Zakum' Damage is reduced after big bang. No longer need any HP washing for bossing.
You need to be between level 50-200 to take part in this Zakum PQ.
The following is a list of necessary preparations.*
*1) Complete the 3 Zakum Quests. They must be done before you are allowed into the Altar
*2) Have at least one "Eye of Fire" in your possession. They are given by the Zakum quests
*3) Have at least 2000 HP after wearing your equipment, but before receiving Hyper Body
*2) Have at least one "Eye of Fire" in your possession. They are given by the Zakum quests
*3) Have at least 2000 HP after wearing your equipment, but before receiving Hyper Body
The following is a list of recommended Zakum PQ precautions.
*1) MapleStory graphics is set to LOW*
*2) Exit all other programs besides MapleStory, such as Media Players, AntiVirus, etc.
*3) Defragment your Hard Drive the night before your run
*2) Exit all other programs besides MapleStory, such as Media Players, AntiVirus, etc.
*3) Defragment your Hard Drive the night before your run
Zakum |
The first part of the Zakum battle is the arms. These are killed first and in a certain order:
* 8th
* 6th
* 7th (CB party ONLY!)
* 4th
* 2nd (All parties move to other side after this arm dies)
* 3rd
* 1st
THE 5th ARM IS THE LAST ARM TO BE KILLED.
It does NO damage. This is break time before the tough part begins.
Zakum First Body:
Zakum Second Body:
Zakum Third Body:
HP/MP: 110,000,000/ 40,000
Totaling up his 8 arms and 3 bodies, Zakum has a TOTAL of 482.1 Million HP.
Zakum fight guide
What jobs are needed for Zakum Party Quest?
Now that 4th job is out, I cannot provide specific information. Just fit the minimum which is stated below, and you're good to go.Priests: You're main objective is to minimize the pot usage of your party members by quickly using heal and dispel throughout the run. If you are the only priest in your party, then your party should be assembled so that you only have to concentrate on one area. If your party leader permits it, try to keep your dragon summoned at all times, too. Sometimes leaders think this adds to lag...
Maxed Dispel
Maxed Heal
Maxed Magic Guard
Maxed Holy Symbol
Maxed Invincible
Maxed Bless
Optional: Any level of Summon Dragon
Dragon Knights: Keep Hyper Body casted on all of your party members at all times; when you're rebuffing HB for yourself, do it a couple times and make sure it reached everyone in your party, especially if you have buyers (low levels that actually need it) in your party. Other than that, try to do as much damage as possible. During the body, DKs are the best class to help clear all the mobs of summons, so when you see a lot of summons, help kill them.
Maxed Hyper Body
Maxed crusher/Dragon Fury
Maxed Spear/Polearm Booster
Maxed blood
Chief Bandits: Help speed up killing Zakum by dropping mesos for 2 minutes at a time and then using Meso Explosion. You should cast Meso Guard, Dark Sight followed by dropping mesos for about 2 minutes before you explode them. This is why you need high level Meso Guard/Dark Sight because if you get stunned and your skills wear off, you are dead. Chief Bandits rely on their Priests to heal them 100% of the time; however, if you see that all the Priests in your party are stunned, then walk off the body, get out of Dark Sight and use potion by yourself until they are ready again.
Maxed Meso Explosion
Maxed (high level) Meso Guard
Maxed (high level) Dark Sight
Maxed Haste
Hermits: Focus on the top 2 right arms of Zakum as soon as everyone starts attacking. The top right arm is probably the hardest one to kill because really only ranged attackers can reach it. Keep your party members hasted, so they can try hitting it. At the body, use avenger when you the ground summons spawn. The rest of the time, just keep throwing lucky7 at the body.
Level 110+
Maxed Lucky Seven
Maxed Shadow Partner
Maxed Avenger
Maxed Haste
Maxed Claw Booster
Maxed Drain
Rangers: Focus on the top 2 right arms of zakum attacking with strafe. The top right arm is probably the hardest one to kill because really only ranged attackers can reach it. At the body, use arrow rain when there are lots of summons around. The rest of the time, just keep using strafe on the body.
