{lang: 'en-US'}

kMSt ver. 1.2.493 – Game System Changes & EunWol!


EunWol Coming Soon
Woah, this is a HUGE patch!! A ton of stuff was added, including a lot of the stuff mentioned for the first patch of the You & I update (and more!) as well as the sixth hero EunWol! You can’t play him yet but his skills and everything were added.

Game Related

The maximum stat cap has been raised.
Your damage to monsters will now be affected by the difference in their level and yours. If they are lower level than you, your damage will be increased by a certain percentage but if they are higher than you, then your damage will be reduced.
Ability Reorganization
Honor level has been removed. You can now reset your Inner Ability by using your Honor experience, and you can use it even if your Ability is Legendary rank. You can also use your Honor experience to lock an Ability’s rank or stats. Current Circulators and Miracle Circulators will work the same as they do now.
~ mining and herb collecting changes ~
Maple Tutorial
The Maple Tutorial has been added! It is available for users level 10 to 140, and will recommend quests, maps, and content based on your level. Quests recommended by the tutorial can be automatically started remotely, and you can also teleport to any recommended maps or content instantly.
Aswan Liberation War, Spiegelmann’s Strange Gallery, Ariant Coliseum, Monster Carnival, and all minidungeons have been temporarily closed.
Some content’s required levels have been changed.
  • Meisterville - level 35
  • Hekaton - level 60
  • World merged party quests - level 70
  • Pyramid - level 80
  • Mu Lung Dojo - level 120
  • Root Abyss - level 125
  • Monster Park, Monster Park Extreme - level 100
  • Normal/Chaos Zakum - level 90
Zakum
Zakum’s prequests and conditions have been reorganized. You can now fight Zakum in all channels, and the Zakum expedition has been deleted, you must now enter with a party. Anyone level 50 or higher can talk to the job advancers in El Nath to be instantly teleported to the Door to Zakum. They will also give you Zakum’s All Cure Potions.
You no longer need to do stage 1 or 2 of the Zakum prequests (they give only experience and mesos now), Adobis will give you Eyes of Fire and Eye of Fire Fragments. You can now only enter Zakum’s altar twice per day, regardless of mode. Easy/Normal/Chaos Zakum’s entry limits now reset at midnight.
Updated Buddy List
The account buddy system has been added! Now, when you add a friend, you can choose for them to be listed as an ‘account buddy’, meaning all characters in the same world will share that person on their buddy lists. You can change your existing buddies into account buddies by right clicking on them and choosing the option.
A new system called offline login has been added. Now when you choose a character and put in your 2nd password, you can choose to ‘connect privately’, meaning your friends will not receive a popup that you logged in and you’ll appear offline in their buddy lists. You can also change your status while being logged in by clicking the option in the buddy window.
In accordance with the above two things, the buddy UI has been updated! Almost all the buttons have been moved into the right-click menu and you can now give nicknames to any account buddies you have.
Victoria Island’s taxi is now free.
You can now put any consumable boxes on quickslots instead of having to manually click them one by one. (thank you based god!)
The shortcut button below the minimap has been removed, you can now access that content through the new notification icon system which was added in a previous patch.

Enhancement System Changes

Scroll Trace Upgrading
The scroll enhancement system has been changed. You can now use Scroll Traces to upgrade your items (I mentioned these in my last post from some events but I didn’t know what they were for, this is it!). These Scroll Traces can be found by hunting monsters or disassembling scrolls.
The higher the level of your equipment, the lower the success rate and the higher the amount of Scroll Traces that will be used to upgrade your item. These upgrades will take up slots just like regular scrolls. You can still use any other regular scrolls on your items if you want to.
As you can see, this level 120 weapon gets 7 attack from the 30% scroll option. I’ve seen a Kage staff getting 5 magic attack from the 30% option, the level 120 Desperado getting 7 attack, and an Aluminum Bat getting 3 attack. The 30% option for a Root Abyss top (bowman) gave 7 DEX, 120 HP, and if the item has been upgraded 4 times it gives an extra 1 attack.
Additional Potential will only appear on items that already have regular Potential now.

