MapleStory Technical Problems/Hackshield/MapleStory Errors/Disconnect/Crashes Fix/MapleStory Restarts
1) Bypass AVG Without Saying There's Virus In The Hack
2) Solution to Fix AVG Antivirus detected MapleStory.exe as Virus (Uses Themida Protection)
2) Click here if your missing: MSVCR100.dll
3) Cannot find ijl15.dll. Please, re-install the application
4) "DLL Not Found" error | Error Code - 214722100 (DLL for class not found)
5) Problem: “Canvas.dll is corrupt” when patching Maplestory
6) “DINPUT8.DLL is missing” error when launching MapleStory
7) “Gr2D_Dx81.dll” error when launching MapleStory
2) HackShield: Initialization error (0x00000204)
3) HS Unknown Exception (MapleStory.exe - Application Error (0x0000005)
4) HackShield: Update error (0x30000030) You have fail to access to update server
5) Hackshield Initialization Error 0x00000207
6) Hackshield has false positive detection of hacks
2) [TUT] Fix error code 0
3) “igfxsrvc.exe is missing“error when launching MapleStory
4) CRC (Cyclic Redundancy Check) error when installing MapleStory
5) Error code -2147467295 / -2147467258 / -2147467259 [unspecified error]
6) MapleSEA.com Network error(tcp_error)
7) (error code:6) The handle is invalid.
9) Microsoft Visual C++ Runtime Error. MapleStory Abnormal program termination!
10) Connection failed due to system error. Please try again later
2) Solution to Fix AVG Antivirus detected MapleStory.exe as Virus (Uses Themida Protection)
MapleStory Dlls
1) Maplestory .dll fix2) Click here if your missing: MSVCR100.dll
3) Cannot find ijl15.dll. Please, re-install the application
4) "DLL Not Found" error | Error Code - 214722100 (DLL for class not found)
5) Problem: “Canvas.dll is corrupt” when patching Maplestory
6) “DINPUT8.DLL is missing” error when launching MapleStory
7) “Gr2D_Dx81.dll” error when launching MapleStory
Hackshield Fix
1) Fix On HackShield Update Error2) HackShield: Initialization error (0x00000204)
3) HS Unknown Exception (MapleStory.exe - Application Error (0x0000005)
4) HackShield: Update error (0x30000030) You have fail to access to update server
5) Hackshield Initialization Error 0x00000207
6) Hackshield has false positive detection of hacks
MapleStory Error
1) [Guide] MapleStory Error guide2) [TUT] Fix error code 0
3) “igfxsrvc.exe is missing“error when launching MapleStory
4) CRC (Cyclic Redundancy Check) error when installing MapleStory
5) Error code -2147467295 / -2147467258 / -2147467259 [unspecified error]
6) MapleSEA.com Network error(tcp_error)
7) (error code:6) The handle is invalid.
9) Microsoft Visual C++ Runtime Error. MapleStory Abnormal program termination!
10) Connection failed due to system error. Please try again later
Disconnection
2) [Tutorial] Windows 7 Random D/C Fix
3) Connection to Server has ended after 2nd password
4) Unable to connect to game server. Please try again later.
3) Connection to Server has ended after 2nd password
4) Unable to connect to game server. Please try again later.
Crashes
Playing Any/Other MapleStory version/Register Account
Playing Any/Other MapleStory version
1) Play any Maplestory the shorter version(Vista) 2) How to play MapleStory in Europe
3) How to use a free VPN to play any MapleStory
4) [TUT] Making AOL account outside US
5) How to setup and Play EMS for any country
6) How to bypass EMS IP block -no proxy-
Register Account
Party Quests Related Questions
Resurrection of the Hob King
Where to fight Hob King Rex boss?
Monster Carnival
1) Get Full EXP in Cpq
2) How to get free wins at CPQ Without scamming!-Full explaination!
3) How to Trade Wins with PQ Mule
Where to fight Hob King Rex boss?
Monster Carnival
1) Get Full EXP in Cpq
2) How to get free wins at CPQ Without scamming!-Full explaination!
3) How to Trade Wins with PQ Mule
MapleStory Getting Equipments
Getting Equipments
Rings
Rings
Evolving Ring
Resistance Ring
Adventurer's Ring
[Legend] [Resistance] Demon Slayer
The following spoilers are the same skill tables as above but translated into English. Many, many thanks to JoeTang for submitting these translations and notes regarding the skills.
Demon Slash
Description: Press the attack key several times to attack monsters in front of you up to four times. Absorbs a certain amount of force from enemies.
Info: type = 52, commandSkillType = attack
Delays: maxForce0 - 570 ms
Range: 230%
Animations: effect, hit.0, CharLevel.10.hit.0, CharLevel.10.effect, CharLevel.30.hit.0, CharLevel.30.effect, CharLevel.70.hit.0, CharLevel.70.effect, CharLevel.120.hit.0, CharLevel.120.effect
Maximum Level: 10
Devil Scythe
Description: Summon the devil's scythe to attack enemies in front of you.
Note: This skill's key can be held down to rapidly perform the attack
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100
Delays: bluntSmashLoop - 360 ms
Range: 267%
Pre-requisite: Level 1 Demon Slash
Animations: prepare, keydown, keydownend, hit.0, hit.1, hit.2
Maximum Level: 15
Demon Booster
Description: Consume HP to temporarily increase your attack speed with 1H Blunt Weapons and Axes
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 5 Demon Slash
Animations: effect, effect0
Maximum Level: 20
Dark Agility
Description: Permanently increase Accuracy, Speed, and Jump.
Info: type = 50
Pre-requisite: Level 1 Demon Slash
Maximum Level: 10
HP Boost
Description: Permanently increases Max HP.
Info: type = 50
Pre-requisite: Level 1 Demon Slash
Maximum Level: 10
Demon Slash 1st Stage Strengthening
Description: Permanently increases Demon Slash's damage
Info: type = 50
Maximum Level: 1
Demon Slash Damage: +40%
Soul Eater
Description: Pull enemies from in front of you and attack.
Note: This skill's key can be held down to rapidly perform the attack
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100, pullTarget = 1
Delays: bluntSmash - 660 ms
Range: 500%
Animations: hit.0, prepare, keydown, keydownend
Maximum Level: 20
Dark Thrust
Description: Charge forward, gathering together enemies you pass through.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: darkThrust - 900 ms
Range: 500%
Animations: effect, hit.0
Maximum Level: 20
Demon Trace
Description: Trace nearby enemy's locations and attack. Has a chance to stun enemies, and teleports in a direction defined by the arrow keys.
Info: type = 1, casterMove = 1, areaAttack = 1
Delays: demonTrace - 810 ms
Range: 200%
Final Attack: 1H Axe, 1H BW
Animations: prepare, hit.0, mob, effect
Maximum Level: 15
Dark Revenge
Description: Temporarily reflect damage recieved from enemies with a chance to paralyze them. The max damage reflected cannot exceed half of the enemy's max HP.
Info: type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1, mes = freeze
Delays: demonGravity - 1350 ms
Animations: effect, effect0
Maximum Level: 20
Weapon Mastery
Description: Increases the weapon mastery and accuracy of axes and blunt weapons.
Info: type = 50
Maximum Level: 20
Outrage
Description: Permanently increase weapon attack and critical hit rate.
Info: type = 50
Maximum Level: 20
Physical Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 10
Demon Slash 2nd Stage Strengthening
Description: Permanently increases Demon Slash's damage
Info: type = 50
Maximum Level: 1
Demon Slash Damage: +80% (Cumulative Damage Increase: +120%)
Demon Judgement
Description: Attack enemies in a wide area around you dealing devastating damage. Attacks have additional critical hit rate
Info: type = 1, areaAttack = 1
Delays: darkSpin - 1980 ms
Range: 350%
Animations: effect, hit.0
Maximum Level: 20
Death Draw
Description: Pull enemies in a wide area towards you, dealing damage to them. Drawn enemies have a chance to be stunned.
Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun
Delays: deathDraw - 1200 ms
Range: 350%
Animations: effect, effect0, hit.0, hit.1, mob
Maximum Level: 20
Blood Raven
Description: Summon a blood-thirsty murder of ravens to attack monsters in front of you, draining some of their health.
Info: type = 1, areaAttack = 1
Delays: healingAttack - 1200 ms
Range: 400%
Animations: effect, affected, hit.0
Maximum Level: 20
Demonic Breath
Description: Use a poison demon's powerful poison to attack enemies around you. Enemies hit will take damage over time.
Note: This skill's key can be held down to rapidly perform the attack
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100, dot = 1, condition = attack, dotType = invenom
Delays: demonicBreathe - 720 ms
Range: 288%
Element: Poison
Animations: hit.0, mob, prepare, keydown, keydownend
Maximum Level: 20
Dark Endure
Description: Greatly increase Defense, Status Effect Resistance, and Elemental Resistance temporarily
Info: type = 10, magicSteal = 1
Delays: powerEndure - 1440 ms
Animations: effect
Maximum Level: 20
Evil Touch
Description: Increases damage and critical hit rate when attacking a monster that has a status effect active.
Info: type = 50
Maximum Level: 15
Concentration
Description: Concentrate your mind to permanently increase damage, and weapon speed by one level.
Info: type = 50
Maximum Level: 20
Force Guard
Description: Add a chance to block enemy attacks using a Force Shield. Upon successfully guarding, you will recover a small amount of HP and Force.
Info: type = 11, PADReflect = 1, MADReflect = 1
Maximum Level: 15
Max Force
Description: Increases the amount of Force acquired with Demon Slash, as well as automatically recovering a set amount every four seconds.
Info: type = 50
Maximum Level: 5
Demon Slash Final Stage Strengthening
Description: Permanently increases Demon Slash's damage
Info: type = 50
Maximum Level: 1
Demon Slash Damage: +160% (Cumulative Damage Increase: +280%)
Demon Explosion
Description: Make enemies float into the air, and then deal fatal amounts of damage. The damage dealt by this skill after the floating action is guaranteed to be critical
Info: type = 1, areaAttack = 1
Delays: reverseGravity - 990 ms
Range: 400%
Animations: effect, effect0, hit.0
Maximum Level: 30
Demon Impact
Description: Momentarily unlock your potential, attacking monsters with lethal damage. Demon Impact has additional Critical Hit Rate, as well as lowers target's defense, and does extra damage to boss monsters.
Note: Demon Impact's description seems to imply the Ignore Defense property is an effect to be applied to a monster, i.e. a debuff, but it may only apply to Demon Impact. I am not sure which it is.
Info: type = 1
Delays: demonImpact - 1470 ms
Range: 400%
Animations: hit.0, effect
Maximum Level: 30
Devil Cry
Description: Momentarily unlock your potential, attacking enemies in every direction with a mighty cry. Decreases target's Attack, Defense, Accuracy, and increases EXP, and Drop Rate.