Maxed Strafe
Maxed Arrow Rain
Bow Booster
Snipers: Focus on the top 2 right arms of Zakum attacking with strafe. The top right arm is probably the hardest one to kill because really only ranged attackers can reach it. At the body, use ice shot whenever summons spawn to freeze them before they can reach the players. The rest of the time, just keep using strafe on the body.
Level 110+
Maxed Strafe
High level ice shot (Most people recommend to leave it as 21, up to you)
Crossbow Booster
Ice Mages: Focus on the top 2 right arms of zakum attacking with composition. At the body, stand on the first platform and spam ice strike to freeze the summons before they reach the players. When the ice summons start spawning, use thunderbolt to help lure the summons down at a steady rate so that the other classes can help kill them.
Max Ice Strike
Max Magic Composition/Thunder Spear
Max Thunderbolt
Magic Booster
Fire Mages: Focus on the top 2 right arms of Zakum attacking with composition. When the ice summons start spawning, use explosion to help kill those. Recommended you don't cast poison mist as it confuses people with Zakum's poison mist attack...
Max Explosion
Max composition
Max booster
Max Element Amplification
Crusaders: Keep rage casted on all hermits, rangers, and snipers in your party. Attack as many zakum arms as you can and then just concentrate on the zakum body.
Max Rage
Max Power Strike
Max Panic (Sword)
Max Coma
Max Sword Booster
White Knights: Attack as many zakum arms as you can and then just concentrate on the body.
Max Power Strike
Max fire/ice/lightning charges
Max charged blow
booster
What pots/equips/computer specs are required for Zakum PQ?
You will need a minimum of 3,500hp. However this was done with a Pure Int Ice/Lightning Mage with low armour.So add in:
- Level
- Weapon defense, magic defense of armour
- Defense skills that add to defense, such as bless
- Magic guard, Meso guard
Pots
Its highly recommended that you take the following:- 500 Power Elixirs
- 200 All Cure Potions
Accuracy
For warriors, calculate- (55+{2x [140 - Your Level]}) x 1.073
55 x 1.073 = 59.015 ~ 59
However if you're say level 100, you need 144 accuracy
Hyperbody formula
- Formula for calculating HP/MP with HB max: (Your HP or MP) X 160%
- Formula for calculating HP/MP increase with HB max: (Your HP or Mp) x 60%
Zakum PQ Strategy
Pointers:- Remember to buff your party members with your party skills when the effects start to go away
- Stay awake, or play in the morning, when your mind is fresh. Go to the bathroom before the fight
- Adjust your monitor refresh rate to make it easy on your eyes.
- Right click desktop
- Select properties
- Select settings
- Select advanced
- Select monitor
- Change refresh rate to maximum
Zakum: How much accuracy do you need?
Use the below calculator. http://www.maplehero.com/e107_plugins/mms_tools/cal_accuracy.php
Stats of Zakum
Entrance limit: twice a day (2 times every 24 hours) You need an "eye of fire" to enter Someone must use up an "eye of fire" to summon ZakumZakum has a total of 11 parts, eight arms and three bodies. He also summons six monsters. Here are their stats:
Zakum's Arm 1
This zakum arm drains HP and MP. It is on Zakum’s left side.
Zakum's Arm 1
HP: 33,000,000 | MP: 18,000 | ||
EXP: 1,344,000 | Mesos: ? | KB: 3,000 | |
Etc. drop: - | Common equipment: - Warrior equipment: - Magician equipment: - Bowman equipment: - Thief equipment: - Pirate equipment: - | ||
Ore drop: - | |||
Maker item: - | |||
Useable drop: - | |||
Weapon Att.:505 Magic Att.: 460 Weapon Def.: 800 Magic Def.: 800 PDRate: ? MDRate: ? Speed: 0 Accuracy: 200 Avoidability: 14 | Weak against (Magic): - Normal against (Magic): Fire, Poison, Ice, Lightning, Holy Strong against (Magic): - Immune to (Magic): Heal | ||
Unique attack: Absorbs HP and MP. HP Recovery/10 secs: 20,000 MP Recovery/10 secs: 1,000 | Normal against (Status): - Immune against (Status): - Inflict status: - | ||
Common Location: ? |
Zakum’s Arm 2
This zakum arm drains HP and MP. It is on Zakum’s right side.