Field Battle System Changes

Field monsters’ health and experience have been increased. Any monsters below level 100 have had their HP increased by 2x and their experience by 1.2x. Monsters above level 100 have had their HP increased by 2~9x and their experience increased by 1.2~4x.
The Rune system has been added! After certain periods of time, Runes will spawn in fields. By pressing <Space Bar> on a Rune, you will be given an input command to enter in order to gain the effects of the Rune. You cannot use any other Runes until 10 minutes has passed. Runes have a variety of effects, but one common one they have is that they will give you 2x experience for 2 minutes. In addition, depending on the type of Rune, you’ll get one of the following:
  • Rune of Speed: for 2 minutes, your speed and attack speed will be increased
  • Rune of Energy: for 2 minutes, you will heal 10% of your HP every second, gain 20% resistance to elements, and receive 20% less damage from monsters
  • Rune of Decay: Instantly kill any enemies around you and for 2 minutes, gain 50% damage
  • Rune of Destruction: for 15 seconds, all monsters’ HP will be reduced by 10% and for 2 minutes, gain 50% damage
Elite Monster
Elite Monsters have been added. If you meet certain conditions, an Elite Monster will appear! They are two times as large as regular monsters and they’ll have increased health, damage, and experience. They’ll use one of a random set of skills.
When defeated, Elite Monsters will drop enhanced rewards of the monster it was, and if its level 110 or higher, it will also drop Rare~Epic equipment, Cubes and Flames of Reincarnation, Golden Hammers, or Protection Scrolls.
Elite Bosses have also been added! If you meet certain conditions, an Elite Boss will appear. When they do, all other monsters will disappear and only Elite Monsters will remain. When an Elite Boss spawns, all nearby maps will receive a message showing which map it is in.
After defeating an Elite Boss, a bonus stage will trigger. In this bonus stage, you can get a large amount of experience and mesos, Rare~Unique equipment less than level 120, various Cubes and Flames of Reincarnation, Additional Potential Stamps, Epic Potential Scrolls, or Protection Scrolls.

Battle System Changes

The battle system has been changed. The time of invincibility after being attacked has been reduced.
Combo Kills
Combo Kill and Multi Kill systems have been added. When you kill 3 or more monsters in one skill, it counts as a Multi Kill, and when you kill many monsters in a row, it counts as Combo Kills. Based on your Multi Kill and Combo Kill streaks, you’ll receive bonus experience from monsters.
Party bonus experience has been increased. Instead of being in only specific maps, party play bonuses will now be available in all maps! If you have 2 or more members in a party, your bonus experience increase proportionally. It will range from 125% to 275% based on the number of party members.
If your party attacks the same monster, its experience will be increased in proportion to the number of party members, up to 3 people. This system will be restricted or reduced in certain content however.
New Damage Effects
The display of damage effects has been changed. In the options you can now choose between the existing and new damage effects. It basically makes damage ‘fade out’ by moving up and becoming smaller. It also applies to damage taken.
simple party matching system has been added. In level appropriate maps, a party invitation message will appear. You can choose to use or not use this system in your options.

Skill Changes

Based on the changes to monsters’ HP and experience, instant kill skills have been adjusted.
  • Extreme Magic (IL) Ice/Lightning Archmage – Extreme Magic (I/L): chance of instant death has been decreased from 15% to 10%
  •  Ranger – Mortal Blow: chance of instant death has been decreased from 15% to 10%
  • Advanced Charge Paladin – Advanced Charge: chance of instant death has been decreased from 10% to 5%
  • Beholder's Revenge Dark Knight – Beholder’s Revenge: chance of instant death has been decreased from 30% to 10%
  • Dark Impale Dark Knight – Dark Impale: chance of instant death has been decreased from 10% to 2%
  • Battleship Bomber Captain – Battleship Bomber: chance of instant death has been decreased from 100% to 20%
  • Blue Streak Kaiser – Blue Streak: chance of instant death has been decreased from 25% to 10%
  • Advanced Earth Break Zero – Advanced Earth Break: chance of instant death has been decreased from 20% to 10%
  • Advanced Storm Break Zero – Advanced Storm Break: chance of instant death has been decreased from 10% to 5%
  • Don't Block my Way Soul Weapon – Get out of my Way
Other skills that have instant kill effects but have not been changed may be adjusted or replaced in later balance patches. These include:
  • Final Cut Dual Blade – Final Cut: this skill has a long cooldown, so the instant death usage is low
  • Highkick Demolition Mercedes – High Kick Demolition: chance of instant death is low
  • Absolute Kill Luminous – Absolute Kill: 100% chance to instantly kill an enemy is the main concept of the skill
  • Sniping Marksman – Sniping: 100% chance to instantly kill an enemy and no cooldown is currently the concept of the skill. By collecting data after the patch, effect might be changed.
  • Head Shot Captain – Headshot: see Sniping
  •  Wild Hunter character card effect: chance to activate is very low
Aran’s Combo Tempest skill’s effect on monsters will no longer be activated by using Combo Tempest again. I think this change was made so that you can’t just spam Combo Tempest and train like that haha.