Info: pvp = 0
Delays: provoc - 2160 ms
Range: 400%
Animations: effect, hit.0, mob
Maximum Level: 20
Dark Bind
Description: Temporarily lockdown enemies, dealing damage over time. In addition, provides a passive ability to ignore a portion of a monster's defense, as well as Dark Impact's Boss Monster effect applying to all monsters.
Note: Dark Bind provides a new status effect that prevents monsters from attacking or buffing (and possibly moving?), that I've called Lockdown for lack of a better name. It appears to be distinctly different from Seal, which only prevents skills.
Info: type = 32, dot = 1, mes = restrict&&attackLimit&&buffLimit
Delays: demonbind - 2280 ms
Range: 400%
Animations: effect, mob, hit.0
Maximum Level: 20
Infinite Force
Description: Consume all your Force to temporarily use Force-based skills without limit. Skill cooldowns, however, are not ignored.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 15
Vampiric Touch
Description: Temporarily convert damage done to enemies to HP for all party members. Max HP recovered cannot exceed 3% per hit.
Info: type = 1, hpDrain = 1
Delays: partyHealing - 1440 ms
Range: 512%
Animations: effect, affected
Maximum Level: 10
Metamorphosis
Description: Temporarily unlock your potential power, increasing your damage and max HP. While in the metamorphosis state, two dark orbs will rotate around you, dealing damage to monsters automatically.
Info: type = 10, areaAttack = 1
Delays: devilishPower - 1680 ms
Range: 150%
Animations: effect, effect0, special, hit.0
Maximum Level: 30
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
Advanced Weapon Mastery
Description: Increases 1H Blunt Weapon and Axe Mastery, Weapon Attack, and Minimum Critical Damage.
Info: type = 50
Pre-requisite: Level 20 Weapon Mastery
Maximum Level: 30
Hard Skin
Description: Permanently increases your defensive abilities so you take less damage from enemies.
Info: type = 50
Animations: special
Maximum Level: 30
Demon Slayer (I)
Demon Slash
Description: Press the attack key several times to attack monsters in front of you up to four times. Absorbs a certain amount of force from enemies.
Info: type = 52, commandSkillType = attack
Delays: maxForce0 - 570 ms
Range: 230%
Animations: effect, hit.0, CharLevel.10.hit.0, CharLevel.10.effect, CharLevel.30.hit.0, CharLevel.30.effect, CharLevel.70.hit.0, CharLevel.70.effect, CharLevel.120.hit.0, CharLevel.120.effect
Maximum Level: 10
1 | 1st, 2nd: Max Monsters Hit: 6, Damage: 91%, 3rd: Max Monsters Hit: 6, Damage: 81%, Number of Hits: 2, 4th: Max Monsters Hit: 6, Damage: 81, Number of Hits: 3 |
2 | 1st, 2nd: Max Monsters Hit: 6, Damage: 92%, 3rd: Max Monsters Hit: 6, Damage: 82%, Number of Hits: 2, 4th: Max Monsters Hit: 6, Damage: 82, Number of Hits: 3 |
3 | 1st, 2nd: Max Monsters Hit: 6, Damage: 93%, 3rd: Max Monsters Hit: 6, Damage: 83%, Number of Hits: 2, 4th: Max Monsters Hit: 6, Damage: 83, Number of Hits: 3 |
4 | 1st, 2nd: Max Monsters Hit: 6, Damage: 94%, 3rd: Max Monsters Hit: 6, Damage: 84%, Number of Hits: 2, 4th: Max Monsters Hit: 6, Damage: 84, Number of Hits: 3 |
5 | 1st, 2nd: Max Monsters Hit: 6, Damage: 95%, 3rd: Max Monsters Hit: 6, Damage: 85%, Number of Hits: 2, 4th: Max Monsters Hit: 6, Damage: 85, Number of Hits: 3 |
6 | 1st, 2nd: Max Monsters Hit: 6, Damage: 96%, 3rd: Max Monsters Hit: 6, Damage: 86%, Number of Hits: 2, 4th: Max Monsters Hit: 6, Damage: 86, Number of Hits: 3 |
7 | 1st, 2nd: Max Monsters Hit: 6, Damage: 97%, 3rd: Max Monsters Hit: 6, Damage: 87%, Number of Hits: 2, 4th: Max Monsters Hit: 6, Damage: 87, Number of Hits: 3 |
8 | 1st, 2nd: Max Monsters Hit: 6, Damage: 98%, 3rd: Max Monsters Hit: 6, Damage: 88%, Number of Hits: 2, 4th: Max Monsters Hit: 6, Damage: 88, Number of Hits: 3 |
9 | 1st, 2nd: Max Monsters Hit: 6, Damage: 99%, 3rd: Max Monsters Hit: 6, Damage: 89%, Number of Hits: 2, 4th: Max Monsters Hit: 6, Damage: 89, Number of Hits: 3 |
10 | 1st, 2nd: Max Monsters Hit: 6, Damage: 100%, 3rd: Max Monsters Hit: 6, Damage: 90%, Number of Hits: 2, 4th: Max Monsters Hit: 6, Damage: 90, Number of Hits: 3 |
Devil Scythe
Description: Summon the devil's scythe to attack enemies in front of you.
Note: This skill's key can be held down to rapidly perform the attack
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100
Delays: bluntSmashLoop - 360 ms
Range: 267%
Pre-requisite: Level 1 Demon Slash
Animations: prepare, keydown, keydownend, hit.0, hit.1, hit.2
Maximum Level: 15
1 | HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 71%, Number of Hits: 3 |
2 | HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 72%, Number of Hits: 3 |
3 | HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 73%, Number of Hits: 3 |
4 | HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 74%, Number of Hits: 3 |
5 | HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 75%, Number of Hits: 3 |
6 | HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 76%, Number of Hits: 3 |
7 | HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 77%, Number of Hits: 3 |
8 | HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 78%, Number of Hits: 3 |
9 | HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 79%, Number of Hits: 3 |
10 | HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 80%, Number of Hits: 3 |
11 | HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 81%, Number of Hits: 3 |
12 | HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 82%, Number of Hits: 3 |
13 | HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 83%, Number of Hits: 3 |
14 | HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 84%, Number of Hits: 3 |
15 | HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 85%, Number of Hits: 3 |
Demon Booster
Description: Consume HP to temporarily increase your attack speed with 1H Blunt Weapons and Axes
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 5 Demon Slash
Animations: effect, effect0
Maximum Level: 20
1 | HP Cost: 194, Duration: 28 sec |
2 | HP Cost: 188, Duration: 36 sec |
3 | HP Cost: 182, Duration: 44 sec |
4 | HP Cost: 176, Duration: 52 sec |
5 | HP Cost: 170, Duration: 60 sec |
6 | HP Cost: 164, Duration: 68 sec |
7 | HP Cost: 158, Duration: 76 sec |
8 | HP Cost: 152, Duration: 84 sec |
9 | HP Cost: 146, Duration: 92 sec |
10 | HP Cost: 140, Duration: 100 sec |
11 | HP Cost: 134, Duration: 108 sec |
12 | HP Cost: 128, Duration: 116 sec |
13 | HP Cost: 122, Duration: 124 sec |
14 | HP Cost: 116, Duration: 132 sec |
15 | HP Cost: 110, Duration: 140 sec |
16 | HP Cost: 104, Duration: 148 sec |
17 | HP Cost: 98, Duration: 156 sec |
18 | HP Cost: 92, Duration: 164 sec |
19 | HP Cost: 86, Duration: 172 sec |
20 | HP Cost: 80, Duration: 180 sec |
Dark Agility
Description: Permanently increase Accuracy, Speed, and Jump.
Info: type = 50
Pre-requisite: Level 1 Demon Slash
Maximum Level: 10
1 | Accuracy: +20, Speed: +7, Jump: +2 |
2 | Accuracy: +40, Speed: +9, Jump: +4 |
3 | Accuracy: +60, Speed: +11, Jump: +6 |
4 | Accuracy: +80, Speed: +13, Jump: +8 |
5 | Accuracy: +100, Speed: +15, Jump: +10 |
6 | Accuracy: +120, Speed: +17, Jump: +12 |
7 | Accuracy: +140, Speed: +19, Jump: +14 |
8 | Accuracy: +160, Speed: +21, Jump: +16 |
9 | Accuracy: +180, Speed: +23, Jump: +18 |
10 | Accuracy: +200, Speed: +25, Jump: +20 |
HP Boost
Description: Permanently increases Max HP.
Info: type = 50
Pre-requisite: Level 1 Demon Slash
Maximum Level: 10
1 | Max HP: +2% | |||
2 | Max HP: +4% | |||
3 | Max HP: +6% | |||
4 | Max HP: +8% | |||
5 | Max HP: +10% | |||
6 | Max HP: +12% | |||
7 | Max HP: +14% | |||
8 | Max HP: +16% | |||
9 | Max HP: +18% | |||
10 | Max HP: +20% |
Demon Slayer (II)
Demon Slash 1st Stage Strengthening
Description: Permanently increases Demon Slash's damage
Info: type = 50
Maximum Level: 1
Demon Slash Damage: +40%
Soul Eater
Description: Pull enemies from in front of you and attack.
