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MapleStory Cannon Shooter Skill Preview

Cannon Shooter Skill Preview


7th July 2011 - Cannon Shooter a Pirate Cannon user accompanied by a monkey that will aid with the attacks and buffs has the ability to swim.

21st July 2011 - Mercedes a Dual Bow Hero user very elaborate skills and great mobility Mercedes is a class of its own, therefore it will have its own town similar to Aran and she is the Queen of Elves.

4th August 2011 - Demon Slayer a Warrior Resistance that used to be a general within the Black Mage's army but has moved over to the Resistance Group. Demon Slayer instead of using MP, Demon Slayers will feature Demon Force and that is its Energy and Demon Slayer have its own specialties to grow wings, the wings grow as character level.






Cannon Shooter Beginner
Master Swimming - (You swimming skill is improved as a pirate.)
Maximum Level: 1

1. Passive skill that ables you to move in the water more swiftly and quickly.


Pirate's Bless - (A racial skill for Cannon shooter after learning unique skill that boosts power permanently.)
Maximum Level: 1

1. Increase STR 15, DEX 15, INT 15, LUK 15, HP 5%, MP by 5% permanently.




Cannon Shooter 1st Job
Cannon Splash - (Firing flames shot up to 3 enemies attacking the target lasts for a certain period of time will be harmed. Flame by firing bullets to attack multiple enemies.)
Delays: flamesplash - 960 ms
Range: 170%
Maximum Level: 20


1. MP 7 Cost, 149% Damage, hits up to 3 monsters, 2 seconds of 40% damage every 1 second
10. MP 9 Cost, 185% Damage, hits up to 3 monsters, 3 seconds of 45% damage every 1 second
20. MP 11 Cost, 225% Damage, hits up to 3 monsters, 4 seconds of 50% damage every 1 second





Cannon Punch - (A cannon punch that knocks back a large number of enemies.)
Delays: cannonSmash - 900 ms
Range: 250%
Maximum Level: 20


1. MP 3 Cost, 57% Damage, hits up to 1 monsters, 3 times, 57% chance to knockback
10. MP 5 Cost, 75% Damage, hits up to 1 monsters, 3 times, 75% chance to knockback
20. MP 9 Cost, 95% Damage, hits up to 1 monsters, 3 times, 95% chance to knockback




Gigantic Backstep - (An emergency escape measure using Cannonfire. chance to reduce target's speed for to reduce target's movement speed.)
Delays: giganticBackstep - 300 ms
Range: 150%
Maximum Level: 15

1. MP 45 Cost, 154% Damage, hits up to 3 monsters, 28% chance to reduce target's speed for 2 seconds by -18
5. MP 40 Cost, 170% Damage, hits up to 3 monsters, 40% chance to reduce target's speed for 3 seconds by -30
15. MP 20 Cost, 210% Damage, hits up to 3 monsters, 70% chance to reduce target's speed for 5 seconds by -60




Buildup Cannon - (An improvement to the Cannon, permanently increase Weapon Attack, and Defense.)
Maximum Level: 10

1. Weapon Attack 2, Physical Defense 25, Magic Defense 25 increased
5. Weapon Attack 10, Physical Defense 125, Magic Defense 125 increased
10. Weapon Attack 20, Physical Defense 250, Magic Defense 250 increased




Fortune Attack
Maximum Level: 1







Cannon Shooter 2nd Job
Slug Shot - (Shoots many small shots forward, hitting multiple enemies at once.)
Delays: swiftShot - 840 ms
Range: 100%
Maximum Level: 20


1. MP 16 Cost, 163% Damage, hits up to 4 monsters, uses 2 bullets
10. MP 20 Cost, 190% Damage, hits up to 4 monsters, uses 2 bullets
20. MP 24 Cost, 220% Damage, hits up to 4 monsters, uses 2 bullets





Monkey Bomb Rush - (Several explosive oak barrels are thrown out. The barrels will knockback monsters and explode, causing more damage in a fixed area)
Delays: rushBoom - 930 ms
Range: 45%
Maximum Level: 20