Item Related

Third Rogue Set
Equipment under level 100 have had set effects added! These sets apply for 20 level intervals (I think this means that for example, one set will include both the level 60 and 70 equipment?).
The one above is the Third Rogue set and uses the level 90 set with the level 80 gloves. The 2 set effect is bad but the 3 set gives 4% HP and MP, and the 4 set gives 4 LUK and 4 attack. I think this is a good change to make lower level equipment useful!
Field monsters’ equipment drop rate has been decreased. The selling price of equipment under level 110 has been increased. The fees to identify potential on equipment less than level 120 have been decreased. Equipment levels 30~70′s fees have been reduced by 75% and equipment levels 70~120′s fees have been reduced by 50%.
Drops Potential Rank
Dropped items will now show their potential rank with a nifty new effect.
~ balrog item changes ~

Map Related

Restricted Victoria Island World Map
Some hunting maps’ terrain has been changed. Some areas have been temporarily closed.
  • Cursed Forest
  • Nautilus Waterfront
  • Florina Beach
  • Mushroom Kingdom
  • Kerning Square
  • Chryse
  • Cherry Blossom Castle
  • Omega Sector
  • Korean Folk Town
  • Terra Forest
Grandis World Map
Grandis’ world map has been added. Do you guys see what I see? A new area called Miu Miu! It of course has to do with the Anima race and EunWol, see the end of the post for more information about him!

Monster Related

Easy Zakum‘s HP has been increased by 2x. Normal Zakum‘s HP has been decreased to 1/4 of what it used to be. Some areas have had their monsters’ levels and stats adjusted.
  • Victoria Island
  • Gold Beach
  • Riena Strait
  • Orbis
  • El Nath
  • Aqua Road
  • Edelstein and Leben Mine
  • Nihal Desert
  • Ludibrium
  • Elin Forest
  • Minar Forest
  • Mu Lung, Herb Town

Quest Related

Some areas’ quests’ starting levels have been changed, and their reward experience has been increased.
  • Victoria Island
  • Orbis region
  • El Nath region
  • Ludibrium region
  • Ariant region
  • Magatia region
  • Leafre region
  • Mu Lung and Herb Town region
  • Golden Temple
  • Elin Forest
Some jobs’ quests have had their experience rewards adjusted.

Event Related

I don’t usually talk about Tespia events, but this one is important! It’s the Move Cash Storage Items through your Account event, or in other words, merged Cash storage for all characters! (well at least for a little bit of time) Basically you just have to go in the Cash Shop and choose which item you wish to move over, and right click it and press ‘move through account’. I think it only works for equipment though…