Zakum's Arm 2 Level: 140 |
Boss | |||
HP: 33,000,000 | MP: 18,000 | ||
EXP: 1,344,000 | Mesos: ? | KB: 3,000 | |
Etc. drop: - | Common equipment: - Warrior equipment: - Magician equipment: - Bowman equipment: - Thief equipment: - Pirate equipment: - | ||
Ore drop: - | |||
Maker item: - | |||
Useable drop: - | |||
Weapon Att.:505 Magic Att.: 460 Weapon Def.: 800 Magic Def.: 800 Speed: 0 Accuracy: 200 Avoidability: 14 | Weak against (Magic): - Normal against (Magic): Fire, Poison, Ice, Lightning, Holy Strong against (Magic): - Immune to (Magic): Heal | ||
Unique attack: Absorbs HP and MP. HP Recovery/10 secs: 20,000 MP Recovery/10 secs: 1,000 | Normal against (Status): - Immune against (Status): - Inflict status: - | ||
Common Location: ? |
Zakum’s Arm 3
This Zakum arm uses Fire and Poison spells. It is on Zakum’s left side.
Boss | |||
HP: 22,000,000 | MP: 18,000 | ||
EXP: 896,000 | Mesos: ? | KB: 3,000 | |
Etc. drop: - | Common equipment: - Warrior equipment: - Magician equipment: - Bowman equipment: - Thief equipment: - Pirate equipment: - | ||
Ore drop: - | |||
Maker item: - | |||
Useable drop: - | |||
Weapon Att.:530 Magic Att.: 485 Weapon Def.: 800 Magic Def.: 950 Speed: 0 Accuracy: 200 Avoidability: 14 | Weak against (Magic): Ice Normal against (Magic): Lightning, Holy Strong against (Magic): Fire Immune to (Magic): Poison, Heal | ||
Unique attack: Fire and Poison magic attacks. HP Recovery/10 secs: 20,000 MP Recovery/10 secs: 1,000 | Normal against (Status): - Immune against (Status): - Inflict status: - | ||
Common Location: ? |
Zakum’s Arm 4
This Zakum arm uses Ice and Lightning spells. It is on Zakum’s right side.
HP: 22,000,000 | MP: 18,000 | ||
EXP: 896,000 | Mesos: ? | KB: 3,000 | |
Etc. drop: - | Common equipment: - Warrior equipment: - Magician equipment: - Bowman equipment: - Thief equipment: - Pirate equipment: - | ||
Ore drop: - | |||
Maker item: - | |||
Useable drop: - | |||
Weapon Att.:530 Magic Att.: 485 Weapon Def.: 800 Magic Def.: 950 Speed: 0 Accuracy: 200 Avoidability: 14 | Weak against (Magic): Fire Normal against (Magic): Poison, Holy Strong against (Magic): Ice, Lightning Immune to (Magic): Heal | ||
Unique attack: Ice and Lightning magic attacks. HP Recovery/10 secs: 20,000 MP Recovery/10 secs: 1,000 | Normal against (Status): - Immune against (Status): - Inflict status: - | ||
Common Location: ? |
Zakum’s Arm 5
This zakum arm causes status conditions. It is on Zakum’s left side.
