition after Mechanic Patch will be stated as one-of-a-kind item.
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Mark of Naricain
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Req Level: 96
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Req Stats: -
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Weapon Att.: 10 (9-12)
Magic Att.: 10 (9-12)
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Magic Def.: -
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Job: Common
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Effects:
STR +5 (4-6)
DEX +5 (4-6)
INT +5 (4-6)
LUK +5 (4-6)
Accuracy +15 (13-15)
Speed +5
Jump +5
MaxHP +300 (296-303)
MaxMP +300 (296-303)
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No. of upgrades available:4
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Sold for: 1 mesos, cannot be traded
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Available from: -
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Description:
A token given to those who have found favor with the demon Naricain. It may be wise to hold onto this... |
Bonus Stage
After you killed all the bosses head over to the right side of the map and enter the portal. In the next map keep going right to the next portal which leads to the Vault.Inside the vault are lots of golden boxes.
Rewards in mapleglobal server:
Scrolls
- Dark Scroll for Cape for HP 30%
- Dark Scroll for Cape for MP 30%
- Dark Scroll for Knuckler for ATT 70%
- Dark Scroll for Gun for ATT 70%
- Dragon Green Sleve
- Elemental Wand 5
- Golden Neschere
- Concerto
- King Cent
- Berzerker
- Stormshear
- White Nisrock
Gloves
Shield
Potions
Mastery Book
- [Mastery Book] Big Bang 30
- [Mastery Book] Blizzard 30
- [Mastery Book] Boomerang Step 30
- [Mastery Book] Demolition 30
- [Mastery Book] Hurricane 30
- [Mastery Book] Piercing Arrow 30
- [Mastery Book] Sharp Eyes 30
- [Mastery Book] Time Leap 30
Storybook
- [Storybook] Ancient Book
- [Storybook] Black Book
- [Storybook] Burning Book of Fire
- [Storybook] Formula for Black Cloud
- [Storybook] Frozen Book of Ice
Chairs
Credits to :
TOIVIIVIY
Hidden-street.net