Mileage Related

Mileage Shop
The new Mileage Shop has been opened and can be accessed through the Cash Shop. You can buy Cash items using 100% Mileage! Some items have a limit per Nexon ID, you cannot gift, trade, or pay-back items bought from the Mileage Shop.
  • Red Cube - 1200 Cash (limit of 10)
  • Epi’s Box – 350 Cash (limit of 10)
  • Protect Shield – 5500 Cash (limit of 5)
  • Safety Shield – 4900 Cash (limit of 5)
  • Platinum Karma Scissors – 5900 Cash (limit of 1)
  • Karma Scissors – 2700 Cash (limit of 1)
  • Little Star - 9900 Cash (limit of 1)
  • [Pet] Little Star’s Stars - 2500 Cash (limit of 1)
  • Milky Way Essence - 500 Cash (limit of 1)
  • Premium Water of Life - 1800 Cash (limit of 1)
  • Pet Name Tag - 1500 Cash (limit of 1)
  • Elizabeth Wig - 3200 Cash
  • Napoleon Hat - 3000 Cash
  • Elizabeth Dress - 3600 Cash
  • Napoleon Uniform - 3200 Cash
  • Elizabeth Gloves - 1100 Cash
  • Napoleon Cape - 1700 Cash
  • Napoleon Boots - 1500 Cash
  • Elizabeth Fan - 4900 Cash
  • Snake New Era - 2700 Cash
  • Athletic Hood - 2500 Cash
  • Cargo Hiphop Pants - 2000 Cash
  • Snake High Tops - 1500 Cash
  • Blood Ring - 500 Cash (limit of 3)
  • Miracle Circulator - 1900 Cash (limit of 3)
  • Wheel of Destiny (10) - 2000 Cash (limit of 1)
  • Safety Charm (10) - 3500 Cash (limit of 1)
  • Buff Freezer (10) - 2000 Cash (limit of 1)
In addition to regular methods of collecting Mileage, you can now defeat Elite Monsters and get Mileage Packages. These can be used up to 5 times per Maple ID and give 50~80 Mileage each.

Auction House Related

The base number of selling slots has been increased to 5. The base number of searches per day has been increased to 10. The basic sales commission has been decreased to 5%.

The Forgotten Hero, EunWol

EunWol
The sixth hero, EunWol has been added into the data! He is confirmed to be a pirate class that uses STR and a knuckle.
Male and Female EunWol
EunWol is not gender-restricted, but the illustrations of him are definitely the male version (take that, everyone who said he was a girl!). In addition, EunWol’s character card effects are 1%/2%/3%/5% minimum and maximum critical damage.
Miu Miu - Pointy Ear Fox Town
Miu Miu looks amazing! Here is a render of the main map (thanks to Insoya.com!). The BGMs are also really great, I think something everyone can agree on is that MapleStory’s BGMs never fail to impress.
Miu Miu - Pointy Ear Fox Town (in-game)
It’s hard for me to make a render of my own for the map due to its many effects, but here’s one screenshot of how it (should) look in-game. The rain effect is nice, and I’m not sure if those bushes will actually cover so much of the screen haha.
Lucid
Something interesting is that this girl shows up in EunWol’s tutorial. The label for her in the data is ‘lucid’, like lucid dreaming? Could she be the dream manipulator we’ve heard about in the past? Did she have something to do with why no one remembers EunWol?
EunWol and Luminous EunWol and Rang
Here’s a couple of illustrations from EunWol’s tutorial. They also added the pictures of EunWol with the other heroes, and those without him, but we’ve already seen them.