Note: This skill's key can be held down to rapidly perform the attack
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100, pullTarget = 1
Delays: bluntSmash - 660 ms
Range: 500%
Animations: hit.0, prepare, keydown, keydownend
Maximum Level: 20
1 | HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 112%, Number of Hits: 4 |
2 | HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 114%, Number of Hits: 4 |
3 | HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 116%, Number of Hits: 4 |
4 | HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 118%, Number of Hits: 4 |
5 | HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 120%, Number of Hits: 4 |
6 | HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 122%, Number of Hits: 4 |
7 | HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 124%, Number of Hits: 4 |
8 | HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 126%, Number of Hits: 4 |
9 | HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 128%, Number of Hits: 4 |
10 | HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 130%, Number of Hits: 4 |
11 | HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 132%, Number of Hits: 4 |
12 | HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 134%, Number of Hits: 4 |
13 | HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 136%, Number of Hits: 4 |
14 | HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 138%, Number of Hits: 4 |
15 | HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 140%, Number of Hits: 4 |
16 | HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 142%, Number of Hits: 4 |
17 | HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 144%, Number of Hits: 4 |
18 | HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 146%, Number of Hits: 4 |
19 | HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 148%, Number of Hits: 4 |
20 | HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 150%, Number of Hits: 4 |
Dark Thrust
Description: Charge forward, gathering together enemies you pass through.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: darkThrust - 900 ms
Range: 500%
Animations: effect, hit.0
Maximum Level: 20
1 | Force Cost: 10, Max Monsters Hit: 8, Damage: 86%, Number of Hits: 3 |
2 | Force Cost: 10, Max Monsters Hit: 8, Damage: 87%, Number of Hits: 3 |
3 | Force Cost: 10, Max Monsters Hit: 8, Damage: 88%, Number of Hits: 3 |
4 | Force Cost: 10, Max Monsters Hit: 8, Damage: 89%, Number of Hits: 3 |
5 | Force Cost: 10, Max Monsters Hit: 8, Damage: 90%, Number of Hits: 3 |
6 | Force Cost: 10, Max Monsters Hit: 8, Damage: 91%, Number of Hits: 3 |
7 | Force Cost: 10, Max Monsters Hit: 8, Damage: 92%, Number of Hits: 3 |
8 | Force Cost: 10, Max Monsters Hit: 8, Damage: 93%, Number of Hits: 3 |
9 | Force Cost: 10, Max Monsters Hit: 8, Damage: 94%, Number of Hits: 3 |
10 | Force Cost: 10, Max Monsters Hit: 8, Damage: 95%, Number of Hits: 3 |
11 | Force Cost: 10, Max Monsters Hit: 8, Damage: 96%, Number of Hits: 3 |
12 | Force Cost: 10, Max Monsters Hit: 8, Damage: 97%, Number of Hits: 3 |
13 | Force Cost: 10, Max Monsters Hit: 8, Damage: 98%, Number of Hits: 3 |
14 | Force Cost: 10, Max Monsters Hit: 8, Damage: 99%, Number of Hits: 3 |
15 | Force Cost: 10, Max Monsters Hit: 8, Damage: 100%, Number of Hits: 3 |
16 | Force Cost: 10, Max Monsters Hit: 8, Damage: 101%, Number of Hits: 3 |
17 | Force Cost: 10, Max Monsters Hit: 8, Damage: 102%, Number of Hits: 3 |
18 | Force Cost: 10, Max Monsters Hit: 8, Damage: 103%, Number of Hits: 3 |
19 | Force Cost: 10, Max Monsters Hit: 8, Damage: 104%, Number of Hits: 3 |
20 | Force Cost: 10, Max Monsters Hit: 8, Damage: 105%, Number of Hits: 3 |
Demon Trace
Description: Trace nearby enemy's locations and attack. Has a chance to stun enemies, and teleports in a direction defined by the arrow keys.
Info: type = 1, casterMove = 1, areaAttack = 1
Delays: demonTrace - 810 ms
Range: 200%
Final Attack: 1H Axe, 1H BW
Animations: prepare, hit.0, mob, effect
Maximum Level: 15
1 | Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 207%, Chance to Stun: 48% for 1 sec |
2 | Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 214%, Chance to Stun: 51% for 1 sec |
3 | Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 221%, Chance to Stun: 54% for 1 sec |
4 | Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 228%, Chance to Stun: 57% for 1 sec |
5 | Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 235%, Chance to Stun: 60% for 1 sec |
6 | Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 242%, Chance to Stun: 63% for 2 sec |
7 | Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 249%, Chance to Stun: 66% for 2 sec |
8 | Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 256%, Chance to Stun: 69% for 2 sec |
9 | Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 263%, Chance to Stun: 72% for 2 sec |
10 | Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 270%, Chance to Stun: 75% for 2 sec |
11 | Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 277%, Chance to Stun: 78% for 3 sec |
12 | Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 284%, Chance to Stun: 81% for 3 sec |
13 | Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 291%, Chance to Stun: 84% for 3 sec |
14 | Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 298%, Chance to Stun: 87% for 3 sec |
15 | Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 305%, Chance to Stun: 90% for 3 sec |
Dark Revenge
Description: Temporarily reflect damage recieved from enemies with a chance to paralyze them. The max damage reflected cannot exceed half of the enemy's max HP.
Info: type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1, mes = freeze
Delays: demonGravity - 1350 ms
Animations: effect, effect0
Maximum Level: 20
1 | HP Cost: 70, Duration: 66, Damage Reflected: 115%, Chance to Paralyze: 33% for 1 sec |
2 | HP Cost: 70, Duration: 72, Damage Reflected: 130%, Chance to Paralyze: 36% for 1 sec |
3 | HP Cost: 70, Duration: 78, Damage Reflected: 145%, Chance to Paralyze: 39% for 1 sec |
4 | HP Cost: 70, Duration: 84, Damage Reflected: 160%, Chance to Paralyze: 42% for 1 sec |
5 | HP Cost: 90, Duration: 90, Damage Reflected: 175%, Chance to Paralyze: 45% for 2 sec |
6 | HP Cost: 90, Duration: 96, Damage Reflected: 190%, Chance to Paralyze: 48% for 2 sec |
7 | HP Cost: 90, Duration: 102, Damage Reflected: 205%, Chance to Paralyze: 51% for 2 sec |
8 | HP Cost: 90, Duration: 108, Damage Reflected: 220%, Chance to Paralyze: 54% for 2 sec |
9 | HP Cost: 90, Duration: 114, Damage Reflected: 235%, Chance to Paralyze: 57% for 2 sec |
10 | HP Cost: 110, Duration: 120, Damage Reflected: 250%, Chance to Paralyze: 60% for 3 sec |
11 | HP Cost: 110, Duration: 126, Damage Reflected: 265%, Chance to Paralyze: 63% for 3 sec |
12 | HP Cost: 110, Duration: 132, Damage Reflected: 280%, Chance to Paralyze: 66% for 3 sec |
13 | HP Cost: 110, Duration: 138, Damage Reflected: 295%, Chance to Paralyze: 69% for 3 sec |
14 | HP Cost: 110, Duration: 144, Damage Reflected: 310%, Chance to Paralyze: 72% for 3 sec |
15 | HP Cost: 130, Duration: 150, Damage Reflected: 325%, Chance to Paralyze: 75% for 4 sec |
16 | HP Cost: 130, Duration: 156, Damage Reflected: 340%, Chance to Paralyze: 78% for 4 sec |
17 | HP Cost: 130, Duration: 162, Damage Reflected: 355%, Chance to Paralyze: 81% for 4 sec |
18 | HP Cost: 130, Duration: 168, Damage Reflected: 370%, Chance to Paralyze: 84% for 4 sec |
19 | HP Cost: 130, Duration: 174, Damage Reflected: 385%, Chance to Paralyze: 87% for 4 sec |
20 | HP Cost: 150, Duration: 180, Damage Reflected: 400%, Chance to Paralyze: 90% for 5 sec |
Weapon Mastery
Description: Increases the weapon mastery and accuracy of axes and blunt weapons.
Info: type = 50
Maximum Level: 20
1 | Weapon Mastery: +12%, Accuracy: +6 |
2 | Weapon Mastery: +14%, Accuracy: +12 |
3 | Weapon Mastery: +16%, Accuracy: +18 |
4 | Weapon Mastery: +18%, Accuracy: +24 |
5 | Weapon Mastery: +20%, Accuracy: +30 |
6 | Weapon Mastery: +22%, Accuracy: +36 |
7 | Weapon Mastery: +24%, Accuracy: +42 |
8 | Weapon Mastery: +26%, Accuracy: +48 |
9 | Weapon Mastery: +28%, Accuracy: +54 |
10 | Weapon Mastery: +30%, Accuracy: +60 |
11 | Weapon Mastery: +32%, Accuracy: +66 |
12 | Weapon Mastery: +34%, Accuracy: +72 |
13 | Weapon Mastery: +36%, Accuracy: +78 |
14 | Weapon Mastery: +38%, Accuracy: +84 |
15 | Weapon Mastery: +40%, Accuracy: +90 |
16 | Weapon Mastery: +42%, Accuracy: +96 |
17 | Weapon Mastery: +44%, Accuracy: +102 |
18 | Weapon Mastery: +46%, Accuracy: +108 |
19 | Weapon Mastery: +48%, Accuracy: +114 |
20 | Weapon Mastery: +50%, Accuracy: +120 |
Outrage
Description: Permanently increase weapon attack and critical hit rate.
Info: type = 50
Maximum Level: 20
1 | Weapon ATT: +6, Critical Hit Rate: +1% |
2 | Weapon ATT: +7, Critical Hit Rate: +2% |
3 | Weapon ATT: +8, Critical Hit Rate: +3% |
4 | Weapon ATT: +9, Critical Hit Rate: +4% |
5 | Weapon ATT: +10, Critical Hit Rate: +5% |
6 | Weapon ATT: +11, Critical Hit Rate: +6% |
7 | Weapon ATT: +12, Critical Hit Rate: +7% |
8 | Weapon ATT: +13, Critical Hit Rate: +8% |
9 | Weapon ATT: +14, Critical Hit Rate: +9% |
10 | Weapon ATT: +15, Critical Hit Rate: +10% |
11 | Weapon ATT: +16, Critical Hit Rate: +11% |
12 | Weapon ATT: +17, Critical Hit Rate: +12% |
13 | Weapon ATT: +18, Critical Hit Rate: +13% |
14 | Weapon ATT: +19, Critical Hit Rate: +14% |
15 | Weapon ATT: +20, Critical Hit Rate: +15% |
16 | Weapon ATT: +21, Critical Hit Rate: +16% |
17 | Weapon ATT: +22, Critical Hit Rate: +17% |
18 | Weapon ATT: +23, Critical Hit Rate: +18% |
19 | Weapon ATT: +24, Critical Hit Rate: +19% |
20 | Weapon ATT: +25, Critical Hit Rate: +20% |
Physical Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 10
1 | Strength: +3, Dexterity: +3 |
2 | Strength: +6, Dexterity: +6 |
3 | Strength: +9, Dexterity: +9 |
4 | Strength: +12, Dexterity: +12 |
5 | Strength: +15, Dexterity: +15 |
6 | Strength: +18, Dexterity: +18 |
7 | Strength: +21, Dexterity: +21 |
8 | Strength: +24, Dexterity: +24 |
9 | Strength: +27, Dexterity: +27 |
10 | Strength: +30, Dexterity: +30 |
Demon Slayer (III)
Demon Slash 2nd Stage Strengthening
Description: Permanently increases Demon Slash's damage
Info: type = 50
Maximum Level: 1
Demon Slash Damage: +80% (Cumulative Damage Increase: +120%)
Demon Judgement
Description: Attack enemies in a wide area around you dealing devastating damage. Attacks have additional critical hit rate
Info: type = 1, areaAttack = 1
Delays: darkSpin - 1980 ms
Range: 350%
Animations: effect, hit.0
Maximum Level: 20
1 | Force Cost: 40, Max Monsters Hit: 10, Damage: 243%, Number of Hits: 4, Critical Hit Rate: +40% |
2 | Force Cost: 40, Max Monsters Hit: 10, Damage: 246%, Number of Hits: 4, Critical Hit Rate: +40% |
3 | Force Cost: 40, Max Monsters Hit: 10, Damage: 249%, Number of Hits: 4, Critical Hit Rate: +40% |
4 | Force Cost: 40, Max Monsters Hit: 10, Damage: 252%, Number of Hits: 4, Critical Hit Rate: +40% |
5 | Force Cost: 40, Max Monsters Hit: 10, Damage: 255%, Number of Hits: 4, Critical Hit Rate: +40% |
6 | Force Cost: 40, Max Monsters Hit: 10, Damage: 258%, Number of Hits: 4, Critical Hit Rate: +40% |
7 | Force Cost: 40, Max Monsters Hit: 10, Damage: 261%, Number of Hits: 4, Critical Hit Rate: +40% |
8 | Force Cost: 40, Max Monsters Hit: 10, Damage: 264%, Number of Hits: 4, Critical Hit Rate: +40% |
9 | Force Cost: 40, Max Monsters Hit: 10, Damage: 267%, Number of Hits: 4, Critical Hit Rate: +40% |
10 | Force Cost: 40, Max Monsters Hit: 10, Damage: 270%, Number of Hits: 4, Critical Hit Rate: +40% |
11 | Force Cost: 40, Max Monsters Hit: 10, Damage: 273%, Number of Hits: 4, Critical Hit Rate: +40% |
12 | Force Cost: 40, Max Monsters Hit: 10, Damage: 276%, Number of Hits: 4, Critical Hit Rate: +40% |
13 | Force Cost: 40, Max Monsters Hit: 10, Damage: 279%, Number of Hits: 4, Critical Hit Rate: +40% |
14 | Force Cost: 40, Max Monsters Hit: 10, Damage: 282%, Number of Hits: 4, Critical Hit Rate: +40% |
15 | Force Cost: 40, Max Monsters Hit: 10, Damage: 285%, Number of Hits: 4, Critical Hit Rate: +40% |
16 | Force Cost: 40, Max Monsters Hit: 10, Damage: 288%, Number of Hits: 4, Critical Hit Rate: +40% |
17 | Force Cost: 40, Max Monsters Hit: 10, Damage: 291%, Number of Hits: 4, Critical Hit Rate: +40% |
18 | Force Cost: 40, Max Monsters Hit: 10, Damage: 294%, Number of Hits: 4, Critical Hit Rate: +40% |
19 | Force Cost: 40, Max Monsters Hit: 10, Damage: 297%, Number of Hits: 4, Critical Hit Rate: +40% |
20 | Force Cost: 40, Max Monsters Hit: 10, Damage: 300%, Number of Hits: 4, Critical Hit Rate: +40% |
Death Draw
Description: Pull enemies in a wide area towards you, dealing damage to them. Drawn enemies have a chance to be stunned.
Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun
Delays: deathDraw - 1200 ms
Range: 350%
Animations: effect, effect0, hit.0, hit.1, mob
Maximum Level: 20
1 | Force Cost: 18, Max Monsters Hit: 10, Damage: 152%, Chance to Stun: 52% for 1 sec |
2 | Force Cost: 18, Max Monsters Hit: 10, Damage: 154%, Chance to Stun: 54% for 1 sec |
3 | Force Cost: 18, Max Monsters Hit: 10, Damage: 156%, Chance to Stun: 56% for 1 sec |
4 | Force Cost: 18, Max Monsters Hit: 10, Damage: 158%, Chance to Stun: 58% for 1 sec |
5 | Force Cost: 18, Max Monsters Hit: 10, Damage: 160%, Chance to Stun: 60% for 2 sec |
6 | Force Cost: 18, Max Monsters Hit: 10, Damage: 162%, Chance to Stun: 62% for 2 sec |
7 | Force Cost: 18, Max Monsters Hit: 10, Damage: 164%, Chance to Stun: 64% for 2 sec |
8 | Force Cost: 18, Max Monsters Hit: 10, Damage: 166%, Chance to Stun: 66% for 2 sec |
9 | Force Cost: 18, Max Monsters Hit: 10, Damage: 168%, Chance to Stun: 68% for 2 sec |
10 | Force Cost: 18, Max Monsters Hit: 10, Damage: 170%, Chance to Stun: 70% for 3 sec |
11 | Force Cost: 18, Max Monsters Hit: 10, Damage: 172%, Chance to Stun: 72% for 3 sec |
12 | Force Cost: 18, Max Monsters Hit: 10, Damage: 174%, Chance to Stun: 74% for 3 sec |
13 | Force Cost: 18, Max Monsters Hit: 10, Damage: 176%, Chance to Stun: 76% for 3 sec |
14 | Force Cost: 18, Max Monsters Hit: 10, Damage: 178%, Chance to Stun: 78% for 3 sec |
15 | Force Cost: 18, Max Monsters Hit: 10, Damage: 180%, Chance to Stun: 80% for 4 sec |
16 | Force Cost: 18, Max Monsters Hit: 10, Damage: 182%, Chance to Stun: 82% for 4 sec |
17 | Force Cost: 18, Max Monsters Hit: 10, Damage: 184%, Chance to Stun: 84% for 4 sec |
18 | Force Cost: 18, Max Monsters Hit: 10, Damage: 186%, Chance to Stun: 86% for 4 sec |
19 | Force Cost: 18, Max Monsters Hit: 10, Damage: 188%, Chance to Stun: 88% for 4 sec |
20 | Force Cost: 18, Max Monsters Hit: 10, Damage: 190%, Chance to Stun: 90% for 5 sec |
Blood Raven
Description: Summon a blood-thirsty murder of ravens to attack monsters in front of you, draining some of their health.
Info: type = 1, areaAttack = 1
Delays: healingAttack - 1200 ms
Range: 400%
Animations: effect, affected, hit.0
Maximum Level: 20
1 | Force Cost: 25, Max Monsters Hit: 8, Damage: 132%, Number of Hits: 4, Recovers 21% of Max HP, Cooldown Time: 20 sec |
2 | Force Cost: 25, Max Monsters Hit: 8, Damage: 134%, Number of Hits: 4, Recovers 22% of Max HP, Cooldown Time: 19 sec |
3 | Force Cost: 25, Max Monsters Hit: 8, Damage: 136%, Number of Hits: 4, Recovers 23% of Max HP, Cooldown Time: 19 sec |
4 | Force Cost: 25, Max Monsters Hit: 8, Damage: 138%, Number of Hits: 4, Recovers 24% of Max HP, Cooldown Time: 18 sec |
5 | Force Cost: 25, Max Monsters Hit: 8, Damage: 140%, Number of Hits: 4, Recovers 25% of Max HP, Cooldown Time: 18 sec |
6 | Force Cost: 25, Max Monsters Hit: 8, Damage: 142%, Number of Hits: 4, Recovers 26% of Max HP, Cooldown Time: 17 sec |
7 | Force Cost: 25, Max Monsters Hit: 8, Damage: 144%, Number of Hits: 4, Recovers 27% of Max HP, Cooldown Time: 17 sec |
8 | Force Cost: 25, Max Monsters Hit: 8, Damage: 146%, Number of Hits: 4, Recovers 28% of Max HP, Cooldown Time: 16 sec |
9 | Force Cost: 25, Max Monsters Hit: 8, Damage: 148%, Number of Hits: 4, Recovers 29% of Max HP, Cooldown Time: 16 sec |
10 | Force Cost: 25, Max Monsters Hit: 8, Damage: 150%, Number of Hits: 4, Recovers 30% of Max HP, Cooldown Time: 15 sec |
11 | Force Cost: 25, Max Monsters Hit: 8, Damage: 152%, Number of Hits: 4, Recovers 31% of Max HP, Cooldown Time: 15 sec |
12 | Force Cost: 25, Max Monsters Hit: 8, Damage: 154%, Number of Hits: 4, Recovers 32% of Max HP, Cooldown Time: 14 sec |
13 | Force Cost: 25, Max Monsters Hit: 8, Damage: 156%, Number of Hits: 4, Recovers 33% of Max HP, Cooldown Time: 14 sec |
14 | Force Cost: 25, Max Monsters Hit: 8, Damage: 158%, Number of Hits: 4, Recovers 34% of Max HP, Cooldown Time: 13 sec |
15 | Force Cost: 25, Max Monsters Hit: 8, Damage: 160%, Number of Hits: 4, Recovers 35% of Max HP, Cooldown Time: 13 sec |
16 | Force Cost: 25, Max Monsters Hit: 8, Damage: 162%, Number of Hits: 4, Recovers 36% of Max HP, Cooldown Time: 12 sec |
17 | Force Cost: 25, Max Monsters Hit: 8, Damage: 164%, Number of Hits: 4, Recovers 37% of Max HP, Cooldown Time: 12 sec |
18 | Force Cost: 25, Max Monsters Hit: 8, Damage: 166%, Number of Hits: 4, Recovers 38% of Max HP, Cooldown Time: 11 sec |
19 | Force Cost: 25, Max Monsters Hit: 8, Damage: 168%, Number of Hits: 4, Recovers 39% of Max HP, Cooldown Time: 11 sec |
20 | Force Cost: 25, Max Monsters Hit: 8, Damage: 170%, Number of Hits: 4, Recovers 40% of Max HP, Cooldown Time: 10 sec |
Demonic Breath
Description: Use a poison demon's powerful poison to attack enemies around you. Enemies hit will take damage over time.