1. MP 20 Cost, 31% Damage, hits up to 8 monsters, hits 3times, explodes doing 293% Damage
10. MP 24 Cost, 40% Damage, hits up to 8 monsters, hits 3times, explodes doing 320% Damage
20. MP 28 Cost, 50% Damage, hits up to 8 monsters, hits 3times, explodes doing 350% Damage




Cannon Booster - (Uses MP to increase weapon speed by 2. \nPrerequisite: #cLevel 5 Cannon Mastery#)
Delays: cannonBooster - 600 ms
Pre-requisite: Level 5 Cannon Mastery
Maximum Level: 20

1. MP 30 Cost, 10 second duration weapon speed increase
10. MP 21 Cost, 100 second duration weapon speed increase
20. MP 11 Cost, 200 second duration weapon speed increase





Monkey Magic - (Monkey magic that increases party member's HP, MP, stats, speed, jump, accuracy, and avoid for a set amount of time. Can work concurrently with other skills.)
Delays: piratebless - 1350 ms
Range: 512%
Maximum Level: 20

1. MP 30 Cost, 15 second duration, HP 15, MP 15, All Stats 1, Speed 1, Jump 1, Accuracy 8, Avoid 8 increased
10. MP 40 Cost, 150 second duration, HP 150, MP 150, All Stats 10, Speed 5, Jump 3, Accuracy 80, Avoid 80 increased
20. MP 55 Cost, 300 second duration, HP 300, MP 300, All Stats 20, Speed 10, Jump 5, Accuracy 160, Avoid 160 increased





Critical Fire - (Passive increase to Critical Rate and Minimum Critical Damage.)
Maximum Level: 15


1. Critical Rate +6%, Minimum Critical Damage +6%
5. Critical Rate +10%, Minimum Critical Damage +7%
15. Critical Rate +20%, Minimum Critical Damage +10%



Cannon Mastery - (Passively increase the minimum damage and accuracy with a Cannon.)
Maximum Level: 20

1. Weapon Mastery +12%, Accuracy +6
10. Weapon Mastery +30%, Accuracy +60
20. Weapon Mastery +50%, Accuracy +120





Pirate Training - (Pirate's secret training that increases strength and dexterity)
Maximum Level: 10

1. STR +3, DEX +3
5. STR +15, DEX +15
10. STR +30, DEX +30




Cannon Shooter 3rd Job
Cannon Spike - (Penetrate multiple enemies with a drill.)
Delays: cannonSpike - 960 ms
Range: 450%
Maximum Level: 20

1. MP 28 Cost, 222% Damage, hits up to 6 monsters 3 times
10. MP 32 Cost, 240% Damage, hits up to 6 monsters 3 times
20. MP 36 Cost, 260% Damage, hits up to 6 monsters 3 times





Monkey Power Boom - (A special massive bomb detonated at the same time everywhere, many of the enemy to attack and stun period of time. In addition to learning skills pawobum Monkey Monkey Rush boom, the increase in permanent damage.. Prerequisite: Level 20 Monkey Rush Boom)
Delays: cannonSlam - 1530 ms
Range: 250%
Maximum Level: 20


1. Active Effect: MP 30 Cost, 223% Damage, hits up to 10 monsters 5 times, 45% chance to stun target for 2 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 3%, Cooldown 15 seconds
10. Active Effect: MP 38 Cost, 250% Damage, hits up to 10 monsters 5 times, 70% chance to stun target for 3 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 15%, Cooldown 10 seconds
20. Active Effect: MP 46 Cost, 288% Damage, hits up to 10 monsters 5 times, 95% chance to stun target for 4 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 30%, Cooldown 5 seconds






Monkey Wave - (Cause noise around the enemy attack. The power to collect more loud noise can produce a wide range, the critical time is immediately available to the highest output the noise around him up to attack the enemies of the power to collect more and make an awful lot of noise, the critical time leading to the output can be used.)
Delays: noiseWave - 1080 ms
Range: 500%
Maximum Level: 20