Skills

Note: Some of the skills might sound weird because they make cultural Korean references and those are super hard to translate. Some skill names may or may not be partly ‘made-up’ by me haha.
Beginner
  • Close Call Close Call: When hit by an attack that would lead to death, there is a 5%/10% chance of surviving. (Link Skill) (max level: 2)
  • Spirit Bond 1 Spirit Bond 1: Your bond with spirits allows your attacks to heal 1% of your HP and MP. While using Spirit skills, you will gain 100% Stance and 30% reduced damage from enemies. (max level: 1)
Moment Step Effect
  • Moment Step Moment Step: Instantly move forward to the nearest enemy within range. If there are no monsters around, move forward a preset distance. You can use skills while moving. (max level: 1)
First Job
Mega Punch Effect Mega Punch Effect (1)
  • Mega Punch Mega Punch: Swing your fist strongly, hitting enemies in front of you. This skill can be used consecutively, up to 2 times. (max level: 25)
    • Level 1: [1st] 61% damage 2 times on up to 4 enemies. [2nd] 72% damage 2 times on up to 4 enemies.
    • Level 25: [1st] 85% damage 2 times on up to 4 enemies. [2nd] 120% damage 2 times on up to 4 enemies.
Island Strike Effect Island Strike Effect (1)
  • Island Strike Island Strike: Use the power of the spirits to hit enemies in front of you. This skill can be used consecutively, up to 2 times. (max level: 25)
    • Level 1: [1st] 82% damage 2 times on up to 4 enemies. [2nd] 93% damage 2 times on up to 4 enemies.
    • Level 25: [1st] 130% damage 2 times on up to 4 enemies. [2nd] 165% damage 2 times on up to 4 enemies.
  • Body Trinity Body Trinity: Receive the aura of the heaven and earth within your body, permanently increasing your defense and magic defense and maximum HP and MP. (max level: 20)
    • Level 1: 145 defense and 120 magic defense, 2% HP, 1% MP.
    • Level 20: 1000 defense and 500 magic defense, 40% HP, 20% MP.
Jump Effect
  • Jump Jump: Jump again while in the air to move forward. (max level: 20)
Second Job
Ground Strike Effect Ground Strike Effect
  • Ground Strike Ground Strike: Use the power of the land spirit and strike the ground in front of you. This skill can be used consecutively, up to 2 times. Monsters nearby will be slowed by the trembling of the ground. (max level: 20)
    • Level 1: [1st] 226% damage 2 times on up to 6 enemies. [2nd] 226% damage 2 times on up to 6 enemies. [Tremble] Slow up to 15 enemies by 22%.
    • Level 20: [1st] 340% damage 2 times on up to 6 enemies. [2nd] 340% damage 2 times on up to 6 enemies. [Tremble] Slow up to 15 enemies by 40%.
Fox Spirit Effect
  • Fox Spirit Fox Spirit: When attacking, there is a chance to summon a fox spirit which will chase and damage enemies. (max level: 10)
    • Level 1: 5% chance to summon 1 Fox Spirit. The summoned Fox Spirit will do 86% damage on one enemy. Activates 1 per attack.
    • Level 10: 10% chance to summon 1 Fox Spirit. The summoned Fox Spirit will do 140% damage on one enemy. Activates 2 per attack.
  • Knuckle Mastery Knuckle Mastery: Permanently increase your mastery over the Knuckle and your accuracy. (max level: 10)
    • Level 1: 14% Knuckle mastery, 12 accuracy.
    • Level 10: 50% Knuckle mastery, 120 accuracy.
  • Spirit Bond 2 Spirit Bond 2: Strengthen the bond between you and the spirits, additionally increasing your accuracy, avoid, and attack speed while using Spirit skills. (required skill: 1 Spirit Bond 1) (max level: 10)
    • Level 1: Heal 1% HP and MP when attacking. When using Spirit skills, receive 30% damage reduction, 100% stance, 120 accuracy, 120 avoid, and 1 attacking speed.
    • Level 10: Heal 1% HP and MP when attacking. When using Spirit skills, receive 30% damage reduction, 100% stance, 300 accuracy, 300 avoid, and 1 attacking speed.
  • Strength Training Strength Training: Permanently increase your STR through training. (max level: 10)
    • Level 1: Permanently increase your STR by 6.
    • Level 10: Permanently increase your STR by 60.
Drag Pulling - Down Effect