Boss | |||
HP: 27,500,000 | MP: 18,000 | ||
EXP: 1,120,000 | Mesos: ? | KB: 3,000 | |
Etc. drop: - | Common equipment: - Warrior equipment: - Magician equipment: - Bowman equipment: - Thief equipment: - Pirate equipment: - | ||
Ore drop: - | |||
Maker item: - | |||
Useable drop: - | |||
Weapon Att.:550 Magic Att.: 515 Weapon Def.: 1,050 Magic Def.: 1,050 Speed: 0 Accuracy: 200 Avoidability: 14 | Weak against (Magic): - Normal against (Magic): Fire, Poison, Ice, Lightning, Holy Strong against (Magic): - Immune to (Magic): Heal | ||
Unique attack: Heals about 50,000 HP to all Zakum Arms every 30 seconds, Power Up, Weapon Defense Up, Magic Defense Up. HP Recovery/10 secs: 20,000 MP Recovery/10 secs: 1,000 | Normal against (Status): - Immune against (Status): - Inflict status: - | ||
Common Location: ? |
Zakum’s Arm 6
This zakum arm heals Zakum and his arms at around 50,000 to 55,000 HP per 30 seconds. It is on Zakum’s right side.
Boss | |||
HP: 30,000,000 | MP: 18,000 | ||
EXP: 1,120,000 | Mesos: ? | KB: 3,000 | |
Etc. drop: - | Common equipment: - Warrior equipment: - Magician equipment: - Bowman equipment: - Thief equipment: - Pirate equipment: - | ||
Ore drop: - | |||
Maker item: - | |||
Useable drop: - | |||
Weapon Att.:550 Magic Att.: 515 Weapon Def.: 1,050 Magic Def.: 1,050 Speed: 0 Accuracy: 200 Avoidability: 14 | Weak against (Magic): - Normal against (Magic): Fire, Poison, Ice, Lightning, Holy Strong against (Magic): - Immune to (Magic): Heal | ||
Unique attack: - HP Recovery/10 secs: 20,000 MP Recovery/10 secs: 1,000 | Normal against (Status): - Immune against (Status): - Inflict status: Seal, Curse | ||
Common Location: ? |
Zakum’s Arm 7
This zakum arm inflicts physical damage. It is on Zakum’s left side.
Boss | |||
HP: 25,300,000 | MP: 18,000 | ||
EXP: 1,030,400 | Mesos: ? | KB: 3,000 | |
Etc. drop: - | Common equipment: - Warrior equipment: - Magician equipment: - Bowman equipment: - Thief equipment: - Pirate equipment: - | ||
Ore drop: - | |||
Maker item: - | |||
Useable drop: - | |||
Weapon Att.:510 Magic Att.: 500 Weapon Def.: 1,050 Magic Def.: 750 Speed: 0 Accuracy: 200 Avoidability: 14 | Weak against (Magic): - Normal against (Magic): Fire, Poison, Ice, Lightning, Holy Strong against (Magic): - Immune to (Magic): Heal | ||
Unique attack: Arm is slammed on the ground, causing screen to shake and physical damage to all players. HP Recovery/10 secs: 30,000 MP Recovery/10 secs: 1,000 | Normal against (Status): - Immune against (Status): - Inflict status: - | ||
Common Location: ? |
Zakum’s Arm 8
This zakum arm inflicts physical damage. It is on Zakum’s right side.
Boss | |||
HP: 25,300,000 | MP: 18,000 | ||
EXP: 515,200 | Mesos: ? | KB: 3,000 | |
Etc. drop: - | Common equipment: - Warrior equipment: - Magician equipment: - Bowman equipment: - Thief equipment: - Pirate equipment: - | ||
Ore drop: - | |||
Maker item: - | |||
Useable drop: - | |||
Weapon Att.:2,000 Magic Att.: 2,000 Weapon Def.: 1,050 Magic Def.: 750 PDRate: 40 MDRate: 40 Speed: 0 Accuracy: 169 Avoidability: 144 | Weak against (Magic): - Normal against (Magic): Fire, Poison, Ice, Lightning, Holy Strong against (Magic): - Immune to (Magic): Heal | ||
Unique attack: Arm pounds on the floor, causing hands to rise up and damages players in the vicinity. HP Recovery/10 secs: 30,000 MP Recovery/10 secs: 1,000 | Normal against (Status): - Immune against (Status): - Inflict status: - | ||
Common Location: ? |
Zakum 1
This is the form Zakum will be in when he is summoned. Summons Boogie, Cuzco, Opachu, Pachu, Puco and Punco.