1. MP 35 Cost, Maximum 620% Damage, 45% chance to stun, on Critical 50% chance to do 'maximum output'
10. MP 45 Cost, Maximum 800% Damage, 70% chance to stun, on Critical 75% chance to do 'maximum output'
20. MP 55 Cost, Maximum 1000% Damage, 95% chance to stun, on Critical 100% chance to do 'maximum output'





Cannon Jump - (Shoot into the ground, causing a jump. Nearby enemies will take damage from the shot.)
Info: type = 2, casterMove = 1, areaAttack = 1, pvp = 0
Delays: cannonJump - 480 ms
Range: 60%
Maximum Level: 15

1. MP 60 Cost, 168% Damage, hits up to 6 monsters, and jumps
5. MP 55 Cost, 180% Damage, hits up to 6 monsters, and jumps
15. MP 35 Cost, 210% Damage, hits up to 6 monsters, and jumps





Oak Barrel Roulette - (Randomly acquire a buff from an exploded oak barrel. If you are attacked while using this skill, there is a chance the enemy will suffer a status effect.)
Delays: monkeyBoomboom - 2400 ms
Maximum Level: 10


1. MP 35 Cost, 186 second duration. When attacked 3% chance the target will suffer Darkness, Stun, Freeze, or Slow for 3 seconds\n#cCooldown 57 seconds#
5. MP 45 Cost, 210 second duration. When attacked 15% chance the target will suffer Darkness, Stun, Freeze, or Slow for 4 seconds\n#cCooldown 45 seconds#
10. MP 60 Cost, 240 second duration. When attacked 30% chance the target will suffer Darkness, Stun, Freeze, or Slow for 5 seconds\n#cCooldown 30 seconds#









Lucky Dice - (Roll a dice for a buff. Get a 1 and get nothing.)
Delays: alert3 - 1500 ms
Maximum Level: 20


1. MP 40 Cost, Buff duration 66 seconds. Cooldown 500 seconds
10. MP 50 Cost, Buff duration 120 seconds. Cooldown 350 seconds
20. MP 60 Cost, Buff duration 180 seconds. Cooldown 200 seconds





liinposeu Cannon - (Permanently increases weapon attack and weapon speed.)
Maximum Level: 15

1. Weapon Attack +2, Weapon Speed -1
5. Weapon Attack +10, Weapon Speed -1
15. Weapon Attack +30, Weapon Speed -1



Extreme Vital - ((By strengthening the Canon permanent damage and attack speed increases. -> Permanent strength and toughness, or resistance to strengthen the state.)
Maximum Level: 20

1. Maximum HP +1%, Physical Defense +2%, Status Abnormality Resistance +1%
10. Maximum HP +10%, Physical Defense +20%, Status Abnormality Resistance +10%
20. Maximum HP +20%, Physical Defense +50%, Status Abnormality Resistance +20%




Counter-Attack Shot - (When attacked, there is a chance to counterattack with your Cannon.)
Delays: counterCannon - 420 ms
Maximum Level: 15

1. 6% chance to counter-attack with 104% Damage
5. 10% chance to counter-attack with 120% Damage
15. 20% chance to counter-attack with 160% Damage



Cannon Shooter 4th Job
Cannon Bazooka - (Shoot a powerful cannon at multiple enemies.)
Delays: superCannon - 1440 ms
Range: 695%
Maximum Level: 30


1. MP 45 Cost, 534% Damage, hits up to 6 monsters 2 times
15. MP 60 Cost, 590% Damage, hits up to 6 monsters 2 times
30. MP 75 Cost, 650% Damage, hits up to 6 monsters 2 times





Cannon Buster - (Unleash concentrated fire on the enemy ahead, in front of the enemy is shelling concentrated further critical chance is applied.)
Delays: immolation - 990 ms
Maximum Level: 30

1. MP 45 Cost, 247% Damage, hits up to 1 monsters 3 times, required 5 bullet
15. MP 54 Cost, 275% Damage, hits up to 1 monsters 3 times, required 5 bullet
30. MP 63 Cost, 305% Damage, hits up to 1 monsters 3 times, required 5 bullet




Battleship: Nautilus - (Command the Battleship Nautilus to attack many enemies.)
Delays: bombExplosion - 3420 ms
Range: 400%
Maximum Level: 30