  • Drag Pulling - Down Drag Pulling – Down: The blade spirit pulls its blade down, hitting enemies in front of you. (max level: 10)
    • Level 1: 95% damage 4 times on up to 8 enemies. Cooldown of 9 seconds.
    • Level 10: 140% damage 4 times on up to 8 enemies. Cooldown of 0 seconds.
Drag Pulling - Front Effect
  • Drag Pulling - Front Drag Pulling – Front: The blade spirit swings its blade forward, hitting enemies in front of you and dragging them towards you. (max level: 10)
    • Level 1: 115% damage 4 times on up to 8 enemies. Cooldown of 9 seconds.
    • Level 10: 160% damage 4 times on up to 8 enemies. Cooldown of 0 seconds.
  • Back Step Back Step: Glide backwards quickly. Permanently increases avoid rate. You can use skills while moving. (max level: 15)
    • Level 1: Passive effect: 1% avoid rate.
    • Level 15: Passive effect: 15% avoid rate.
Third Job
Shockwave Punch Effect Shockwave Punch Effect Shockwave Punch Effect (2)
  • Shockwave Punch Shockwave Punch: Use the power of the land spirit to hit enemies in front of you. This skill can be used consecutively, up to 3 times. The 3rd hit will create a shockwave which does additional damage. (max level: 20)
    • Level 1: [1st] 146% damage 2 times on up to 6 enemies. [2nd] 156% damage 2 times on up to 6 enemies. [3rd] 206% damage 3 times on up to 6 enemies. [Shockwave] 226% damage on up to 8 enemies.
    • Level 20: [1st] 260% damage 2 times on up to 6 enemies. [2nd] 270% damage 2 times on up to 6 enemies. [3rd] 320% damage 3 times on up to 6 enemies. [Shockwave] 340% damage on up to 8 enemies.
  • Spirit Bond 3 Spirit Bond 3: Strengthen the bond between you and the spirits, additionally increasing your attack and damage while using Spirit skills. (required skill: 10 Spirit Bond 2) (max level: 20)
    • Level 1: Heal 1% HP and MP when attacking. When using Spirit skills, receive 30% damage reduction, 100% stance, 300 accuracy, 300 avoid, 1 attacking speed, 1% damage, and 12 attack.
    • Level 20: Heal 1% HP and MP when attacking. When using Spirit skills, receive 30% damage reduction, 100% stance, 300 accuracy, 300 avoid, 1 attacking speed, 10% damage, and 50 attack.
  • Strong Body Strong Body: The harmony of the power of the spirits is imbued within your body, permanently increasing your defense, magic defense, and resistance to statuses and elements. (required skill: 20 Body Trinity) (max level: 10)
    • Level 1: 550 defense and magic defense, 13% resistance to statuses and elements.
    • Level 10: 1000 defense and magic defense, 40% resistance to statuses and elements.
Weaken Effect
  • Weaken Weaken: When attacking, there is a chance to use the ice spirit to weaken enemies. (max level: 20)
    • Level 1: 5% chance to weaken enemy for 5 seconds, increasing their damage taken by 11%, and decreasing their accuracy by 22% and avoid by 21%.
    • Level 20: 10% chance to weaken enemy for 15 seconds, increasing their damage taken by 30%, and decreasing their accuracy by 60%, and avoid by 40%.
Drag Pulling - Turn Effect
  • Drag Pulling - Turn Drag Pulling – Turn: The blade spirit swings its blade around you, dragging enemies towards you. (max level: 10)
    • Level 1: 158% damage 4 times on up to 6 enemies. Cooldown of 9 seconds.
    • Level 10: 230% damage 4 times on up to 6 enemies around you. Cooldown of 0 seconds.
Summon Soul Tent Effect
  • Summon Soul Tent Summon Soul Tent: Summon spirits around you to hit enemies. Keydown skill. (max level: 20)
    • Level 1: 124% damage on up to 10 enemies continuously. Cooldown of 29 seconds.
    • Level 20: 200% damage on up to 10 enemies continuously. Cooldown of 10 seconds.
Bind Area Effect
  • Bind Area Bind Area: Create an area imbued with the bond spirit, binding and completely stopping the movements of enemies within it. (max level: 15)
    • Level 1: Duration of 11 seconds. Cooldown of 176 seconds.
    • Level 15: Duration of 25 seconds. Cooldown of 120 seconds.
Summon Redemption Effect
  • Summon Redemption Summon Redemption: Upon dying, the guardian spirit revives you, preventing attacks from hitting you, and knocks back enemies around you. (max level: 10)