Note: This skill's key can be held down to rapidly perform the attack
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100, dot = 1, condition = attack, dotType = invenom
Delays: demonicBreathe - 720 ms
Range: 288%
Element: Poison
Animations: hit.0, mob, prepare, keydown, keydownend
Maximum Level: 20
1 | HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 131%, Number of Hits: 4, Damage Over Time: 97% damage every 1 sec for 4 sec |
2 | HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 133%, Number of Hits: 4, Damage Over Time: 99% damage every 1 sec for 4 sec |
3 | HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 135%, Number of Hits: 4, Damage Over Time: 101% damage every 1 sec for 4 sec |
4 | HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 137%, Number of Hits: 4, Damage Over Time: 103% damage every 1 sec for 4 sec |
5 | HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 139%, Number of Hits: 4, Damage Over Time: 105% damage every 1 sec for 5 sec |
6 | HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 141%, Number of Hits: 4, Damage Over Time: 107% damage every 1 sec for 5 sec |
7 | HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 143%, Number of Hits: 4, Damage Over Time: 109% damage every 1 sec for 5 sec |
8 | HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 145%, Number of Hits: 4, Damage Over Time: 111% damage every 1 sec for 5 sec |
9 | HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 147%, Number of Hits: 4, Damage Over Time: 113% damage every 1 sec for 5 sec |
10 | HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 149%, Number of Hits: 4, Damage Over Time: 115% damage every 1 sec for 6 sec |
11 | HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 151%, Number of Hits: 4, Damage Over Time: 117% damage every 1 sec for 6 sec |
12 | HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 153%, Number of Hits: 4, Damage Over Time: 119% damage every 1 sec for 6 sec |
13 | HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 155%, Number of Hits: 4, Damage Over Time: 121% damage every 1 sec for 6 sec |
14 | HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 157%, Number of Hits: 4, Damage Over Time: 123% damage every 1 sec for 6 sec |
15 | HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 159%, Number of Hits: 4, Damage Over Time: 125% damage every 1 sec for 7 sec |
16 | HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 161%, Number of Hits: 4, Damage Over Time: 127% damage every 1 sec for 7 sec |
17 | HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 163%, Number of Hits: 4, Damage Over Time: 129% damage every 1 sec for 7 sec |
18 | HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 165%, Number of Hits: 4, Damage Over Time: 131% damage every 1 sec for 7 sec |
19 | HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 167%, Number of Hits: 4, Damage Over Time: 133% damage every 1 sec for 7 sec |
20 | HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 169%, Number of Hits: 4, Damage Over Time: 135% damage every 1 sec for 8 sec |
Dark Endure
Description: Greatly increase Defense, Status Effect Resistance, and Elemental Resistance temporarily
Info: type = 10, magicSteal = 1
Delays: powerEndure - 1440 ms
Animations: effect
Maximum Level: 20
1 | HP Cost: 100, Duration: 66, Defense: +5%, Status Effect Resistance: +4%, Elemental Resistance: +4% |
2 | HP Cost: 100, Duration: 72, Defense: +10%, Status Effect Resistance: +8%, Elemental Resistance: +8% |
3 | HP Cost: 100, Duration: 78, Defense: +15%, Status Effect Resistance: +12%, Elemental Resistance: +12% |
4 | HP Cost: 120, Duration: 84, Defense: +20%, Status Effect Resistance: +16%, Elemental Resistance: +16% |
5 | HP Cost: 120, Duration: 90, Defense: +25%, Status Effect Resistance: +20%, Elemental Resistance: +20% |
6 | HP Cost: 120, Duration: 96, Defense: +30%, Status Effect Resistance: +24%, Elemental Resistance: +24% |
7 | HP Cost: 120, Duration: 102, Defense: +35%, Status Effect Resistance: +28%, Elemental Resistance: +28% |
8 | HP Cost: 140, Duration: 108, Defense: +40%, Status Effect Resistance: +32%, Elemental Resistance: +32% |
9 | HP Cost: 140, Duration: 114, Defense: +45%, Status Effect Resistance: +36%, Elemental Resistance: +36% |
10 | HP Cost: 140, Duration: 120, Defense: +50%, Status Effect Resistance: +40%, Elemental Resistance: +40% |
11 | HP Cost: 140, Duration: 126, Defense: +55%, Status Effect Resistance: +44%, Elemental Resistance: +44% |
12 | HP Cost: 160, Duration: 132, Defense: +60%, Status Effect Resistance: +48%, Elemental Resistance: +48% |
13 | HP Cost: 160, Duration: 138, Defense: +65%, Status Effect Resistance: +52%, Elemental Resistance: +52% |
14 | HP Cost: 160, Duration: 144, Defense: +70%, Status Effect Resistance: +56%, Elemental Resistance: +56% |
15 | HP Cost: 160, Duration: 150, Defense: +75%, Status Effect Resistance: +60%, Elemental Resistance: +60% |
16 | HP Cost: 180, Duration: 156, Defense: +80%, Status Effect Resistance: +64%, Elemental Resistance: +64% |
17 | HP Cost: 180, Duration: 162, Defense: +85%, Status Effect Resistance: +68%, Elemental Resistance: +68% |
18 | HP Cost: 180, Duration: 168, Defense: +90%, Status Effect Resistance: +72%, Elemental Resistance: +72% |
19 | HP Cost: 180, Duration: 174, Defense: +95%, Status Effect Resistance: +76%, Elemental Resistance: +76% |
20 | HP Cost: 200, Duration: 180, Defense: +100%, Status Effect Resistance: +80%, Elemental Resistance: +80% |
Evil Touch
Description: Increases damage and critical hit rate when attacking a monster that has a status effect active.
Info: type = 50
Maximum Level: 15
1 | When attacking enemies with a status effect, Damage: +1%, Critical Hit Rate: +1% |
2 | When attacking enemies with a status effect, Damage: +2%, Critical Hit Rate: +2% |
3 | When attacking enemies with a status effect, Damage: +3%, Critical Hit Rate: +3% |
4 | When attacking enemies with a status effect, Damage: +4%, Critical Hit Rate: +4% |
5 | When attacking enemies with a status effect, Damage: +5%, Critical Hit Rate: +5% |
6 | When attacking enemies with a status effect, Damage: +6%, Critical Hit Rate: +6% |
7 | When attacking enemies with a status effect, Damage: +7%, Critical Hit Rate: +7% |
8 | When attacking enemies with a status effect, Damage: +8%, Critical Hit Rate: +8% |
9 | When attacking enemies with a status effect, Damage: +9%, Critical Hit Rate: +9% |
10 | When attacking enemies with a status effect, Damage: +10%, Critical Hit Rate: +10% |
11 | When attacking enemies with a status effect, Damage: +11%, Critical Hit Rate: +11% |
12 | When attacking enemies with a status effect, Damage: +12%, Critical Hit Rate: +12% |
13 | When attacking enemies with a status effect, Damage: +13%, Critical Hit Rate: +13% |
14 | When attacking enemies with a status effect, Damage: +14%, Critical Hit Rate: +14% |
15 | When attacking enemies with a status effect, Damage: +15%, Critical Hit Rate: +15% |
Concentration
Description: Concentrate your mind to permanently increase damage, and weapon speed by one level.
Info: type = 50
Maximum Level: 20
1 | Damage: +1%, Weapon Speed: -1 |
2 | Damage: +2%, Weapon Speed: -1 |
3 | Damage: +3%, Weapon Speed: -1 |
4 | Damage: +4%, Weapon Speed: -1 |
5 | Damage: +5%, Weapon Speed: -1 |
6 | Damage: +6%, Weapon Speed: -1 |
7 | Damage: +7%, Weapon Speed: -1 |
8 | Damage: +8%, Weapon Speed: -1 |
9 | Damage: +9%, Weapon Speed: -1 |
10 | Damage: +10%, Weapon Speed: -1 |
11 | Damage: +11%, Weapon Speed: -1 |
12 | Damage: +12%, Weapon Speed: -1 |
13 | Damage: +13%, Weapon Speed: -1 |
14 | Damage: +14%, Weapon Speed: -1 |
15 | Damage: +15%, Weapon Speed: -1 |
16 | Damage: +16%, Weapon Speed: -1 |
17 | Damage: +17%, Weapon Speed: -1 |
18 | Damage: +18%, Weapon Speed: -1 |
19 | Damage: +19%, Weapon Speed: -1 |
20 | Damage: +20%, Weapon Speed: -1 |
Force Guard
Description: Add a chance to block enemy attacks using a Force Shield. Upon successfully guarding, you will recover a small amount of HP and Force.
Info: type = 11, PADReflect = 1, MADReflect = 1
Maximum Level: 15
1 | Chance to Guard: 2%, Recovers 1% HP and 1 Force |
2 | Chance to Guard: 4%, Recovers 1% HP and 1 Force |
3 | Chance to Guard: 6%, Recovers 1% HP and 1 Force |
4 | Chance to Guard: 8%, Recovers 1% HP and 2 Force |
5 | Chance to Guard: 10%, Recovers 1% HP and 2 Force |
6 | Chance to Guard: 12%, Recovers 2% HP and 2 Force |
7 | Chance to Guard: 14%, Recovers 2% HP and 3 Force |
8 | Chance to Guard: 16%, Recovers 2% HP and 3 Force |
9 | Chance to Guard: 18%, Recovers 2% HP and 3 Force |
10 | Chance to Guard: 20%, Recovers 2% HP and 4 Force |
11 | Chance to Guard: 22%, Recovers 3% HP and 4 Force |
12 | Chance to Guard: 24%, Recovers 3% HP and 4 Force |
13 | Chance to Guard: 26%, Recovers 3% HP and 5 Force |
14 | Chance to Guard: 28%, Recovers 3% HP and 5 Force |
15 | Chance to Guard: 30%, Recovers 3% HP and 5 Force |
Max Force
Description: Increases the amount of Force acquired with Demon Slash, as well as automatically recovering a set amount every four seconds.