- Level: 140
- HP: 66,000,000
- MP: 30,000
- EXP: 0
- Weapon Attack: 980
- Magic Attack: 530
- Weapon Defense: 1,000
- Magic Defense: 1,000
- Accuracy: 250
- Avoidability: 12
Zakum 2
After you kill Zakum 1, this will take his place. Summons Boogie, Cuzco, Opachu, Pachu, Puco and Punco.
- Level: 140
- HP: 88,000,000
- MP: 35,000
- EXP: 0
- Weapon Attack: 1,040
- Magic Attack: 550
- Weapon Defense: 1,100
- Magic Defense: 1,300
- Accuracy: 250
- Avoidability: 14
Zakum 3
Zakum’s final form, spawns after Zakum 2 is killed. Summons Boogie, Cuzco, Opachu, Pachu, Puco and Punco.
- Level: 140
- HP: 110,000,000
- MP: 35,000
- Exp: 7,000,000
- Weapon Attack: 1,080
- Magic Attack: 570
- Weapon Defense: 1,200
- Magic Defense: 1,500
- Accuracy: 250
- Avoidability: 16
Zakum Summons
Boogie
(Strong against holy attacks)- Level: 35
- HP: 14,800
- MP: 500
- EXP: 400
- Weapon Attack: 180
- Magic Attack: 300
- Weapon Defense: 250
- Magic Defense: 300
- Accuracy: 250
- Avoidability: 35
Puco
- Level: 63
- HP: 20,000
- MP: 100
- EXP: 190
- Weapon Attack: 257
- Magic Attack: 0
- Weapon Defense: 200
- Magic Defense: 220
- Accuracy: 145
- Avoidability: 36
Pachu
(Strong against holy, lightning and poison attacks) (Immune to fire and ice) (When dies, changes to opachu)
- Level: 66
- HP: 38,000
- MP: 600
- EXP: 200
- Weapon Attack: 300
- Magic Attack: 420
- Weapon Defense: 250
- Magic Defense: 400
- Accuracy: 150
- Avoidability: 35
Punco
(Strong against holy)
- Level: 67
- HP: 40,000
- MP: 700
- EXP: 210
- Weapon Attack: 310
- Magic Attack: 435
- Weapon Defense: 270
- Magic Defense: 410
- Accuracy: 165
- Avoidability: 37
Opachu
(Strong against holy, lightning and poison attacks) (Immune to ice) (Weak to fire) (Explodes when killed)
- Level: 70
- HP: 60,000
- MP: 1,000
- EXP: 250
- Weapon Attack: 400
- Magic Attack: 600
- Weapon Defense: 350
- Magic Defense: 550
- Accuracy: 180
- Avoidability: 50
Cuzco
(Strong against holy attacks)
A minion summoned by Zakum. Seems to be a reference to Incan culture. Cuzco means "belly button" in the Inca's native language and is the name of the capital of the Incan empire (which today is a city in Peru).