    • Level 1: Revive upon dying and receive 1 second of invincibility. 270% damage 4 times on up to 6 enemies. Cooldown of 288 seconds.
    • Level 10: Revive upon dying and receive 3 seconds of invincibility. 450% damage 4 times on up to 15 enemies. Cooldown of 180 seconds.
Fourth Job
  • Fire Fox Spirit Fire Fox Spirit: Summon more powerful Fire Fox Spirits. (required skill: 10 Fox Spirit) (max level: 20)
    • Level 1: 10% chance to summon 1 Fire Fox Spirit. The summoned Fire Fox Spirit will do 145% damage on one enemy. Activates 2 per attack.
    • Level 20: 20% chance to summon 1 Fire Fox Spirit. The summoned Fire Fox Spirit will do 240% damage on one enemy. Activates 3 per attack.
  • Spirit Bond 4 Spirit Bond 4: Strengthen the bond between you and the spirits, additionally increasing your defense ignore and boss damage while using Spirit skills. (required skill: 20 Spirit Bond 3) (max level: 30)
    • Level 1: Heal 1% HP and MP when attacking. When using Spirit skills, receive 30% damage reduction, 100% stance, 300 accuracy, 300 avoid, 1 attacking speed, 10% damage, 50 attack, 21% boss damage, and 11% defense ignore.
    • Level 20: Heal 1% HP and MP when attacking. When using Spirit skills, receive 30% damage reduction, 100% stance, 300 accuracy, 300 avoid, 1 attacking speed, 10% damage, 50 attack, 50% boss damage, and 40% defense ignore.
  • Advanced Knuckle Mastery Advanced Knuckle Mastery: The power of the spirits permanently improves your mastery to the limit, as well as your minimum and maximum critical damage. (required skill: 10 Knuckle Mastery) (max level: 20)
    • Level 1: 61% Knuckle mastery, 11% minimum and maximum critical damage.
    • Level 20: 70% Knuckle mastery, 30% minimum and maximum critical damage.
  • Weakness Insight Weakness Insight: When an enemy’s HP is below a certain amount, your chance to hit a critical attack on that enemy increases greatly. (max level: 20)
    • Level 1: When an enemy’s HP is below 11%, critical chance is increased by 33%.
    • Level 20: When an enemy’s HP is below 30%, critical cance is increased by 90%.
Bomb Punch Effect Bomb Punch Effect (1) Bomb Punch Effect (2) Bomb Punch Effect (3)
  • Bomb Punch Bomb Punch: Using the power of the land spirit, hit enemies in front of you. This skill can be used consecutively, up to 4 times. (max level: 30)
    • Level 1: [1st] 164% damage 3 times on up to 8 enemies. [2nd] 174% damage 3 times on up to 8 enemies. [3rd] 184% damage 3 times on up to 8 enemies. [4th] 204% damage 3 times on up to 8 enemies, enemies hit have a 44% chance to be stunned for 1 second.
    • Level 30: [1st] 280% damage 3 times on up to 8 enemies. [2nd] 290% damage 3 times on up to 8 enemies. [3rd] 300% damage 3 times on up to 8 enemies. [4th] 320% damage 3 times on up to 8 enemies, enemies hit have a 100% chance to be stunned for 2 seconds.
Spirit Claw Effect
  • Spirit Claw Spirit Claw: The wind spirit claws enemies in front of you. (max level: 30)
    • Level 1: 317% damage 8 times on up to 3 enemies.
    • Level 30: 520% damage 8 times on up to 3 enemies.
Death Marker Effect Death Marker Effect
  • Death Marker Death Marker: The death spirit attacks enemies in front of you, critically striking and ignoring damage reflect. In addition, enemies hit will be marked and take damage over time. If an enemy with a mark dies, a percentage of your HP will be healed. (max level: 30)
    • Level 1: 415% damage 3 times on up to 10 enemies, 100% chance of critical hit. [Death Marker] Enemies will take 210% damage every second for 5 seconds. If they die with the Marker on them, 1% of your HP will be healed. Cooldown of 174 seconds.
    • Level 30: 700% damage 3 times on up to 10 enemies, 100% chance of critical hit. [Death Marker] Enemies will take 400% damage every second for 5 seconds. If they die with the Marker on them, 5% of your HP will be healed. Cooldown of 60 seconds.
Division Soul Attack Effect
  • Division Soul Attack Division Soul Attack: The fire spirit attacks enemies in front of you, separating their bodies and souls. (max level: 20)