Info: type = 50
Maximum Level: 5
1 | Chance to recover addition Force when using Demon Slash: 15%, Recover 2 Force every 4 seconds | |
2 | Chance to recover addition Force when using Demon Slash: 30%, Recover 4 Force every 4 seconds | |
3 | Chance to recover addition Force when using Demon Slash: 45%, Recover 6 Force every 4 seconds | |
4 | Chance to recover addition Force when using Demon Slash: 60%, Recover 8 Force every 4 seconds | |
5 | Chance to recover addition Force when using Demon Slash: 75%, Recover 10 Force every 4 seconds |
Demon Slayer (IV)
Demon Slash Final Stage Strengthening
Description: Permanently increases Demon Slash's damage
Info: type = 50
Maximum Level: 1
Demon Slash Damage: +160% (Cumulative Damage Increase: +280%)
Demon Explosion
Description: Make enemies float into the air, and then deal fatal amounts of damage. The damage dealt by this skill after the floating action is guaranteed to be critical
Info: type = 1, areaAttack = 1
Delays: reverseGravity - 990 ms
Range: 400%
Animations: effect, effect0, hit.0
Maximum Level: 30
1 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 355%, floating enemies after. Damage: 288%, Number of Hits: 4 (Critical Hits), Cooldown Time: 15 sec |
2 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 360%, floating enemies after. Damage: 291%, Number of Hits: 4 (Critical Hits), Cooldown Time: 15 sec |
3 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 365%, floating enemies after. Damage: 294%, Number of Hits: 4 (Critical Hits), Cooldown Time: 14 sec |
4 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 370%, floating enemies after. Damage: 297%, Number of Hits: 4 (Critical Hits), Cooldown Time: 14 sec |
5 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 375%, floating enemies after. Damage: 300%, Number of Hits: 4 (Critical Hits), Cooldown Time: 14 sec |
6 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 380%, floating enemies after. Damage: 303%, Number of Hits: 4 (Critical Hits), Cooldown Time: 13 sec |
7 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 385%, floating enemies after. Damage: 306%, Number of Hits: 4 (Critical Hits), Cooldown Time: 13 sec |
8 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 390%, floating enemies after. Damage: 309%, Number of Hits: 4 (Critical Hits), Cooldown Time: 13 sec |
9 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 395%, floating enemies after. Damage: 312%, Number of Hits: 4 (Critical Hits), Cooldown Time: 12 sec |
10 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 400%, floating enemies after. Damage: 315%, Number of Hits: 4 (Critical Hits), Cooldown Time: 12 sec |
11 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 405%, floating enemies after. Damage: 318%, Number of Hits: 4 (Critical Hits), Cooldown Time: 12 sec |
12 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 410%, floating enemies after. Damage: 321%, Number of Hits: 4 (Critical Hits), Cooldown Time: 11 sec |
13 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 415%, floating enemies after. Damage: 324%, Number of Hits: 4 (Critical Hits), Cooldown Time: 11 sec |
14 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 420%, floating enemies after. Damage: 327%, Number of Hits: 4 (Critical Hits), Cooldown Time: 11 sec |
15 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 425%, floating enemies after. Damage: 330%, Number of Hits: 4 (Critical Hits), Cooldown Time: 10 sec |
16 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 430%, floating enemies after. Damage: 333%, Number of Hits: 4 (Critical Hits), Cooldown Time: 10 sec |
17 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 435%, floating enemies after. Damage: 336%, Number of Hits: 4 (Critical Hits), Cooldown Time: 10 sec |
18 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 440%, floating enemies after. Damage: 339%, Number of Hits: 4 (Critical Hits), Cooldown Time: 9 sec |
19 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 445%, floating enemies after. Damage: 342%, Number of Hits: 4 (Critical Hits), Cooldown Time: 9 sec |
20 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 450%, floating enemies after. Damage: 345%, Number of Hits: 4 (Critical Hits), Cooldown Time: 9 sec |
21 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 455%, floating enemies after. Damage: 348%, Number of Hits: 4 (Critical Hits), Cooldown Time: 8 sec |
22 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 460%, floating enemies after. Damage: 351%, Number of Hits: 4 (Critical Hits), Cooldown Time: 8 sec |
23 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 465%, floating enemies after. Damage: 354%, Number of Hits: 4 (Critical Hits), Cooldown Time: 8 sec |
24 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 470%, floating enemies after. Damage: 357%, Number of Hits: 4 (Critical Hits), Cooldown Time: 7 sec |
25 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 475%, floating enemies after. Damage: 360%, Number of Hits: 4 (Critical Hits), Cooldown Time: 7 sec |
26 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 480%, floating enemies after. Damage: 363%, Number of Hits: 4 (Critical Hits), Cooldown Time: 7 sec |
27 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 485%, floating enemies after. Damage: 366%, Number of Hits: 4 (Critical Hits), Cooldown Time: 6 sec |
28 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 490%, floating enemies after. Damage: 369%, Number of Hits: 4 (Critical Hits), Cooldown Time: 6 sec |
29 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 495%, floating enemies after. Damage: 372%, Number of Hits: 4 (Critical Hits), Cooldown Time: 6 sec |
30 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 500%, floating enemies after. Damage: 375%, Number of Hits: 4 (Critical Hits), Cooldown Time: 5 sec |
31 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 505%, floating enemies after. Damage: 378%, Number of Hits: 4 (Critical Hits), Cooldown Time: 5 sec |
32 | HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 510%, floating enemies after. Damage: 381%, Number of Hits: 4 (Critical Hits), Cooldown Time: 5 sec |
Demon Impact
Description: Momentarily unlock your potential, attacking monsters with lethal damage. Demon Impact has additional Critical Hit Rate, as well as lowers target's defense, and does extra damage to boss monsters.
Note: Demon Impact's description seems to imply the Ignore Defense property is an effect to be applied to a monster, i.e. a debuff, but it may only apply to Demon Impact. I am not sure which it is.
Info: type = 1
Delays: demonImpact - 1470 ms
Range: 400%
Animations: hit.0, effect
Maximum Level: 30
1 | Force Cost: 60, Max Monsters Hit: 3, Damage: 284%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -21%, Damage vs Boss Monsters: +1% |
2 | Force Cost: 60, Max Monsters Hit: 3, Damage: 288%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -22%, Damage vs Boss Monsters: +2% |
3 | Force Cost: 60, Max Monsters Hit: 3, Damage: 292%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -23%, Damage vs Boss Monsters: +3% |
4 | Force Cost: 60, Max Monsters Hit: 3, Damage: 296%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -24%, Damage vs Boss Monsters: +4% |
5 | Force Cost: 60, Max Monsters Hit: 3, Damage: 300%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -25%, Damage vs Boss Monsters: +5% |
6 | Force Cost: 60, Max Monsters Hit: 3, Damage: 304%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -26%, Damage vs Boss Monsters: +6% |
7 | Force Cost: 60, Max Monsters Hit: 3, Damage: 308%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -27%, Damage vs Boss Monsters: +7% |
8 | Force Cost: 60, Max Monsters Hit: 3, Damage: 312%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -28%, Damage vs Boss Monsters: +8% |
9 | Force Cost: 60, Max Monsters Hit: 3, Damage: 316%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -29%, Damage vs Boss Monsters: +9% |
10 | Force Cost: 60, Max Monsters Hit: 3, Damage: 320%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -30%, Damage vs Boss Monsters: +10% |
11 | Force Cost: 60, Max Monsters Hit: 3, Damage: 324%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -31%, Damage vs Boss Monsters: +11% |
12 | Force Cost: 60, Max Monsters Hit: 3, Damage: 328%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -32%, Damage vs Boss Monsters: +12% |
13 | Force Cost: 60, Max Monsters Hit: 3, Damage: 332%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -33%, Damage vs Boss Monsters: +13% |
14 | Force Cost: 60, Max Monsters Hit: 3, Damage: 336%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -34%, Damage vs Boss Monsters: +14% |
15 | Force Cost: 60, Max Monsters Hit: 3, Damage: 340%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -35%, Damage vs Boss Monsters: +15% |
16 | Force Cost: 60, Max Monsters Hit: 3, Damage: 344%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -36%, Damage vs Boss Monsters: +16% |
17 | Force Cost: 60, Max Monsters Hit: 3, Damage: 348%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -37%, Damage vs Boss Monsters: +17% |
18 | Force Cost: 60, Max Monsters Hit: 3, Damage: 352%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -38%, Damage vs Boss Monsters: +18% |
19 | Force Cost: 60, Max Monsters Hit: 3, Damage: 356%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -39%, Damage vs Boss Monsters: +19% |
20 | Force Cost: 60, Max Monsters Hit: 3, Damage: 360%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -40%, Damage vs Boss Monsters: +20% |
21 | Force Cost: 60, Max Monsters Hit: 3, Damage: 364%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -41%, Damage vs Boss Monsters: +21% |
22 | Force Cost: 60, Max Monsters Hit: 3, Damage: 368%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -42%, Damage vs Boss Monsters: +22% |
23 | Force Cost: 60, Max Monsters Hit: 3, Damage: 372%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -43%, Damage vs Boss Monsters: +23% |
24 | Force Cost: 60, Max Monsters Hit: 3, Damage: 376%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -44%, Damage vs Boss Monsters: +24% |
25 | Force Cost: 60, Max Monsters Hit: 3, Damage: 380%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -45%, Damage vs Boss Monsters: +25% |
26 | Force Cost: 60, Max Monsters Hit: 3, Damage: 384%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -46%, Damage vs Boss Monsters: +26% |
27 | Force Cost: 60, Max Monsters Hit: 3, Damage: 388%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -47%, Damage vs Boss Monsters: +27% |
28 | Force Cost: 60, Max Monsters Hit: 3, Damage: 392%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -48%, Damage vs Boss Monsters: +28% |
29 | Force Cost: 60, Max Monsters Hit: 3, Damage: 396%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -49%, Damage vs Boss Monsters: +29% |
30 | Force Cost: 60, Max Monsters Hit: 3, Damage: 400%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -50%, Damage vs Boss Monsters: +30% |
31 | Force Cost: 60, Max Monsters Hit: 3, Damage: 404%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -51%, Damage vs Boss Monsters: +31% |
32 | Force Cost: 60, Max Monsters Hit: 3, Damage: 408%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -52%, Damage vs Boss Monsters: +32% |
Devil Cry
Description: Momentarily unlock your potential, attacking enemies in every direction with a mighty cry. Decreases target's Attack, Defense, Accuracy, and increases EXP, and Drop Rate.