- Level: 69
- HP: 60,000
- MP: 1,000
- EXP: 240
- Weapon Attack: 372
- Magic Attack: 565
- Weapon Defense: 320
- Magic Defense: 530
- Accuracy: 170
- Avoidability: 40
The Zakum PQ drops
Skillbook drops
- Advanced Combo (Hero)
- Advanced Charge (Paladin)
- Angel's Ray (Bishop)
- Triple Throw (Nightlord)
Mastery drops
- Stance 30
- Enrage 20
- Sanctuary 20
- Berserk 20
- Mana Reflection 20
- Infinity 30
- Meteo 20
- Blizzard 20
- Genesis 20
- Enchant Venom 30
- Tripple Throw 20
- Smoke Shell 20
- Smoke Shell 30
- Crossbow/Bow Expert 30
- Hamstring 20
- Concentrate 20
- Concentrate 30
- Sniping 20
Quest items
- Blue Tornado (In quest for ninja storm skill)
Equipment
Helmet
- Zakum Helmet (1)
Warrior equipment:
- Khan
- Heaven's Justice
- Hellslayer
- Leomite
- Omega Spear
- Ruin Hammer
- Fraute
- Fairfrozen
- Devil's Sunrise
- Vifennis
- Cursayer
- Pinaka
- Zedbug
- Sparta
- The Beheader
Magicodar
Dark Ritual
Kage
Blue Marine
Dimon Wand
Bowman equipment:
Metus
Casa Crow
White Nisrock
White Neschere
Thief equipment
Casters
Angelic Betrayal
Varkit
Dragon's Tail
Red Craven
Blood Dagger
Useable drop:
Power Elixir
Sunset Dew
Mana Elixir
The Magic Rock
The Summoning Rock
FAQ (Frequently asked questions)
Zaqqum (Arabic: زقوم) is a tree that Muslims believe grows in Jahannam (hell). The Khati'un are compelled to eat Ad-Dhari, bitter fruit, to intensify their torment (69:36-37). The Khati'un may eat only the fruit or Ghislin (foul pus from the washing of their wounds) (69:36). Its fruits are shaped like devils' heads (Qur'an 37:62-68). According to Shaykh Umar Sulayman Al-Ashqar, a professor at the University of Jordan, once the palate of the sinners is satiated, the fruit in their bellies churns like burning oil. Some Islamic scholars believe the fruit tears their bodies apart and releases bodily fluids. Quote from the Qur'an:
[44.43] Surely the tree of the Zaqqum, [44.44] Is the food of the sinful [44.45] Like dregs of oil; it shall boil in (their) bellies, [44.46] Like the boiling of hot water.
Q2. How do I get to the other side of Zakum once I killed the 4 arms on one side?
Press up at the top left or topright of the map. Teleporter is marked by an animal skull.
Q3. Can I attack the body straight away?
Nope. You must kill ALL the 8 arms before you can hit the Zakum body.
Q4. Must I donate money to the chief bandit of the party? So he can meso-explosion?
Doing so is up to you.
Q5. How much money is needed to meso bomb Zakum to death?
About 50m to 200m.
Q6. Can we throw out the Zakum helm?
Yes you can, but it'll disappear.
A. Average Zhelms give 15 all base stats (int/luk/str/dex) and 150 Weapon Defence, 150 Magic Defence, Accuracy: +20, Avoidabiliy +20, 10 slots.
Q8. When will Zakum Helm 2 and 3 come out?
Good news: it doesn't seem to be coming out anytime soon.
Q9. If we do the 3 quests, fight Zakum, do I have to redo the 3 quests?
No. First time is to unlock Zakum. Then if you choose to do the 3 quests again, its to refill your supply of "eye of fire"
Q10. Is it compulsory to pay for zakum slot?
Nope but it increases chances of getting one.
Q11. When is collecting of fares for Zakum slot illegal?
Illegal: Collect for personal gain
Legal: Collecting for bombing
Q12. Can I hold two Zakum helms at a time?
No. You can only hold 1 (equipping counts) at a time.
Q13. I'm running vista and I keep crashing at Zakum!
1.Run maplestory under compatibility mode, windows xp
END OF ZAKUM FULL PARTY QUEST
Credits:
This zakum guide is made by:
Yongjianrong( lv6x in mapleSEA(admin of maplewiki),
Kangmingjj (lv5x hunter in maplesea(member of maplewiki)
MapleSecrets (uploading pictures and adding some words to make the guide better.)
AND of course your time for reading this zakum guide!!!