1. MP 350 Cost, 375% Damage, hits up to 15 monsters 3 times, Cooldown 60 seconds
15. MP 350 Cost, 440% Damage, hits up to 15 monsters 3 times, Cooldown 46 seconds
30. MP 350 Cost, 520% Damage, hits up to 15 monsters 3 times, Cooldown 30 seconds




Magnetic Anchor - (Summons forth a powerful magnetic anchor. The magnetic anchor pulls monsters towards itself, causing damage and dealing damage after self-destruction when it expires.)
Delays: magneticCannon - 900 ms
Range: 350%
Maximum Level: 15

1. MP 62 Cost, 6 second summon duration, at fixed intervals 220% Damage done in a fixed area, pulling monsters. After duration expires 508%self-destruction damage
5. MP 62 Cost, 10 second summon duration, at fixed intervals 300% Damage done in a fixed area, pulling monsters. After duration expires 540%self-destruction damage
15. MP 86 Cost, 20 second summon duration, at fixed intervals 500% Damage done in a fixed area, pulling monsters. After duration expires 620%self-destruction damage





Twin Monkey Support - (Summons elite twin monkey gunners to assist battle.)
Maximum Level: 15

1. MP 50 Cost, 30 second summon duration, each doing 294% Damage, hits up to 1 monsters, Cooldown 30 seconds
5. MP 65 Cost, 40 second summon duration, each doing 310% Damage, hits up to 1 monsters, Cooldown 20 seconds
15. MP 95 Cost, 60 second summon duration, each doing 350% Damage, hits up to 1 monsters, Cooldown 10 seconds





Maple Hero - (Increases stats.)
Delays: alert3 - 1500 ms
Range: 400%
Maximum Level: 30

1. MP 10 Cost, 30 second duration increasing all stats by 1%
15. MP 40 Cost, 450 second duration increasing all stats by 8%
30. MP 70 Cost, 900 second duration increasing all stats by 15%





Hero's Will - (Cures you from being Seduced. The cooldown decreases as the skill level increases.)
Maximum Level: 5

1. MP 30 Cost, Cooldown: 600 seconds
5. MP 30 Cost, Cooldown: 360 seconds





Double Lucky Dice - (Throw the dice at the same time two players are testing their luck. Like the eyes of the dice if you have applied a more powerful buff. Prerequisite: Level 20 Lucky Dice)
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Lucky Dice
Maximum Level: 5

1. MP 60 Cost, Buff duration increase 184 seconds\n#cCooldown 200 seconds#
5. MP 60 Cost, Buff duration increase 200 seconds\n#cCooldown 200 seconds#





Hyper Monkey Spell - (Monkey Magic's effects are increased. Prerequisite: Level 20 Monkey Magic.)
Delays: piratebless - 1350 ms
Range: 512%
Pre-requisite: Level 20
Maximum Level: 30

1. MP 60 Cost, 300 second duration HP +323, MP +323, All Stats +25, Speed +11, Jump +6, Accuracy +163, Avoid + 163
15. MP 70 Cost, 300 second duration HP +505, MP +505, All Stats +32, Speed +13, Jump +8, Accuracy +205, Avoid + 205
30. MP 80 Cost, 300 second duration HP +700, MP +700, All Stats +40, Speed +15, Jump +10, Accuracy +250, Avoid + 250





Overburn Cannon - (Cannon efficiency is improved to its utmost limits, permanently increasing its damage. Also allows for ignoring target defense.)
Maximum Level: 30

1. Permanently increases damage by 11%, Ignore 5% Monster Defense
15. Permanently increases damage by 25%, Ignore 12% Monster Defense
30. Permanently increases damage by 40%, Ignore 20% Monster Defense




Pirate Spirit - (Permanently increases chance counterattack, and adds stance.)
Delay: pirateSpirit - 990 ms
Maximum Level: 30

1. Active Effect: MP 50 Cost, 10 second duration, 22% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 1%
15. Active Effect: MP 65 Cost, 150 second duration, 50% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 8%
30. Active Effect: MP 80 Cost, 300 second duration, 80% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 15%

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