Info: pvp = 0
Delays: provoc - 2160 ms
Range: 400%
Animations: effect, hit.0, mob
Maximum Level: 20
1 | HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 153%, Number of Hits: 5, Threaten status effect. Duration: 10 sec, Enemy Attack and Defense: -5%, Accuracy: -1%, EXP and Item Drop Rate: +1%, Cooldown Time: 34 sec |
2 | HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 156%, Number of Hits: 5, Threaten status effect. Duration: 10 sec, Enemy Attack and Defense: -6%, Accuracy: -2%, EXP and Item Drop Rate: +2%, Cooldown Time: 33 sec |
3 | HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 159%, Number of Hits: 5, Threaten status effect. Duration: 10 sec, Enemy Attack and Defense: -6%, Accuracy: -3%, EXP and Item Drop Rate: +3%, Cooldown Time: 32 sec |
4 | HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 162%, Number of Hits: 5, Threaten status effect. Duration: 11 sec, Enemy Attack and Defense: -7%, Accuracy: -4%, EXP and Item Drop Rate: +4%, Cooldown Time: 31 sec |
5 | HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 165%, Number of Hits: 5, Threaten status effect. Duration: 11 sec, Enemy Attack and Defense: -7%, Accuracy: -5%, EXP and Item Drop Rate: +5%, Cooldown Time: 30 sec |
6 | HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 168%, Number of Hits: 5, Threaten status effect. Duration: 11 sec, Enemy Attack and Defense: -8%, Accuracy: -6%, EXP and Item Drop Rate: +6%, Cooldown Time: 29 sec |
7 | HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 171%, Number of Hits: 5, Threaten status effect. Duration: 11 sec, Enemy Attack and Defense: -8%, Accuracy: -7%, EXP and Item Drop Rate: +7%, Cooldown Time: 28 sec |
8 | HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 174%, Number of Hits: 5, Threaten status effect. Duration: 12 sec, Enemy Attack and Defense: -9%, Accuracy: -8%, EXP and Item Drop Rate: +8%, Cooldown Time: 27 sec |
9 | HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 177%, Number of Hits: 5, Threaten status effect. Duration: 12 sec, Enemy Attack and Defense: -9%, Accuracy: -9%, EXP and Item Drop Rate: +9%, Cooldown Time: 26 sec |
10 | HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 180%, Number of Hits: 5, Threaten status effect. Duration: 12 sec, Enemy Attack and Defense: -10%, Accuracy: -10%, EXP and Item Drop Rate: +10%, Cooldown Time: 25 sec |
11 | HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 183%, Number of Hits: 5, Threaten status effect. Duration: 12 sec, Enemy Attack and Defense: -10%, Accuracy: -11%, EXP and Item Drop Rate: +11%, Cooldown Time: 24 sec |
12 | HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 186%, Number of Hits: 5, Threaten status effect. Duration: 13 sec, Enemy Attack and Defense: -11%, Accuracy: -12%, EXP and Item Drop Rate: +12%, Cooldown Time: 23 sec |
13 | HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 189%, Number of Hits: 5, Threaten status effect. Duration: 13 sec, Enemy Attack and Defense: -11%, Accuracy: -13%, EXP and Item Drop Rate: +13%, Cooldown Time: 22 sec |
14 | HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 192%, Number of Hits: 5, Threaten status effect. Duration: 13 sec, Enemy Attack and Defense: -12%, Accuracy: -14%, EXP and Item Drop Rate: +14%, Cooldown Time: 21 sec |
15 | HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 195%, Number of Hits: 5, Threaten status effect. Duration: 13 sec, Enemy Attack and Defense: -12%, Accuracy: -15%, EXP and Item Drop Rate: +15%, Cooldown Time: 20 sec |
16 | HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 198%, Number of Hits: 5, Threaten status effect. Duration: 14 sec, Enemy Attack and Defense: -13%, Accuracy: -16%, EXP and Item Drop Rate: +16%, Cooldown Time: 19 sec |
17 | HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 201%, Number of Hits: 5, Threaten status effect. Duration: 14 sec, Enemy Attack and Defense: -13%, Accuracy: -17%, EXP and Item Drop Rate: +17%, Cooldown Time: 18 sec |
18 | HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 204%, Number of Hits: 5, Threaten status effect. Duration: 14 sec, Enemy Attack and Defense: -14%, Accuracy: -18%, EXP and Item Drop Rate: +18%, Cooldown Time: 17 sec |
19 | HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 207%, Number of Hits: 5, Threaten status effect. Duration: 14 sec, Enemy Attack and Defense: -14%, Accuracy: -19%, EXP and Item Drop Rate: +19%, Cooldown Time: 16 sec |
20 | HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 210%, Number of Hits: 5, Threaten status effect. Duration: 15 sec, Enemy Attack and Defense: -15%, Accuracy: -20%, EXP and Item Drop Rate: +20%, Cooldown Time: 15 sec |
21 | HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 213%, Number of Hits: 5, Threaten status effect. Duration: 15 sec, Enemy Attack and Defense: -15%, Accuracy: -21%, EXP and Item Drop Rate: +21%, Cooldown Time: 14 sec |
22 | HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 216%, Number of Hits: 5, Threaten status effect. Duration: 15 sec, Enemy Attack and Defense: -16%, Accuracy: -22%, EXP and Item Drop Rate: +22%, Cooldown Time: 13 sec |
Dark Bind
Description: Temporarily lockdown enemies, dealing damage over time. In addition, provides a passive ability to ignore a portion of a monster's defense, as well as Dark Impact's Boss Monster effect applying to all monsters.
Note: Dark Bind provides a new status effect that prevents monsters from attacking or buffing (and possibly moving?), that I've called Lockdown for lack of a better name. It appears to be distinctly different from Seal, which only prevents skills.
Info: type = 32, dot = 1, mes = restrict&&attackLimit&&buffLimit
Delays: demonbind - 2280 ms
Range: 400%
Animations: effect, mob, hit.0
Maximum Level: 20
1 | Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 615%, 60% chance to lockdown and deal 105% damage per 1 sec for 10 sec, Cooldown Time: 180 sec. Passive Effect: Ignore 11% Monster Defense |
2 | Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 630%, 64% chance to lockdown and deal 110% damage per 1 sec for 11 sec, Cooldown Time: 180 sec. Passive Effect: Ignore 12% Monster Defense |
3 | Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 645%, 64% chance to lockdown and deal 115% damage per 1 sec for 11 sec, Cooldown Time: 180 sec. Passive Effect: Ignore 13% Monster Defense |
4 | Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 660%, 68% chance to lockdown and deal 120% damage per 1 sec for 12 sec, Cooldown Time: 168 sec. Passive Effect: Ignore 14% Monster Defense |
5 | Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 675%, 68% chance to lockdown and deal 125% damage per 1 sec for 12 sec, Cooldown Time: 168 sec. Passive Effect: Ignore 15% Monster Defense |
6 | Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 690%, 72% chance to lockdown and deal 130% damage per 1 sec for 13 sec, Cooldown Time: 168 sec. Passive Effect: Ignore 16% Monster Defense |
7 | Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 705%, 72% chance to lockdown and deal 135% damage per 1 sec for 13 sec, Cooldown Time: 168 sec. Passive Effect: Ignore 17% Monster Defense |
8 | Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 720%, 76% chance to lockdown and deal 140% damage per 1 sec for 14 sec, Cooldown Time: 156 sec. Passive Effect: Ignore 18% Monster Defense |
9 | Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 735%, 76% chance to lockdown and deal 145% damage per 1 sec for 14 sec, Cooldown Time: 156 sec. Passive Effect: Ignore 19% Monster Defense |
10 | Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 750%, 80% chance to lockdown and deal 150% damage per 1 sec for 15 sec, Cooldown Time: 156 sec. Passive Effect: Ignore 20% Monster Defense |
11 | Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 765%, 80% chance to lockdown and deal 155% damage per 1 sec for 15 sec, Cooldown Time: 156 sec. Passive Effect: Ignore 21% Monster Defense |
12 | Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 780%, 84% chance to lockdown and deal 160% damage per 1 sec for 16 sec, Cooldown Time: 144 sec. Passive Effect: Ignore 22% Monster Defense |
13 | Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 795%, 84% chance to lockdown and deal 165% damage per 1 sec for 16 sec, Cooldown Time: 144 sec. Passive Effect: Ignore 23% Monster Defense |
14 | Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 810%, 88% chance to lockdown and deal 170% damage per 1 sec for 17 sec, Cooldown Time: 144 sec. Passive Effect: Ignore 24% Monster Defense |
15 | Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 825%, 88% chance to lockdown and deal 175% damage per 1 sec for 17 sec, Cooldown Time: 144 sec. Passive Effect: Ignore 25% Monster Defense |
16 | Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 840%, 92% chance to lockdown and deal 180% damage per 1 sec for 18 sec, Cooldown Time: 132 sec. Passive Effect: Ignore 26% Monster Defense |
17 | Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 855%, 92% chance to lockdown and deal 185% damage per 1 sec for 18 sec, Cooldown Time: 132 sec. Passive Effect: Ignore 27% Monster Defense |
18 | Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 870%, 96% chance to lockdown and deal 190% damage per 1 sec for 19 sec, Cooldown Time: 132 sec. Passive Effect: Ignore 28% Monster Defense |
19 | Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 885%, 96% chance to lockdown and deal 195% damage per 1 sec for 19 sec, Cooldown Time: 132 sec. Passive Effect: Ignore 29% Monster Defense |
20 | Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 900%, 100% chance to lockdown and deal 200% damage per 1 sec for 20 sec, Cooldown Time: 120 sec. Passive Effect: Ignore 30% Monster Defense |
21 | Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 915%, 100% chance to lockdown and deal 205% damage per 1 sec for 20 sec, Cooldown Time: 120 sec. Passive Effect: Ignore 31% Monster Defense |
22 | Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 930%, 104% chance to lockdown and deal 210% damage per 1 sec for 21 sec, Cooldown Time: 120 sec. Passive Effect: Ignore 32% Monster Defense |
Infinite Force
Description: Consume all your Force to temporarily use Force-based skills without limit. Skill cooldowns, however, are not ignored.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 15
1 | Force Cost: 120, Duration: 10 sec, Cooldown Time: 580 sec |
2 | Force Cost: 120, Duration: 10 sec, Cooldown Time: 560 sec |
3 | Force Cost: 120, Duration: 10 sec, Cooldown Time: 540 sec |
4 | Force Cost: 120, Duration: 15 sec, Cooldown Time: 520 sec |
5 | Force Cost: 120, Duration: 15 sec, Cooldown Time: 500 sec |
6 | Force Cost: 120, Duration: 15 sec, Cooldown Time: 480 sec |
7 | Force Cost: 120, Duration: 20 sec, Cooldown Time: 460 sec |
8 | Force Cost: 120, Duration: 20 sec, Cooldown Time: 440 sec |
9 | Force Cost: 120, Duration: 20 sec, Cooldown Time: 420 sec |
10 | Force Cost: 120, Duration: 25 sec, Cooldown Time: 400 sec |
11 | Force Cost: 120, Duration: 25 sec, Cooldown Time: 380 sec |
12 | Force Cost: 120, Duration: 25 sec, Cooldown Time: 360 sec |
13 | Force Cost: 120, Duration: 30 sec, Cooldown Time: 340 sec |
14 | Force Cost: 120, Duration: 30 sec, Cooldown Time: 320 sec |
15 | Force Cost: 120, Duration: 30 sec, Cooldown Time: 300 sec |
16 | Force Cost: 120, Duration: 35 sec, Cooldown Time: 280 sec |
17 | Force Cost: 120, Duration: 35 sec, Cooldown Time: 260 sec |
Vampiric Touch
Description: Temporarily convert damage done to enemies to HP for all party members. Max HP recovered cannot exceed 3% per hit.
Info: type = 1, hpDrain = 1
Delays: partyHealing - 1440 ms
Range: 512%
Animations: effect, affected
Maximum Level: 10
1 | Force Cost: 50, Duration: 72 sec, Recover 1% damage to Party Member's HP |
2 | Force Cost: 50, Duration: 84 sec, Recover 1% damage to Party Member's HP |
3 | Force Cost: 50, Duration: 96 sec, Recover 1% damage to Party Member's HP |
4 | Force Cost: 50, Duration: 108 sec, Recover 1% damage to Party Member's HP |
5 | Force Cost: 50, Duration: 120 sec, Recover 2% damage to Party Member's HP |
6 | Force Cost: 50, Duration: 132 sec, Recover 2% damage to Party Member's HP |
7 | Force Cost: 50, Duration: 144 sec, Recover 2% damage to Party Member's HP |
8 | Force Cost: 50, Duration: 156 sec, Recover 2% damage to Party Member's HP |
9 | Force Cost: 50, Duration: 168 sec, Recover 2% damage to Party Member's HP |
10 | Force Cost: 50, Duration: 180 sec, Recover 3% damage to Party Member's HP |
11 | Force Cost: 50, Duration: 192 sec, Recover 3% damage to Party Member's HP |
12 | Force Cost: 50, Duration: 204 sec, Recover 3% damage to Party Member's HP |
Metamorphosis
Description: Temporarily unlock your potential power, increasing your damage and max HP. While in the metamorphosis state, two dark orbs will rotate around you, dealing damage to monsters automatically.