    • Level 1: 1240% damage on up to 6 enemies. [Separated Souls]  A soul is created at the enemy’s location for 11 seconds which shares HP with the body. Enemies whose souls are separated will take 12% increased damage and will give 43% extra experience upon death.
    • Level 20: 2000% damage on up to 6 enemies. [Separated Souls]  A soul is created at the enemy’s location for 30 seconds which shares HP with the body. Enemies whose souls are separated will take 50% increased damage and will give 100% extra experience upon death.
Spirit Barrier Effect
  • Spirit Barrier Spirit Barrier: The guardian’s spirit surrounds you, voiding any attacks you would take. (max level: 20)
    • Level 1: Summon 1 guardian spirit that voids one attack for 11 seconds. When you get hit by an attack, a guardian spirit will be used up. Cooldown of 174 seconds.
    • Level 20: Summon 3 guardian spirits that void one attack each for 11 seconds. When you get hit by an attack, a guardian spirit will be used up. Cooldown of 60 seconds.
Maple Warrior Effect
  • Maple Warrior Maple Warrior: Increase all party members’ stats by a certain percentage. (max level: 30)
    • Level 1: 1% all stats, duration of 10 seconds.
    • Level 30: 15% all stats, duration of 900 seconds.
Hero's Will Effect
  • Hero's Will Hero’s Will: By focusing your mind, you can ignore some abnormal status effects. (max level: 5)
    • Level 1: Cooldown of 600 seconds.
    • Level 5: Cooldown of 240 seconds.
Hyper
  • Spirit Claw - Bonus Attack Spirit Claw – Reinforce: Spirit Claw’s damage is increased by 20%. [required level: 143]
  • Spirit Claw - Boss Killer Spirit Claw – Boss Killer: Spirit Claw’s damage to bosses is increased by 20%. [required level: 162]
  • Spirit Claw - Reinforce Spirit Claw – Bonus Attack: Spirit Claw’s number of hits is increased by 1. [required level: 183]
  • Bomb Punch - Reinforce Bomb Punch – Reinforce: Bomb Punch’s damage is increased by 20%. [required level: 149]
  • Bomb Punch - Extra Target Bomb Punch – Extra Target: Bomb Punch’s number of monsters hit is increased by 2. [required level: 168]
  • Bomb Punch - Critical Rate Bomb Punch – Critical Rate: Bomb Punch’s critical chance is increased by 20%. [required level: 189]
  • Fire Fox Spirit - Reinforce Fire Fox Spirit – Reinforce: Fire Fox Spirit’s damage is increased by 20%. [required level: 155]
  • Fire Fox Spirit - Repeat Attack Bonus Fire Fox Spirit – Repeat Attack Bonus: Fire Fox Spirit’s activations per attack is increased by 1. [required level: 177]
  • Fire Fox Spirit - Summon Chance Fire Fox Spirit – Summon Chance: Fire Fox Spirit’s chance to activate is increased by 10%. [required level: 195]
Spirit Bond Maximum EffectSpirit Bond Maximum Effect (1)
  • Spirit Bond Maximum Spirit Bond Maximum: Strengthen the bond between you and the spirits to the limit, additionally increasing your damage, attack, defense ignore, boss damage, and attacking speed while using Spirit skills for a certain period of time. [required level: 150]
    • Level 1: For 30 seconds, when using Spirit skills, receive 30% damage, 30 attack, 30% boss damage, 1 additional attacking speed, and 20% defense ignore. Cooldown of 120 seconds.
Spirit Transformation Effect
  • Spirit Transformation Spirit Transformation: Transform into an incarnation of the spirits. During the transformation, you will be invincible and relentlessly attack all enemies around you. Keydown skill. [required level: 170]
    • Level 1: 700% damage on up to 15 enemies continuously for up to 8 seconds. Cooldown of 120 seconds.
Heroes' Oath Effect
  • Heroes' Oath Heroes’ Oath: Recalls the oath of the Maple Heroes to increase damage and max damage cap. Only applies to Hero classes in the party. [required level: 200]
    • Level 1: Duration of 60 seconds. 10% damage and 5000000 damage cap increase. Cooldown of 120 seconds.
Thanks to Spadow and Locked of Southperry for the skill effects!
Devlin
Oh yeah, another monster has been revealed (sorta) on the MapleStory 2 website! But this one looks different… maybe its a new boss?

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