Info: type = 10, areaAttack = 1
Delays: devilishPower - 1680 ms
Range: 150%
Animations: effect, effect0, special, hit.0
Maximum Level: 30
1 | HP Cost: 300, Force Cost: 75, Duration: 64 sec, Damage: +1%, Max HP: +6%, Orb Damage: 63% |
2 | HP Cost: 300, Force Cost: 75, Duration: 68 sec, Damage: +2%, Max HP: +6%, Orb Damage: 66% |
3 | HP Cost: 300, Force Cost: 75, Duration: 72 sec, Damage: +3%, Max HP: +7%, Orb Damage: 69% |
4 | HP Cost: 300, Force Cost: 75, Duration: 76 sec, Damage: +4%, Max HP: +7%, Orb Damage: 72% |
5 | HP Cost: 300, Force Cost: 75, Duration: 80 sec, Damage: +5%, Max HP: +8%, Orb Damage: 75% |
6 | HP Cost: 300, Force Cost: 75, Duration: 84 sec, Damage: +6%, Max HP: +8%, Orb Damage: 78% |
7 | HP Cost: 300, Force Cost: 75, Duration: 88 sec, Damage: +7%, Max HP: +9%, Orb Damage: 81% |
8 | HP Cost: 300, Force Cost: 75, Duration: 92 sec, Damage: +8%, Max HP: +9%, Orb Damage: 84% |
9 | HP Cost: 300, Force Cost: 75, Duration: 96 sec, Damage: +9%, Max HP: +10%, Orb Damage: 87% |
10 | HP Cost: 300, Force Cost: 75, Duration: 100 sec, Damage: +10%, Max HP: +10%, Orb Damage: 90% |
11 | HP Cost: 300, Force Cost: 75, Duration: 104 sec, Damage: +11%, Max HP: +11%, Orb Damage: 93% |
12 | HP Cost: 300, Force Cost: 75, Duration: 108 sec, Damage: +12%, Max HP: +11%, Orb Damage: 96% |
13 | HP Cost: 300, Force Cost: 75, Duration: 112 sec, Damage: +13%, Max HP: +12%, Orb Damage: 99% |
14 | HP Cost: 300, Force Cost: 75, Duration: 116 sec, Damage: +14%, Max HP: +12%, Orb Damage: 102% |
15 | HP Cost: 300, Force Cost: 75, Duration: 120 sec, Damage: +15%, Max HP: +13%, Orb Damage: 105% |
16 | HP Cost: 300, Force Cost: 75, Duration: 124 sec, Damage: +16%, Max HP: +13%, Orb Damage: 108% |
17 | HP Cost: 300, Force Cost: 75, Duration: 128 sec, Damage: +17%, Max HP: +14%, Orb Damage: 111% |
18 | HP Cost: 300, Force Cost: 75, Duration: 132 sec, Damage: +18%, Max HP: +14%, Orb Damage: 114% |
19 | HP Cost: 300, Force Cost: 75, Duration: 136 sec, Damage: +19%, Max HP: +15%, Orb Damage: 117% |
20 | HP Cost: 300, Force Cost: 75, Duration: 140 sec, Damage: +20%, Max HP: +15%, Orb Damage: 120% |
21 | HP Cost: 300, Force Cost: 75, Duration: 144 sec, Damage: +21%, Max HP: +16%, Orb Damage: 123% |
22 | HP Cost: 300, Force Cost: 75, Duration: 148 sec, Damage: +22%, Max HP: +16%, Orb Damage: 126% |
23 | HP Cost: 300, Force Cost: 75, Duration: 152 sec, Damage: +23%, Max HP: +17%, Orb Damage: 129% |
24 | HP Cost: 300, Force Cost: 75, Duration: 156 sec, Damage: +24%, Max HP: +17%, Orb Damage: 132% |
25 | HP Cost: 300, Force Cost: 75, Duration: 160 sec, Damage: +25%, Max HP: +18%, Orb Damage: 135% |
26 | HP Cost: 300, Force Cost: 75, Duration: 164 sec, Damage: +26%, Max HP: +18%, Orb Damage: 138% |
27 | HP Cost: 300, Force Cost: 75, Duration: 168 sec, Damage: +27%, Max HP: +19%, Orb Damage: 141% |
28 | HP Cost: 300, Force Cost: 75, Duration: 172 sec, Damage: +28%, Max HP: +19%, Orb Damage: 144% |
29 | HP Cost: 300, Force Cost: 75, Duration: 176 sec, Damage: +29%, Max HP: +20%, Orb Damage: 147% |
30 | HP Cost: 300, Force Cost: 75, Duration: 180 sec, Damage: +30%, Max HP: +20%, Orb Damage: 150% |
31 | HP Cost: 300, Force Cost: 75, Duration: 184 sec, Damage: +31%, Max HP: +21%, Orb Damage: 153% |
32 | HP Cost: 300, Force Cost: 75, Duration: 188 sec, Damage: +32%, Max HP: +21%, Orb Damage: 156% |
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 | HP Cost: 150, Duration: 30 sec, All Stats: +1% |
2 | HP Cost: 150, Duration: 60 sec, All Stats: +1% |
3 | HP Cost: 150, Duration: 90 sec, All Stats: +2% |
4 | HP Cost: 200, Duration: 120 sec, All Stats: +2% |
5 | HP Cost: 200, Duration: 150 sec, All Stats: +3% |
6 | HP Cost: 200, Duration: 180 sec, All Stats: +3% |
7 | HP Cost: 200, Duration: 210 sec, All Stats: +4% |
8 | HP Cost: 250, Duration: 240 sec, All Stats: +4% |
9 | HP Cost: 250, Duration: 270 sec, All Stats: +5% |
10 | HP Cost: 250, Duration: 300 sec, All Stats: +5% |
11 | HP Cost: 250, Duration: 330 sec, All Stats: +6% |
12 | HP Cost: 300, Duration: 360 sec, All Stats: +6% |
13 | HP Cost: 300, Duration: 390 sec, All Stats: +7% |
14 | HP Cost: 300, Duration: 420 sec, All Stats: +7% |
15 | HP Cost: 300, Duration: 450 sec, All Stats: +8% |
16 | HP Cost: 350, Duration: 480 sec, All Stats: +8% |
17 | HP Cost: 350, Duration: 510 sec, All Stats: +9% |
18 | HP Cost: 350, Duration: 540 sec, All Stats: +9% |
19 | HP Cost: 350, Duration: 570 sec, All Stats: +10% |
20 | HP Cost: 400, Duration: 600 sec, All Stats: +10% |
21 | HP Cost: 400, Duration: 630 sec, All Stats: +11% |
22 | HP Cost: 400, Duration: 660 sec, All Stats: +11% |
23 | HP Cost: 400, Duration: 690 sec, All Stats: +12% |
24 | HP Cost: 450, Duration: 720 sec, All Stats: +12% |
25 | HP Cost: 450, Duration: 750 sec, All Stats: +13% |
26 | HP Cost: 450, Duration: 780 sec, All Stats: +13% |
27 | HP Cost: 450, Duration: 810 sec, All Stats: +14% |
28 | HP Cost: 500, Duration: 840 sec, All Stats: +14% |
29 | HP Cost: 500, Duration: 870 sec, All Stats: +15% |
30 | HP Cost: 500, Duration: 900 sec, All Stats: +15% |
31 | HP Cost: 500, Duration: 930 sec, All Stats: +16% |
32 | HP Cost: 550, Duration: 960 sec, All Stats: +16% |
Advanced Weapon Mastery
Description: Increases 1H Blunt Weapon and Axe Mastery, Weapon Attack, and Minimum Critical Damage.
Info: type = 50
Pre-requisite: Level 20 Weapon Mastery
Maximum Level: 30
1 | 1H Blunt Weapon and Axe Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1% |
2 | 1H Blunt Weapon and Axe Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1% |
3 | 1H Blunt Weapon and Axe Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2% |
4 | 1H Blunt Weapon and Axe Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2% |
5 | 1H Blunt Weapon and Axe Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3% |
6 | 1H Blunt Weapon and Axe Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3% |
7 | 1H Blunt Weapon and Axe Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4% |
8 | 1H Blunt Weapon and Axe Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4% |
9 | 1H Blunt Weapon and Axe Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5% |
10 | 1H Blunt Weapon and Axe Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5% |
11 | 1H Blunt Weapon and Axe Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6% |
12 | 1H Blunt Weapon and Axe Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6% |
13 | 1H Blunt Weapon and Axe Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7% |
14 | 1H Blunt Weapon and Axe Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7% |
15 | 1H Blunt Weapon and Axe Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8% |
16 | 1H Blunt Weapon and Axe Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8% |
17 | 1H Blunt Weapon and Axe Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9% |
18 | 1H Blunt Weapon and Axe Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9% |
19 | 1H Blunt Weapon and Axe Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10% |
20 | 1H Blunt Weapon and Axe Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10% |
21 | 1H Blunt Weapon and Axe Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11% |
22 | 1H Blunt Weapon and Axe Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11% |
23 | 1H Blunt Weapon and Axe Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12% |
24 | 1H Blunt Weapon and Axe Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12% |
25 | 1H Blunt Weapon and Axe Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13% |
26 | 1H Blunt Weapon and Axe Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13% |
27 | 1H Blunt Weapon and Axe Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14% |
28 | 1H Blunt Weapon and Axe Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14% |
29 | 1H Blunt Weapon and Axe Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15% |
30 | 1H Blunt Weapon and Axe Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15% |
31 | 1H Blunt Weapon and Axe Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16% |
32 | 1H Blunt Weapon and Axe Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16% |
Hard Skin
Description: Permanently increases your defensive abilities so you take less damage from enemies.
Info: type = 50
Animations: special
Maximum Level: 30
1 | Damage Taken: -5.5% |
2 | Damage Taken: -6.0% |
3 | Damage Taken: -6.5% |
4 | Damage Taken: -7.0% |
5 | Damage Taken: -7.5% |
6 | Damage Taken: -8.0% |
7 | Damage Taken: -8.5% |
8 | Damage Taken: -9.0% |
9 | Damage Taken: -9.5% |
10 | Damage Taken: -10.0% |
11 | Damage Taken: -10.5% |
12 | Damage Taken: -11.0% |
13 | Damage Taken: -11.5% |
14 | Damage Taken: -12.0% |
15 | Damage Taken: -12.5% |
16 | Damage Taken: -13.0% |
17 | Damage Taken: -13.5% |
18 | Damage Taken: -14.0% |
19 | Damage Taken: -14.5% |
20 | Damage Taken: -15.0% |
21 | Damage Taken: -15.5% |
22 | Damage Taken: -16.0% |
23 | Damage Taken: -16.5% |
24 | Damage Taken: -17.0% |
25 | Damage Taken: -17.5% |
26 | Damage Taken: -18.0% |
27 | Damage Taken: -18.5% |
28 | Damage Taken: -19.0% |
29 | Damage Taken: -19.5% |
30 | Damage Taken: -20.0% |
31 | Damage Taken: -20.5% |
32 | Damage Taken: -21.0% |